BA_volume_cloud

Type:
Shader
Spdl File:
%XSI_HOME%\Application\phenolib\spdl\sibase\BA_volume_cloud.spdl
Number of connectable parameters:
22
Outputs:
1

Parameter Name

Scriptname

Description

Valid Values

Data
Type

Range

UI Range

out

out

BA_volume_cloud output parameter

Color

diffuse

diffuse

Color

density

density

Float

0.0 - 10.0

0.0 - 1.0

ambience

ambience

Color

MinSizeX

MinSizeX

MinSizeX

Float

-10000.0 - 10000.0

-100 - 0

MaxSizeX

MaxSizeX

MaxSizeX

Float

-10000.0 - 10000.0

0 - 100

MinSizeY

MinSizeY

MinSizeX

Float

-10000.0 - 10000.0

-100 - 0

MaxSizeY

MaxSizeY

MaxSizeY

Float

-10000.0 - 10000.0

0 - 100

MinSizeZ

MinSizeZ

MinSizeZ

Float

-10000.0 - 10000.0

-100 - 0

MaxSizeZ

MaxSizeZ

MaxSizeZ

Float

-10000.0 - 10000.0

0 - 100

TilesX

TilesX

TilesX

Integer

4 - 256

4 - 128

TilesY

TilesY

TilesY

Integer

4 - 256

4 - 128

TilesZ

TilesZ

TilesZ

Integer

4 - 256

4 - 128

ParticleDensity

ParticleDensity

Float

0.0 - 20.0

0.0 - 5.0

ParticleDensity_shadow

ParticleDensity_shadow

Float

0.0 - 20.0

0.0 - 5.0

ParticleDensity_scatter

ParticleDensity_scatter

Float

0.0 - 20.0

0.0 - 5.0

shading_strength

shading_strength

Float

-1.0 - 10.0

-1.0 - 2.0

scatter_samplerate

scatter_samplerate

Float

0.1 - 1.0

0.0 - 1.0

IntensitySunlight

IntensitySunlight

Color

IntensityScatter

IntensityScatter

Color

free_MarchSizeRay

free_MarchSizeRay

Float

0.0 - 1000.0

0.0 - 5.0

free_MarchSizeShadow

free_MarchSizeShadow

Float

0.0 - 1000.0

0.0 - 5.0

m_freeH

m_freeH

m_freeH

Integer

4 - 256

10 - 50

light_list_shadows

light_list_shadows

light_list_shadows

Bool

false - true

p_showcelldetail

p_showcelldetail

Enable

Bool

false - true

half_boxtiles

half_boxtiles

Enable

Bool

false - true

free_Grid_MultiSampling

free_Grid_MultiSampling

Grid_MultiSampling

0

1 density sample

1

4 density samples

2

7 density samples

Integer

0 - 2

UseTexture_Min

UseTexture_Min

Float

-0.0 - 0.5

-0.0 - 0

Switch_to_Grid_MarchAlpha

Switch_to_Grid_MarchAlpha

Float

0.0 - 1.0

0.5 - 1.0

ShadowSaturation

ShadowSaturation

Float

0.0 - 1.0

0.0 - 1.0

Enable_Illumination

Enable_Illumination

Enable_Illumination

Bool

false - true

Enable_Scatter

Enable_Scatter

Enable_Scatter

Bool

false - true

Shading_model

Shading_model

0

Constant (Shading only by self-shadowing)

2

Lambert

1

Linear

3

Rayleigh/ He-Gr

Integer

0 - 3

Use_normal

Use_normal

Use_normal

Bool

false - true

Shadows_interior

Shadows_interior

0

All light rays

1

One single shadow ray (faster area lights)

Integer

0 - 2

free_Shadows_exterior

free_Shadows_exterior

0

Default shadow ray

1

Shadow table

Integer

0 - 1

Scatter_flat_shading

Scatter_flat_shading

Scatter_flat_shading

Bool

false - true

shading_flat_mix

shading_flat_mix

shading_flat_mix

Float

0.0 - 1.0

0.0 - 1.0

AutoBoundingBox

AutoBoundingBox

AutoBoundingBox

Bool

false - true

TileSize

TileSize

Float

0.0 - 50.0

0.1 - 3.0

free_TileSizeY

free_TileSizeY

Float

0.0 - 50.0

0.1 - 3.0

free_TileSizeZ

free_TileSizeZ

Float

0.0 - 50.0

0.1 - 3.0

UseTileSize

UseTileSize

UseTileSize

Bool

false - true

Scatter_supress

Scatter_supress

Scatter_supress

Float

0.0 - 1.0

0.0 - 1.0

OnlyMainLightNormal

OnlyMainLightNormal

OnlyMainLightNormal

Bool

false - true

p_fast_cell_shadows

p_fast_cell_shadows

Bool

false - true

shadow_col_adjust

shadow_col_adjust

shadow_col_adjust

Color

UseTexture_Max

UseTexture_Max

UseTexture_Max

Float

-0.5 - 20.0

0.8 - 3.0

fg_receive_color

fg_receive_color

fg_receive_color

Color

FG_trans_fix

FG_trans_fix

FG_trans_fix

Bool

false - true

absorption_color

absorption_color

absorption_color

Color

absorption_inuse

absorption_inuse

absorption_inuse

Bool

false - true

absorption_inuse_shadows

absorption_inuse_shadows

absorption_inuse_shadows

Bool

false - true

ParticleDensity_absorption

ParticleDensity_absorption

Float

0.0 - 20.0

0.0 - 5.0

main_light_dir

main_light_dir

Light List

Reference

lights

lights

Light List

Array

enable_specular

enable_specular

enable_specular

Bool

fg_receive

fg_receive

receive_fg

Bool

distort_enable

distort_enable

distort_enable

Bool

contrast_ammount

contrast_ammount

contrast_ammount

Float

0.0 - 1.0

contrast_center

contrast_center

contrast_center

Float

0.0 - 1.0

free_normal_analyse_dist

free_normal_analyse_dist

free_normal_analyse_dist

Float

0.0 - 1.0

0.0 - 0.3

FreeA

FreeA

FreeA

0

Use input normal (Has to be enabled in input node)

