LightRig Class Reference

Related Scripting Object: LightRig

The LightRig object is a specialized Rig object composed of a Light and a Null as its interest. Although a LightRig is typically defined with a spot light, it can be defined with any light preset. More...

#include <xsi_lightrig.h>

Inheritance diagram for LightRig:

Rig Null X3DObject SceneItem ProjectItem SIObject CBase List of all members.

Public Member Functions

  LightRig ()
  ~LightRig ()
  LightRig (const CRef &in_ref)
  LightRig (const LightRig &in_obj)
bool  IsA (siClassID in_ClassID) const
siClassID  GetClassID () const
LightRig operator= (const LightRig &in_obj)
LightRig operator= (const CRef &in_ref)
Light  GetLight ()

Detailed Description

The LightRig object is a specialized Rig object composed of a Light and a Null as its interest. Although a LightRig is typically defined with a spot light, it can be defined with any light preset.

See also:
Camera
Example:
        using namespace XSI;
        Application app;
        Model root = app.GetActiveSceneRoot();

        LightRig myLightRig;
        root.AddLightRig( L"Spot", L"MySpotRig", myLightRig );

        X3DObject spotInterest(myLightRig.GetLight().GetInterest());
        app.LogMessage( spotInterest.GetName() );


Constructor & Destructor Documentation

LightRig (  ) 

Default constructor.

~LightRig (  ) 

Default destructor.

LightRig ( const CRef in_ref  ) 

Constructor.

Parameters:
in_ref  constant reference object.

LightRig ( const LightRig in_obj  ) 

Copy constructor.

Parameters:
in_obj  constant class object.


Member Function Documentation

bool IsA ( siClassID  in_ClassID  )  const [virtual]

Returns true if a given class type is compatible with this API class.

Parameters:
in_ClassID  class type.
Returns:
true if the class is compatible, false otherwise.

Reimplemented from Rig.

siClassID GetClassID (  )  const [virtual]

Returns the type of the API class.

Returns:
The class type.

Reimplemented from Rig.

LightRig& operator= ( const LightRig in_obj  ) 

Creates an object from another object. The newly created object is set to empty if the input object is not compatible.

Parameters:
in_obj  constant class object.
Returns:
The new LightRig object.

LightRig& operator= ( const CRef in_ref  ) 

Creates an object from a reference object. The newly created object is set to empty if the input reference object is not compatible.

Parameters:
in_ref  constant class object.
Returns:
The new LightRig object.

Reimplemented from Rig.

Light GetLight (  ) 

Returns the Light object for this rig.


The documentation for this class was generated from the following file: