DXTexCoord

Type:
Real Time Shader
Spdl File:
%XSI_HOME%\Application\phenolib\spdl\directx\DXTexCoord.spdl
Number of parameters:
23
Number of connectable parameters:
1
Outputs:
1
Associated library (.dll or .so):
DirectX_Shaders
Entry point in library:
DXTexCoord

Parameter Name

Scriptname

Description

Valid Values

Data
Type

Range

UI Range

out

out

realtime

rtrendercontext

DirectX_Shaders

DirectX_Shaders

DirectX_Shaders

String

DXTexCoord

DXTexCoord

DXTexCoord

String

previous

previous

previous

rtrendercontext

Texture_Target

Texture_Target

Texture target

0

0

1

1

2

2

3

3

4

4

5

5

6

6

7

7

Integer

texcoord_index

texcoord_index

Type

0

Explicit

1

Normal in camera space

2

Position in camera space

3

Reflection vector in camera space

Integer

nb_components

nb_components

Components

0

1D

1

2D

2

3D

3

4D

4

Projected 1D

5

Projected 2D

6

Projected 3D

Integer

wrap_u

wrap_u

U Wrap

0

Wrap

1

Mirror

2

Clamp

3

Border

4

Mirror once

Integer

wrap_v

wrap_v

V Wrap

0

Wrap

1

Mirror

2

Clamp

3

Border

4

Mirror once

Integer

wrap_w

wrap_w

W Wrap

0

Wrap

1

Mirror

2

Clamp

3

Border

4

Mirror once

Integer

Transform

Transform

Transform

Bool

trsx

trsx

Translation X

Float

-2.0 - 2.0

trsy

trsy

Translation X

Float

-2.0 - 2.0

trsz

trsz

Translation X

Float

-2.0 - 2.0

rotx

rotx

Rotation X

Float

-180.0 - 180.0

roty

roty

Rotation X

Float

-180.0 - 180.0

rotz

rotz

Rotation X

Float

-180.0 - 180.0

sclx

sclx

Scaling X

Float

-2.0 - 2.0

scly

scly

Scaling X

Float

-2.0 - 2.0

sclz

sclz

Scaling X

Float

-2.0 - 2.0

bump_mat00

bump_mat00

[0,0]

Float

-1.0 - 1.0

bump_mat01

bump_mat01

[0,1]

Float

-1.0 - 1.0

bump_mat10

bump_mat10

[1,0]

Float

-1.0 - 1.0

bump_mat11

bump_mat11

[1,1]

Float

-1.0 - 1.0

bump_lum_scale

bump_lum_scale

Bump luminance scale

Float

-2.0 - 2.0

bump_lum_offset

bump_lum_offset

Bump luminance offset

Float

-2.0 - 2.0



Autodesk Softimage v7.5