DX10Blend

Type:
Real Time Shader
Spdl File:
%XSI_HOME%\Application\phenolib\spdl\directx10\DX10Blend.spdl
Number of parameters:
18
Number of connectable parameters:
1
Outputs:
1
Associated library (.dll or .so):
DirectX10_Shaders
Entry point in library:
DX10Blend

Parameter Name

Scriptname

Description

Valid Values

Data
Type

Range

UI Range

out

out

realtime

rtrendercontext

DirectX10_Shaders

DirectX10_Shaders

DirectX10_Shaders

String

DX10Blend

DX10Blend

DX10Blend

String

previous

previous

realtime

rtrendercontext

alphatocoverage

alphatocoverage

Use Alpha to Coverage

Bool

blend_0

blend_0

Enable Blend in Render Target 0

Bool

blend_1

blend_1

Enable Blend in Render Target 1

Bool

blend_2

blend_2

Enable Blend in Render Target 2

Bool

blend_3

blend_3

Enable Blend in Render Target 3

Bool

blend_4

blend_4

Enable Blend in Render Target 4

Bool

blend_5

blend_5

Enable Blend in Render Target 5

Bool

blend_6

blend_6

Enable Blend in Render Target 6

Bool

blend_7

blend_7

Enable Blend in Render Target 7

Bool

srcblend

srcblend

Source

0

Black

1

White

2

Source Color

3

Inverted Source Color

4

Source Alpha

5

Inverted Source Alpha

6

Destination Alpha

7

Inverted Destination Alpha

8

Destination Color

9

Inverted Destination Color

10

Saturated Source Alpha

11

Blend Factor

12

Inverted Blend Factor

13

Pixel Shader o1 color

14

Inverted Pixel Shader o1 color

15

Pixel Shader o1 alpha

16

Inverted Pixel Shader o1 alpha

Integer

dstblend

dstblend

Destination

0

Black

1

White

2

Source Color

3

Inverted Source Color

4

Source Alpha

5

Inverted Source Alpha

6

Destination Alpha

7

Inverted Destination Alpha

8

Destination Color

9

Inverted Destination Color

10

Saturated Source Alpha

11

Blend Factor

12

Inverted Blend Factor

13

Pixel Shader o1 color

14

Inverted Pixel Shader o1 color

15

Pixel Shader o1 alpha

16

Inverted Pixel Shader o1 alpha

Integer

blendop

blendop

Blend operation

0

Source + Destination

1

Source - Destination

2

Destination - Source

3

MIN(Source, Destination)

4

MAX(Source, Destination)

Integer

srcblendalpha

srcblendalpha

Source

0

Black

1

White

4

Source Alpha

5

Inverted Source Alpha

6

Destination Alpha

7

Inverted Destination Alpha

10

Saturated Source Alpha

11

Blend Factor

12

Inverted Blend Factor

15

Pixel Shader o1 alpha

16

Inverted Pixel Shader o1 alpha

Integer

dstblendalpha

dstblendalpha

Destination

0

Black

1

White

4

Source Alpha

5

Inverted Source Alpha

6

Destination Alpha

7

Inverted Destination Alpha

10

Saturated Source Alpha

11

Blend Factor

12

Inverted Blend Factor

15

Pixel Shader o1 alpha

16

Inverted Pixel Shader o1 alpha

Integer

blendopalpha

blendopalpha

Blend operation

0

Source + Destination

1

Source - Destination

2

Destination - Source

3

MIN(Source, Destination)

4

MAX(Source, Destination)

Integer

blendfactor

blendfactor

Blend factor

Color

samplemask

samplemask

Integer



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