DXTexture

Type:
Real Time Shader
Spdl File:
%XSI_HOME%\Application\phenolib\spdl\directx\DXTexture.spdl
Number of parameters:
9
Number of connectable parameters:
2
Outputs:
1
Associated library (.dll or .so):
DirectX_Shaders
Entry point in library:
DXTexture

Parameter Name

Scriptname

Description

Valid Values

Data
Type

Range

UI Range

out

out

realtime

rtrendercontext

DirectX_Shaders

DirectX_Shaders

DirectX_Shaders

String

DXTexture

DXTexture

DXTexture

String

previous

previous

previous

rtrendercontext

Texture_Target

Texture_Target

Texture target

0

0

1

1

2

2

3

3

4

4

5

5

6

6

7

7

Integer

Texture

Texture

Texture

Texture

tspace_id

tspace_id

Texture Space

TextureSpace

border

border

Border

Color

magfilter

magfilter

Magnification Filtering

0

None

1

Point Sampling

2

Linear Interpolation

3

Anisotropic

4

Flat Cubic

5

Gaussian Cubic

Integer

minfilter

minfilter

Minification Filtering

0

None

1

Point Sampling

2

Linear Interpolation

3

Anisotropic

4

Flat Cubic

5

Gaussian Cubic

Integer

mipfilter

mipfilter

Mipmap Filtering

0

None

1

Point Sampling

2

Linear Interpolation

3

Anisotropic

4

Flat Cubic

5

Gaussian Cubic

Integer

mipmaplodbias

mipmaplodbias

Mipmap LOD Bias

Float

-16.0 - 16.0



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