siBranchFlag Enum
Enumerations
enum
siBranchFlag
{
siNode
= 0,
siBranch
= 1,
siUnspecified
= 3
}
Detailed Description
The branch flag is used to determine whether we are referring to the object as a node or as a branch.
See also:
ApplyGenOp
,
ApplyKinematicOp
,
ApplyOp
,
ApplyOperator
,
ApplyPropVolumeOp
,
ApplyShader
,
ApplySnapFaceOp
,
ApplyTopoOp
,
FreezeModeling
,
FreezeObj
,
GetConnectionSet
,
IsAnimated
,
MeshSubdivideWithCenter
,
RemoveAllAnimation
,
RemoveAllProperties
,
RemoveProperties
,
SIApplyShader
,
SIDuplicate
,
CollectionItem::Selected
,
CollectionItem::Singleton
,
ProjectItem::BranchFlag
,
ProjectItem::IsSelected
,
ProjectItem::Selected
,
ProjectItem::SetAsSelected
,
Property::Branch
,
Property::Singleton
,
SceneItem::ApplyEnvelope
,
CObjectRemovedNotification::GetBranchFlag
,
ProjectItem::GetSelected
,
ProjectItem::PutSelected
,
ProjectItem::GetBranchFlag
,
SceneItem::ApplyEnvelope
XSICollection::Expand
,
Property
Enumeration Type Documentation
enum siBranchFlag
Enumerator:
siNode
[0] Node
siBranch
[1] Branch
siUnspecified
[3] Unspecified