Enumerations |
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| enum | siTextureEffectsComputation { siTextureComputeTransformation = 1, siTextureComputeCropping = 2, siTextureComputeUVRemap = 4, siTextureComputeFlip = 8, siTextureComputeRepeats = 16, siTextureComputeAlternate = 32, siTextureComputeWrapping = 64 } |
| enum siTextureEffectsComputation |
| siTextureComputeTransformation | [1] Uses the transformation of the Texture projection definition. |
| siTextureComputeCropping | [2] Uses the Image effect applied to the image clip. |
| siTextureComputeUVRemap | [4] Remaps the UVW domains using the data stored into the Advanced tab of the texture shader. |
| siTextureComputeFlip | [8] Uses the Flip information on the image clipto swap the UV values. |
| siTextureComputeRepeats | [16] Uses the repeat information of the texture shader. This flag applies to polygon mesh objects only. Artifacts may appear if the texture ends in the middle of a polygon. |
| siTextureComputeAlternate | [32] Only applies if the Repeat is on. Uses the alternate flag stored on the texture shader. This flag applies to polygon mesh objects only. |
| siTextureComputeWrapping | [64] Uses the flags stored on the Texture projection definition. This flag applies to polygon mesh objects only. Artifacts may appear if the texture ends in the middle of a polygon. |