DXDraw

Type:
Real Time Shader
Spdl File:
%XSI_HOME%\Application\phenolib\spdl\directx\DXDraw.spdl
Number of parameters:
11
Number of connectable parameters:
1
Outputs:
1
Associated library (.dll or .so):
DirectX_Shaders
Entry point in library:
DXDraw

Parameter Name

Scriptname

Description

Valid Values

Data
Type

Range

UI Range

out

out

realtime

rtrendercontext

DirectX_Shaders

DirectX_Shaders

DirectX_Shaders

String

DXDraw

DXDraw

DXDraw

String

previous

previous

realtime

rtrendercontext

blending

blending

Use Vertex Colors

Bool

srcblendingfunction

srcblendingfunction

0

Zero

1

One

2

Source Color

3

Inverted Source Color

4

Source Alpha

5

Inverted Source Alpha

6

Destination Alpha

7

Inverted Destination Alpha

8

Destination Color

9

Inverted Destination Color

10

Saturated Source Alpha

Integer

0 - 10

dstblendingfunction

dstblendingfunction

0

Zero

1

One

2

Source Color

3

Inverted Source Color

4

Source Alpha

5

Inverted Source Alpha

6

Destination Alpha

7

Inverted Destination Alpha

8

Destination Color

9

Inverted Destination Color

10

Saturated Source Alpha

Integer

0 - 10

cullingmode

cullingmode

0

None

1

Back

2

Front

Integer

0 - 2

depthtest

depthtest

Test against Depth Buffer

Bool

depthwrite

depthwrite

Write to Depth Buffer

Bool

drawingstyle

drawingstyle

Drawing stype

0

Point

1

Wireframe

2

Solid

Integer

0 - 2

shadingstyle

shadingstyle

Shading stype

0

Flat

1

Gouraud

2

Phong

Integer

0 - 2

tangents

tangents

Generate tangents and binormals

Bool

tangentSource

tangentSource

Texture stage

0

0

1

1

2

2

3

3

Integer

0 - 3



Autodesk Softimage v7.5