ExplosionOp

Explosion Operator

Type:
XSI Object
Spdl File:
%XSI_HOME%\Application\spdl\C3DBlowUpOp.spdl

Parameter Name

Scriptname

Description

Valid Values

Data
Type

Range

UI Range

Mode

ExecutionState

Set the execution state

0

Not Interactive

1

Interactive

2

Disconnected

Integer

0 - 2

Start Frame

startframe

Start Frame of Simulation

Integer

Duration

duration

Duration of Simulation

Integer

0 - 100000

0 - 500

Iterations

numberofiterations

Number of collision detection iterations in a time step

Integer

1 - 100000

1 - 10

Interframes

numberofinterframe

Number of substeps in a time step

Integer

1 - 100000

1 - 10

Particles %

particlemultiplicator

Multiplicate the number of particles to be generated

Float

0.0 - 10000.0

0.0 - 100.0

Seed

seed

Seed of the Simulation

Integer

1 - 100000

1 - 10

Time Scale

time_scale

Time scale

Float

0.0 - 100000.0

0.0 - 10.0

Space Scale

space_scale

Space scale

Float

0.0 - 100000.0

0.0 - 10.0

Output Sequence

filename

Name of the particle files in which to cache the simulation

String

Output Sequence

filepath

Name of the particle file in which to cache the simulation

0

Use File for Rendering

UseFileForRendering

Use ptp file for sending particle data to shaders instead of Raylib userdata

Bool

Clean Cached Files

CleanCachedFiles

Remove cached files from disk at the end of the process

Bool

Check Particles

checkpart

Check for obstacles collision even the particles

Bool

Flame

flameactive

Flame

Bool

Smoke

smokeactive

Smoke

Bool

Sparks

sparksactive

Sparks

Bool

Emission Factor

emissionfactor

Value multiplier in the HSV color space

Float

0.0 - 10000.0

0.0 - 10.0

Emission Min

emissionmin

Set a minimum value for the light emission

Float

0.0 - 10000.0

0.0 - 10.0

Emission Max

emissionmax

Set a maximum value for the light emission

Float

0.0 - 10000.0

0.0 - 10.0

Emission

flameemissionfrom

Set the behaviour after the end frame

0

Particles

1

Structures

2

Structures + Flame Particles

3

Structures + Smoke Particles

4

Structures + Sparks Particles

Integer

0 - 4

Evolution Time

flameevolutiontime

Set a characteristic time for the dynamic

Float

0.0 - 10000.0

0.0 - 10.0

Emission

smokeemissionfrom

Set the behaviour after the end frame

0

Particles

1

Structures

2

Structures + Flame Particles

3

Structures + Smoke Particles

4

Structures + Sparks Particles

Integer

0 - 4

Evolution Time

smokeevolutiontime

Set a characteristic time for the dynamic

Float

0.0 - 10000.0

0.0 - 10.0

Emission

sparksemissionfrom

Set the behaviour after the end frame

0

Particles

1

Structures

2

Structures + Flame Particles

3

Structures + Smoke Particles

4

Structures + Sparks Particles

Integer

0 - 4

Evolution Time

sparksevolutiontime

Set a characteristic time for the dynamic

Float

0.0 - 10000.0

0.0 - 10.0

Angle

flameangle

Set the angle of the spread effect

Float

0.0 - 180.0

0.0 - 90.0

Smoothness

flamesmoothness

Set how your emission is smooth

Float

0.0 - 1.0

0.0 - 1.0

Angle

smokeangle

Set the angle of the spread effect

Float

0.0 - 180.0

0.0 - 90.0

Smoothness

smokesmoothness

Set how your emission is smooth

Float

0.0 - 1.0

0.0 - 1.0

Angle

sparksangle

Set the angle of the spread effect

Float

0.0 - 180.0

0.0 - 90.0

Smoothness

sparkssmoothness

Set how your emission is smooth

Float

0.0 - 1.0

0.0 - 1.0

Life

flamelife

Structure Life Control

0

Structure Death Time

1

Structure Life Duration

Integer

0 - 1

Speed

flamespeed

Structure Speed Control

0

Absolute Frame

1

Structure Age

2

Constant Initial Speed

Integer

0 - 2

Buoyancy

flamebuoyancy

Structure Buoyancy Control

0

Absolute Frame

1

Structure Age

Integer

0 - 1