1

Analyse density for normal

Integer

0 - 1

cell_interpolation

cell_interpolation

cell_interpolation

0

No interpolation

1

Linear

2

Cubic

3

Full light raytrace

Integer

0 - 4

memory_limit

memory_limit

memory_limit

Integer

100 - 10000

250 - 750

specular_color

specular_color

specular_color

Color

fg_cast_color

fg_cast_color

fg_cast_color

Color

distort_color

distort_color

distort_color

Color

free13

free13

Texture Coordinates

Vector3D

free14

free14

Texture Coordinates

Vector3D

spec_rim

spec_rim

spec_rim

Float

0.0 - 2.0

0.0 - 0.5

spec_decay

spec_decay

spec_mult_decay

Float

0.0 - 500.0

3 - 100

max_motion

max_motion

MarchSizeFG

Float

1.0 - 1000.0

8.0 - 256.0

free_FG_precalc

free_FG_precalc

MarchSizeFGprecalc

Float

0.0 - 1000.0

0.0 - 5.0

fg_use_input_normal

fg_use_input_normal

fg_use_input_normal

Bool

shadows_normal

shadows_normal

shadows_normal

Bool

preview_mode

preview_mode

preview_mode

Bool

p_illum

p_illum

p_illum

Bool

p_spec

p_spec

p_spec

Bool

p_scatter

p_scatter

p_scatter

Bool

p_shading

p_shading

p_shading

Bool

p_free_MarchSizeRay

p_free_MarchSizeRay

Float

1.0 - 1000.0

1.0 - 10.0

free_p_MarchSizeShadow

free_p_MarchSizeShadow

Float

0.0 - 1000.0

0.0 - 5.0

free_p_MarchSizeFG

free_p_MarchSizeFG

MarchSizeFG

Float

0.0 - 1000.0

0.0 - 5.0

free_p_MarchSizeFGprecalc

free_p_MarchSizeFGprecalc

MarchSizeFG

Float

0.0 - 1000.0

0.0 - 5.0

p_free_large_march

p_free_large_march

p_free_large_march

Bool

march_threshold

march_threshold

march_threshold

Float

0.0 - 2.0

0.0 - 1.0

p_slice_density

p_slice_density

p_slice_density

Float

0.0 - 1000.0

0.1 - 10.0

fg_back_side

fg_back_side

fg_back_side

Float

0.0 - 1.0

0.0 - 1.0

fg_col_intensity

fg_col_intensity

fg_col_intensity

Float

0.0 - 100.0

0.0 - 3.0

fg_illum_intensity

fg_illum_intensity

fg_illum_intensity

Float

0.0 - 100.0

0.0 - 3.0

fg_stored_points_intensity

fg_stored_points_intensity

fg_stored_points_intensity

Float

0.0 - 100.0

0.0 - 3.0

Grid_MultiSampling_light

Grid_MultiSampling_light

Grid_MultiSampling_light

0

1 light sample

1

4 light samples

2

7 light samples

Integer

0 - 2

Grid_MultiSampling_FG

Grid_MultiSampling_FG

Grid_MultiSampling_light

0

1 light sample

1

4 light samples

2

7 light samples

Integer

0 - 2

march_subdivision

march_subdivision

march_subdivision

Integer

0 - 3

0 - 3

p_slices_mode

p_slices_mode

p_slices_mode

0

None

1

Slices in X

2

Slices in Y

3

Slices in Z

Integer

0 - 3

p_no_slices

p_no_slices

p_no_slices

Integer

0 - 50

1 - 10

fb_distance

fb_distance

fb_distance

Integer

0 - 10

fb_illum

fb_illum

fb_illum

Integer

0 - 10

fb_spec

fb_spec

fb_spec

Integer

0 - 10

fb_scatter

fb_scatter

fb_scatter

Integer

0 - 10

fb_ambience

fb_ambience

fb_ambience

Integer

0 - 10

fb_fg

fb_fg

fb_fg

Integer

0 - 10

p_table_reduction

p_table_reduction

p_table_reduction

0

- - -

1

Cell Size x2

2

Cell Size x3

3

Cell Size x4

4

Cell Size x5

5

Cell Size x10

Integer

0 - 5

p_render_table

p_render_table

p_render_table

Bool

fg_cast

fg_cast

fg_cast

Bool

distort_intensity

distort_intensity

distort_intensity

Float

0.0 - 1000.0

0.0 - 20.0

distort_input_range

distort_input_range

distort_input_range

0

0 to 1 Center at 0.5

1

-1 to 1 Center at 0

Integer

0 - 2

free_p_distort_view

free_p_distort_view

free_p_distort_view

Bool

fg_double_sided

fg_double_sided

fg_double_sided

Bool

fb_motion

fb_motion

fb_motion

Integer

0 - 10

p_slices_input

p_slices_input

0

Coordinates

1

Ambient

2

Diffuse

3

Specular

4

Final Gathering

5

Distortion

Integer

0 - 5

simple_mode

simple_mode

simple_mode

Bool

s_detail

s_detail

s_detail

0

Low Settings

1

Default settings

2

High settings

Integer

0 - 2

s_density

s_density

s_density

0

Low density

1

High density

Integer

0 - 1

p_slice_trans_edge

p_slice_trans_edge

p_slice_trans_edge

Bool

mblur_samples

mblur_samples

mblur_samples

Integer

1 - 10

2 - 6

free_p_cell_interpolation

free_p_cell_interpolation

cell_interpolation

0

No interpolation

1

Linear

2

Cubic

3

Full light raytrace

Integer

0 - 4

fb_AO

fb_AO

fb_AO

Integer

0 - 10

fb_ambient2

fb_ambient2

fb_ambient2

Integer

0 - 10

fb_normal

fb_normal

fb_normal

Integer

0 - 10

fb_s_distance

fb_s_distance

String

fb_s_illum

fb_s_illum

String

fb_s_spec

fb_s_spec

String

fb_s_scatter

fb_s_scatter

String

fb_s_ambience

fb_s_ambience

String

fb_s_fg

fb_s_fg

String

fb_s_motion

fb_s_motion

String

fb_s_AO

fb_s_AO

String

fb_s_ambient2

fb_s_ambient2

String

fb_s_normal

fb_s_normal

String

fb_enable_distance

fb_enable_distance

Bool

fb_enable_illum

fb_enable_illum

Bool

fb_enable_spec

fb_enable_spec

Bool

fb_enable_scatter

fb_enable_scatter

Bool

fb_enable_ambience

fb_enable_ambience

Bool

fb_enable_fg

fb_enable_fg

Bool

fb_enable_motion

fb_enable_motion

Bool

fb_enable_AO

fb_enable_AO

Bool

fb_enable_ambient2

fb_enable_ambient2

Bool

fb_enable_normal

fb_enable_normal

Bool

AO_color

AO_color

Color

ambient2

ambient2

Color

fb_col_FreeC

fb_col_FreeC

Color

fb_new_xsi_buffernames

fb_new_xsi_buffernames

Bool

fb_fbonly_illum

fb_fbonly_illum

Bool

fb_fbonly_spec

fb_fbonly_spec

Bool

fb_fbonly_scatter

fb_fbonly_scatter

Bool

fb_fbonly_ambience

fb_fbonly_ambience

Bool

fb_fbonly_fg

fb_fbonly_fg

Bool

fb_fbonly_motion

fb_fbonly_motion

Bool

fb_fbonly_AO

fb_fbonly_AO

Bool

fbFreeB

fbFreeB

Bool

fb_FreeC

fb_FreeC

Bool

fb_distance_min

fb_distance_min

fb_distance_min

Float

0.0 - 1000000.0

1 - 500

fb_distance_max

fb_distance_max

fb_distance_max

Float

0.0 - 10000000.0

1 - 500

AO_enable

AO_enable

Bool

AO_intensity

AO_intensity

Float

0.0 - 20.0

0.0 - 5.0

AO_maxdistance

AO_maxdistance

Float

0.0 - 100.0

1.0 - 30.0

free_AO_bias

free_AO_bias

Float

0.0 - 1.0

0.1 - 0.9

ScatterDistance

ScatterDistance

ScatterDistance

Float

0.0 - 100.0

1.0 - 30.0

preview_renderregion

preview_renderregion

Bool

manual_BBox

manual_BBox

Bool

BBox_camera_coord

BBox_camera_coord

Bool

p_AO

p_AO

p_AO

Bool

ambience_intensity

ambience_intensity

Float

0.0 - 1.0

diffuse_intensity

diffuse_intensity

Float

0.0 - 1.0

ParticleDensity_globalscale

ParticleDensity_globalscale

Float

0.0 - 100000.0

1.0 - 150.0

restrict_lights

restrict_lights

restrict_lights

Bool



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