siBlendInTextureLayersModes Enum


Enumerations

enum   siBlendInTextureLayersModes {
  siBlendInTextureLayers = 0,
  siReplaceAndBlendInTextureLayers = 1,
  siReplaceAndNoBlendInTextureLayers = 2
}

Detailed Description

This enumeration type specifies how the texture-layer blending commands will apply the new shaders to the parameters selected by the command.
See also:
BlendClipsInTextureLayersInsp, BlendClipsInTextureLayers, BlendInTextureLayers, BlendInTextureLayersInsp

Enumeration Type Documentation

enum siBlendInTextureLayersModes

Enumerator:
siBlendInTextureLayers  [0] Blend the new shaders in with any existing shaders on the ports, or the parameter value if there are no shaders.
siReplaceAndBlendInTextureLayers  [1] Remove any existing shaders and layers from the parameters, and blend with the parameter value.
siReplaceAndNoBlendInTextureLayers  [2] Remove any existing shaders and layers and connect the new shaders directly to the parameters, without blending.