Related Scripting Object(s): ParticleType | Related C++ Class(es): ParticleType
Particle Type
|
Parameter Name |
Scriptname |
Description |
Valid Values |
Data |
Range |
UI Range |
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|
Name |
Name |
Particle Name |
|
String |
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Part. Type ID |
ID |
Particle Type ID |
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Integer |
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Size |
Size |
Particle Size |
|
Float |
0.0 - Max |
0.0 - 10.0 |
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Var. |
SizeVar |
Particle Size Variance |
|
Float |
0.0 - Max |
0.0 - 10.0 |
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Size Animation Mode |
SizeCtrl |
It defines how the Size animation is evaluated |
|
Integer |
0 - 4 |
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SizeProb |
Size Variance Probability Distribution |
|
Integer |
0 - 1 |
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Seed |
SizeSeed |
Size Variance Seed |
|
Integer |
0 - Max |
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Mass |
Mass |
Particle Mass |
|
Float |
0.0 - Max |
0.0 - 100.0 |
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Var. |
MassVar |
Particle Mass Variance |
|
Float |
0.0 - Max |
0.0 - 100.0 |
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CtrlMass Animation Mode |
MassCtrl |
It defines how the fcurve of the mass is evaluated |
|
Integer |
0 - 3 |
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MassProb |
Mass Variance Probability Distribution |
|
Integer |
0 - 1 |
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Seed |
MassSeed |
Mass Variance Seed |
|
Integer |
0 - Max |
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Max. Life |
Life |
Particle maximum life (in sec.) |
|
Float |
0.0 - Max |
0.0 - 100.0 |
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Var. |
LifeVar |
Particle Life Variance |
|
Float |
0.0 - Max |
0.0 - 100.0 |
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LifeProb |
Life Variance Probability Distribution |
|
Integer |
0 - 1 |
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Seed |
LifeSeed |
Life Variance Seed |
|
Integer |
0 - Max |
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Live Forever |
LiveForever |
Infinite particle life |
|
Bool |
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Align On Velocity |
AlignOnVelocity |
Align the particle rotation on its velocity |
|
Bool |
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Display Mode |
RotationDisplayMode |
Rotation Display Mode |
|
Integer |
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|
Billboard |
SpriteRotationSpeed |
Sprite Rotation Speed |
|
Float |
Min - Max |
0.0 - 360.0 |
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Var. |
SpriteRotationSpeedVar |
Sprite Rotation Speed Variance |
|
Float |
Min - Max |
0.0 - 360.0 |
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Rotation Speed Animation Mode |
SpriteRotationSpeedCtrl |
Sprite Rotation Speed Animation Mode |
|
Integer |
0 - 3 |
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SpriteRotationSpeedProb |
SpriteRotationSpeed Variance Probability Distribution |
|
Integer |
0 - 1 |
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Seed |
SpriteRotationSpeedSeed |
SpriteRotationSpeed Variance Seed |
|
Integer |
0 - Max |
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|
Roll |
RollRate |
3D Particle Roll Speed in Degrees/Seconds |
|
Float |
Min - Max |
0.0 - 360.0 |
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Var. |
RollRateVar |
3D Particle Roll Speed Variance |
|
Float |
Min - Max |
0.0 - 360.0 |
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|
Roll Speed Animation Mode |
RollRateCtrl |
3D Particle Roll Speed Animation Mode |
|
Integer |
0 - 3 |
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RollRateProb |
RollRateProb Variance Probability Distribution |
|
Integer |
0 - 1 |
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Seed |
RollRateSeed |
RollRate Variance Seed |
|
Integer |
0 - Max |
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|
Pitch |
PitchRate |
3D Particle Pitch Speed in Degrees/Seconds |
|
Float |
Min - Max |
0.0 - 360.0 |
