DXCubicTexture

Type:
Real Time Shader
Spdl File:
%XSI_HOME%\Application\phenolib\spdl\directx\DXCubicTexture.spdl
Number of parameters:
13
Number of connectable parameters:
7
Outputs:
1
Associated library (.dll or .so):
DirectX_Shaders
Entry point in library:
DXCubicTexture

Parameter Name

Scriptname

Description

Valid Values

Data
Type

Range

UI Range

out

out

realtime

rtrendercontext

DirectX_Shaders

DirectX_Shaders

DirectX_Shaders

String

DXCubicTexture

DXCubicTexture

DXCubicTexture

String

previous

previous

previous

rtrendercontext

Texture_Target

Texture_Target

Texture target

0

0

1

1

2

2

3

3

4

4

5

5

6

6

7

7

Integer

Top

Top

Top

Texture

Bottom

Bottom

Bottom

Texture

Left

Left

Top

Texture

Right

Right

Top

Texture

Front

Front

Front

Texture

Back

Back

Back

Texture

border

border

Border

Color

magfilter

magfilter

Magnification Filtering

0

None

1

Point Sampling

2

Linear Interpolation

3

Anisotropic

4

Flat Cubic

5

Gaussian Cubic

Integer

minfilter

minfilter

Minification Filtering

0

None

1

Point Sampling

2

Linear Interpolation

3

Anisotropic

4

Flat Cubic

5

Gaussian Cubic

Integer

mipfilter

mipfilter

Mipmap Filtering

0

None

1

Point Sampling

2

Linear Interpolation

3

Anisotropic

4

Flat Cubic

5

Gaussian Cubic

Integer

mipmaplodbias

mipmaplodbias

Mipmap LOD Bias

Float

-16.0 - 16.0



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