Life

smokelife

Structure Life Control

0

Structure Death Time

1

Structure Life Duration

Integer

0 - 1

Speed

smokespeed

Structure Speed Control

0

Absolute Frame

1

Structure Age

2

Constant Initial Speed

Integer

0 - 2

Buoyancy

smokebuoyancy

Structure Buoyancy Control

0

Absolute Frame

1

Structure Age

Integer

0 - 1

Life

sparkslife

Structure Life Control

0

Structure Death Time

1

Structure Life Duration

Integer

0 - 1

Speed

sparksspeed

Structure Speed Control

0

Absolute Frame

1

Structure Age

2

Constant Initial Speed

Integer

0 - 2

Buoyancy

sparksbuoyancy

Structure Buoyancy Control

0

Absolute Frame

1

Structure Age

Integer

0 - 1

Vorticity

flamevorticity

Angular speed (in degree/second) of the structure

Float

-100000.0 - 100000.0

Vorticity Jitter

flamejittervorticity

Vorticity Jitter

Float

-100000.0 - 100000.0

Gravity Coeff.

flamegravitycoeff

Scale the intensity of gravity

Float

0.0 - 1000.0

0.0 - 10.0

Air Friction

flameairfriction

Amount of friction between air and the structures

Float

0.0 - 1000.0

0.0 - 1.0

Fading Age %

flamefadingage

Starting time (in terms of percentage structure life) of the automatic fading

Integer

0 - 100

0 - 100

Plane Coeff.

flameplanecoefficent

Set the plane where the motion happen

Float

0.0 - 1.0

Plane Coefficient Jitter

flamejitterplanecoefficent

Plane Coefficient Jitter

Float

0.0 - 1.0

Radius

flameradius

Ending value of the radius

Float

0.0 - 10000.0

Radius Jitter

flamejitterradius

Radius Jitter

Float

0.0 - 10000.0

Start Speed

flamespeedstart

Starting value of the angular speed (in degree/second)

Float

-10000.0 - 10000.0

Speed Start Jitter

flamejitterspeedstart

Speed Start Jitter

Float

0.0 - 10000.0

End Speed

flamespeedend

Ending value of the angular speed (in degree/second)

Float

-10000.0 - 10000.0

Speed End Jitter

flamejitterspeedend

Speed End Jitter

Float

0.0 - 10000.0

Vorticity

smokevorticity

Angular speed (in degree/second) of the structure

Float

-100000.0 - 100000.0

Vorticity Jitter

smokejittervorticity

Vorticity Jitter

Float

-100000.0 - 100000.0

Gravity Coeff.

smokegravitycoeff

Scale the intensity of gravity

Float

0.0 - 1000.0

0.0 - 10.0

Air Friction

smokeairfriction

Amount of friction between air and the structures

Float

0.0 - 1000.0

0.0 - 1.0

Fading Age %

smokefadingage

Starting time (in terms of percentage structure life) of the automatic fading

Integer

0 - 100

0 - 100

Plane Coeff.

smokeplanecoefficent

Set the plane where the motion happen

Float

0.0 - 1.0

Plane Coefficient Jitter

smokejitterplanecoefficent

Plane Coefficient Jitter

Float

0.0 - 1.0

Radius

smokeradius

Ending value of the radius

Float

0.0 - 10000.0

Radius Jitter

smokejitterradius

Radius Jitter

Float

0.0 - 10000.0

Start Speed

smokespeedstart

Starting value of the angular speed (in degree/second)

Float

-10000.0 - 10000.0

Start Speed Jitter

smokejitterspeedstart

Start Speed Jitter

Float

0.0 - 10000.0

End Speed

smokespeedend

Ending value of the angular speed (in degree/second)

Float

-10000.0 - 10000.0

End Speed Jitter

smokejitterspeedend

End Speed Jitter

Float

0.0 - 10000.0

Vorticity

sparksvorticity

Angular speed (in degree/second) of the structure

Float

-100000.0 - 100000.0

Vorticity Jitter

sparksjittervorticity

Vorticity Jitter

Float

-100000.0 - 100000.0

Gravity Coeff.

sparksgravitycoeff

Scale the intensity of gravity

Float

0.0 - 1000.0

0.0 - 10.0

Air Friction

sparksairfriction

Amount of friction between air and the structures

Float

0.0 - 1000.0

0.0 - 1.0

Fading Age %

sparksfadingage

Starting time (in terms of percentage structure life) of the automatic fading

Integer

0 - 100

0 - 100

Plane Coeff.

