Related Scripting Object: Null | Supported Parameter List: null
The Null object is a specialized X3DObject object and represents a point in space with no dimensions. Nulls can be used to set constraints, organize objects into hierarchies, and so on. More...
#include <xsi_null.h>
Inheritance diagram for Null:

Public Member Functions |
|
| Null () | |
| ~Null () | |
| Null (const CRef &in_ref) | |
| Null (const Null &in_obj) | |
| bool | IsA (siClassID in_ClassID) const |
| siClassID | GetClassID () const |
| Null & | operator= (const Null &in_obj) |
| Null & | operator= (const CRef &in_ref) |
using namespace XSI; Application app; Model root = app.GetActiveSceneRoot(); Null myNull; root.AddNull( L"MyNull", myNull ); app.LogMessage( myNull.GetFullName() );
| Null | ( | ) |
Default constructor.
| ~Null | ( | ) |
Default destructor.
Constructor.
| in_ref | constant reference object. |
Copy constructor.
| in_obj | constant class object. |
| bool IsA | ( | siClassID | in_ClassID | ) | const [virtual] |
| siClassID GetClassID | ( | ) | const [virtual] |
Returns the type of the API class.
Reimplemented from X3DObject.
Reimplemented in CameraRig, LightRig, and Rig.
Creates an object from another object. The newly created object is set to empty if the input object is not compatible.
| in_obj | constant class object. |
Creates an object from a reference object. The newly created object is set to empty if the input reference object is not compatible.
| in_ref | constant class object. |
Reimplemented from X3DObject.
Reimplemented in CameraRig, LightRig, and Rig.