siBranchFlag Enum


Enumerations

enum   siBranchFlag {
  siNode = 0,
  siBranch = 1,
  siUnspecified = 3
}

Detailed Description

The branch flag is used to determine whether we are referring to the object as a node or as a branch.
See also:
ApplyGenOp, ApplyKinematicOp, ApplyOp, ApplyOperator, ApplyPropVolumeOp, ApplyShader, ApplySnapFaceOp, ApplyTopoOp, FreezeModeling, FreezeObj, GetConnectionSet, IsAnimated, MeshSubdivideWithCenter, RemoveAllAnimation, RemoveAllProperties, RemoveProperties, SIApplyShader, SIDuplicate, CollectionItem::Selected, CollectionItem::Singleton, ProjectItem::BranchFlag, ProjectItem::IsSelected, ProjectItem::Selected, ProjectItem::SetAsSelected, Property::Branch, Property::Singleton, SceneItem::ApplyEnvelope, CObjectRemovedNotification::GetBranchFlag, ProjectItem::GetSelected, ProjectItem::PutSelected, ProjectItem::GetBranchFlag, SceneItem::ApplyEnvelope

XSICollection::Expand, Property


Enumeration Type Documentation

enum siBranchFlag

Enumerator:
siNode  [0] Node
siBranch  [1] Branch
siUnspecified  [3] Unspecified