sparksplanecoefficent

Set the plane where the motion happen

Float

0.0 - 1.0

Plane Coefficient Jitter

sparksjitterplanecoefficent

Plane Coefficient Jitter

Float

0.0 - 1.0

Radius

sparksradius

Ending value of the radius

Float

0.0 - 10000.0

Plane Coefficient Jitter

sparksjitterradius

Plane Coefficient Jitter

Float

0.0 - 10000.0

Start Speed

sparksspeedstart

Starting value of the angular speed (in degree/second)

Float

-10000.0 - 10000.0

Speed Start Jitter

sparksjitterspeedstart

Speed Start Jitter

Float

0.0 - 10000.0

End Speed

sparksspeedend

Ending value of the angular speed (in degree/second)

Float

-10000.0 - 10000.0

Speed End Jitter

sparksjitterspeedend

Speed End Jitter

Float

0.0 - 10000.0

Speed

flamespeedemission

Speed

Float

0.0 - 100000.0

Speed of Emission Jitter

flamejitterspeedemission

Speed of Emission Jitter

Float

0.0 - 100000.0

Struct. Rate

flamerateemission

Structure Rate

Float

0.0 - Max

Rate of Emission Jitter

flamejitterrateemission

Rate of Emission Jitter

Float

0.0 - Max

Struct. Life

flamelifeemission

Structure Life (sec.)

Float

0.0 - 100000.0

Structure Life Jitter

flamejitterlifeemission

Structure Life Jitter

Float

0.0 - 100000.0

Speed

smokespeedemission

Speed

Float

0.0 - 100000.0

Speed of Emission Jitter

smokejitterspeedemission

Speed of Emission Jitter

Float

0.0 - 100000.0

Struct. Rate

smokerateemission

Structure Rate

Float

0.0 - Max

Rate of Emission Jitter

smokejitterrateemission

Rate of Emission Jitter

Float

0.0 - Max

Struct. Life

smokelifeemission

Structure Life (sec.)

Float

0.0 - 100000.0

Structure Life Jitter

smokejitterlifeemission

Structure Life Jitter

Float

0.0 - 100000.0

Speed

sparksspeedemission

Speed

Float

0.0 - 100000.0

Speed of Emission Jitter

sparksjitterspeedemission

Speed of Emission Jitter

Float

0.0 - 100000.0

Struct. Rate

sparksrateemission

Structure Rate

Float

0.0 - Max

Rate of Emission Jitter

sparksjitterrateemission

Rate of Emission Jitter

Float

0.0 - Max

Struct. Life

sparkslifeemission

Structure Life (sec.)

Float

0.0 - 100000.0

Life of Emission Jitter

sparksjitterlifeemission

Life of Emission Jitter

Float

0.0 - 100000.0

Emitter Type

emittertype

Primitive Type of the created emitter

Integer

0 - 1

0 - 1

ParType

FlameParType

Particle Type for the flame effect

0

ParType

SmokeParType

Particle Type for the smoke effect

0

ParType

SparksParType

Particle Type for the sparks effect

0

Particle Rate

Rate_Flame

Rate of Particle Generation from Structures

Float

0.0 - Max

Rate Generation Jitter

JittRate_Flame

Rate Generation Jitter

Float

0.0 - Max

Buoyancy

Buoyancy_Flame

Buoyancy

Float

0.0 - 1.0

Rate Generation Jitter

JittBuoyancy_Flame

Rate Generation Jitter

Float

0.0 - 1.0

Rate

RateCtrl_Flame

Rate

0

On Absolute Frame

1

On Structure Age

Integer

0 - 1

Particle Rate

Rate_Smoke

Rate of Particle Generation from Structures

Float

0.0 - Max

Rate Generation Jitter

JittRate_Smoke

Rate Generation Jitter

Float

0.0 - Max

Buoyancy

Buoyancy_Smoke

Buoyancy

Float

0.0 - 1.0

Rate Generation Jitter

JittBuoyancy_Smoke

Rate Generation Jitter

Float

0.0 - 1.0

Rate

RateCtrl_Smoke

Rate

0

On Absolute Frame

1

On Structure Age

Integer

0 - 1

Particle Rate

Rate_Sparks

Rate of Particle Generation from Structures

Float

0.0 - Max

Rate Generation Jitter

JittRate_Sparks

Rate Generation Jitter

Float

0.0 - Max

Buoyancy

Buoyancy_Sparks

Buoyancy

Float

0.0 - 1.0

Rate Generation Jitter

JittBuoyancy_Sparks

Rate Generation Jitter

Float

0.0 - 1.0

Rate

RateCtrl_Sparks

Rate

0

On Absolute Frame

1

On Structure Age

Integer

0 - 1



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