GLSLUniform

Type:
Real Time Shader
Spdl File:
%XSI_HOME%\Application\phenolib\spdl\GLSL\GLSLUniform.spdl
Number of parameters:
22
Number of connectable parameters:
1
Outputs:
1
Associated library (.dll or .so):
GLSL_Shaders
Entry point in library:
GLSLUniform

Parameter Name

Scriptname

Description

Valid Values

Data
Type

Range

UI Range

out

out

realtime

rtrendercontext

GLSL_Shaders

GLSL_Shaders

GLSL_Shaders

String

GLSLUniform

GLSLUniform

GLSLUniform

String

previous

previous

realtime

rtrendercontext

Variable

Variable

Uniform parameter name

String

UniformType

UniformType

0

Float

1

Vector2

2

Vector3

3

Vector4

4

Matrix4x4

Integer

0 - 5

element0

element0

element0

Float

-100.0 - 100.0

element1

element1

element1

Float

-100.0 - 100.0

element2

element2

element2

Float

-100.0 - 100.0

element3

element3

element3

Float

-100.0 - 100.0

element4

element4

element4

Float

-100.0 - 100.0

element5

element5

element5

Float

-100.0 - 100.0

element6

element6

element6

Float

-100.0 - 100.0

element7

element7

element7

Float

-100.0 - 100.0

element8

element8

element8

Float

-100.0 - 100.0

element9

element9

element9

Float

-100.0 - 100.0

element10

element10

element10

Float

-100.0 - 100.0

element11

element11

element11

Float

-100.0 - 100.0

element12

element12

element12

Float

-100.0 - 100.0

element13

element13

element13

Float

-100.0 - 100.0

element14

element14

element14

Float

-100.0 - 100.0

element15

element15

element15

Float

-100.0 - 100.0

UniformLocation

UniformLocation

Integer

UniformSource

UniformSource

0

Custom

1

ICE Attribute

Integer

0 - 1

ICEAttribute

ICEAttribute

ICEAttribute

TextureSpace



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