Related Scripting Object: Triangle
Represents a triangle generated by a surface tesselation. More...
#include <xsi_triangle.h>
Inheritance diagram for Triangle:

Public Member Functions |
|
| Triangle () | |
| ~Triangle () | |
| Triangle (const CRef &in_ref) | |
| Triangle (const Triangle &in_obj) | |
| bool | IsA (siClassID in_ClassID) const |
| siClassID | GetClassID () const |
| Triangle & | operator= (const Triangle &in_obj) |
| Triangle & | operator= (const CRef &in_ref) |
| CTriangleRefArray | GetNeighborTriangles () const |
| CTriangleVertexRefArray | GetPoints () const |
| LONG | GetIndex () const |
| LONG | GetPolygonIndex () const |
| MATH::CVector3Array | GetPositionArray () const |
| MATH::CVector3Array | GetPolygonNodeNormalArray () const |
| CVertexColorArray | GetColorArray () const |
| CUVArray | GetUVArray () const |
| CLongArray | GetIndexArray () const |
using namespace XSI; using namespace MATH; Application app; Model root = app.GetActiveSceneRoot(); X3DObject myCube; root.AddGeometry( L"Cube", L"MeshSurface", L"", myCube ); Geometry geom(myCube.GetActivePrimitive().GetGeometry()); CPointRefArray points(geom.GetPoints()); CVector3Array positions( geom.GetPoints().GetPositionArray() ); LONG ulCount = positions.GetCount(); app.LogMessage( L"Object: " + myCube.GetName() ); app.LogMessage( L"Points: " + CValue((LONG)ulCount).GetAsText() ); // Print out the x,y,z positions of each point for (LONG i=0; i<ulCount; ++i ) { app.LogMessage( CValue(positions[i].GetX()).GetAsText() + L"," + CValue(positions[i].GetY()).GetAsText() + L"," + CValue(positions[i].GetZ()).GetAsText() ); } // Print out the point indices for each triangle CTriangleRefArray triangles(geom.GetTriangles()); CLongArray indices( triangles.GetIndexArray() ); app.LogMessage( L"Triangles: " + CValue(triangles.GetCount()).GetAsText()); ulCount = indices.GetCount(); for (i=0; i<ulCount; i += 3 ) { app.LogMessage( CValue(indices[i]).GetAsText() + L"," + CValue(indices[i+1]).GetAsText() + L"," + CValue(indices[i+2]).GetAsText() ); }
| Triangle | ( | ) |
Default constructor.
| ~Triangle | ( | ) |
Default destructor.
Constructor.
| in_ref | constant reference object. |
Copy constructor.
| in_obj | constant class object. |
| bool IsA | ( | siClassID | in_ClassID | ) | const [virtual] |
Returns true if a given class type is compatible with this API class.
| in_ClassID | class type. |
Reimplemented from SIObject.
| siClassID GetClassID | ( | ) | const [virtual] |
Returns the type of the API class.
Reimplemented from SIObject.
Creates an object from another object. The newly created object is set to empty if the input object is not compatible.
| in_obj | constant class object. |
Creates an object from a reference object. The newly created object is set to empty if the input reference object is not compatible.
| in_ref | constant class object. |
Reimplemented from SIObject.
| CTriangleRefArray GetNeighborTriangles | ( | ) | const |
Returns an array of neighbor Triangle objects for this triangle. The array may contain empty objects whose represent the unexisting neighbour triangles.
| CTriangleVertexRefArray GetPoints | ( | ) | const |
Returns an array of TriangleVertex objects for this triangle.
| LONG GetIndex | ( | ) | const |
Returns the index of this Triangle object in its geometry.
| LONG GetPolygonIndex | ( | ) | const |
Returns the index of the polygon from which this Triangle comes.
| MATH::CVector3Array GetPositionArray | ( | ) | const |
Returns an array of CVector3 objects representing the position of all TriangleVertex objects of this Triangle object.
| MATH::CVector3Array GetPolygonNodeNormalArray | ( | ) | const |
Returns the TriangleVertex normals for this Triangle as an array of CVector3 objects. Triangle objects that belong to the same polygon will have the same normal values.
| CVertexColorArray GetColorArray | ( | ) | const |
Returns the TriangleVertex colors for this Triangle as an array of VertexColor objects.
| CUVArray GetUVArray | ( | ) | const |
Returns the TriangleVertex UV coordinates for this Triangle as an array of CUV objects.
| CLongArray GetIndexArray | ( | ) | const |
Returns the TriangleVertex indices for this Triangle.