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Var. |
PitchRateVar |
3D Particle Pitch Speed Variance |
|
Float |
Min - Max |
0.0 - 360.0 |
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Pitch Speed Animation Mode |
PitchRateCtrl |
3D Particle Pitch Speed Animation Mode |
|
Integer |
0 - 3 |
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PitchRateProb |
PitchRateProb Variance Probability Distribution |
|
Integer |
0 - 1 |
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Seed |
PitchRateSeed |
PitchRate Variance Seed |
|
Integer |
0 - Max |
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Yaw |
YawRate |
3D Particle Yaw Speed in Degrees/Seconds |
|
Float |
Min - Max |
0.0 - 360.0 |
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Var. |
YawRateVar |
3D Particle Yaw Speed Variance |
|
Float |
Min - Max |
0.0 - 360.0 |
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Yaw Speed Animation Mode |
YawRateCtrl |
3D Particle Yaw Speed Animation Mode |
|
Integer |
0 - 3 |
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YawRateProb |
YawRateProb Variance Probability Distribution |
|
Integer |
0 - 1 |
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Seed |
YawRateSeed |
YawRate Variance Seed |
|
Integer |
0 - Max |
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|
Attractor |
ForceElectric |
Attractor Sensitivity |
|
Float |
Min - Max |
-100.0 - 100.0 |
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Var. |
ForceElectricVar |
Attractor Sensitivity Variance |
|
Float |
0.0 - Max |
0.0 - 100.0 |
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Attractor Animation Mode |
ForceElectricCtrl |
Attractor Sensitivity Animation Mode |
|
Integer |
0 - 3 |
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ForceElectricProb |
ForceElectric Variance Probability Distribution |
|
Integer |
0 - 1 |
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Seed |
ForceElectricSeed |
ForceElectric Variance Seed |
|
Integer |
0 - Max |
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|
Drag |
ForceDrag |
Drag Sensitivity |
|
Float |
Min - Max |
-100.0 - 100.0 |
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Var. |
ForceDragVar |
Drag Sensitivity Variance |
|
Float |
0.0 - Max |
0.0 - 100.0 |
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Drag Animation Mode |
ForceDragCtrl |
Drag Sensitivity Animation Mode |
|
Integer |
0 - 3 |
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ForceDragProb |
ForceDrag Variance Probability Distribution |
|
Integer |
0 - 1 |
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Seed |
ForceDragSeed |
ForceDrag Variance Seed |
|
Integer |
0 - Max |
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Eddy |
ForceEddy |
Eddy Sensitivity |
|
Float |
Min - Max |
-100.0 - 100.0 |
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Var. |
ForceEddyVar |
Eddy Sensitivity Variance |
|
Float |
0.0 - Max |
0.0 - 100.0 |
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Eddy Animation Mode |
ForceEddyCtrl |
Eddy Sensitivity Animation Mode |
|
Integer |
0 - 3 |
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ForceEddyProb |
ForceEddy Variance Probability Distribution |
|
Integer |
0 - 1 |
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Seed |
ForceEddySeed |
ForceEddy Variance Seed |
|
Integer |
0 - Max |
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|
Fan |
ForceFan |
Fan Sensitivity |
|
Float |
Min - Max |
-100.0 - 100.0 |
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Var. |
ForceFanVar |
Fan Sensitivity Variance |
|
Float |
0.0 - Max |
0.0 - 100.0 |
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Fan Animation Mode |
ForceFanCtrl |
Fan Sensitivity Animation Mode |
|
Integer |
0 - 3 |
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ForceFanProb |
ForceFan Variance Probability Distribution |
|
Integer |
0 - 1 |
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Seed |
ForceFanSeed |
ForceFan Variance Seed |
|
Integer |
0 - Max |
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|
Gravity |
ForceGravity |
Gravity Sensitivity |
|
Float |
Min - Max |
-100.0 - 100.0 |
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Var. |
ForceGravityVar |
Gravity Sensitivity Variance |
|
Float |
0.0 - Max |
0.0 - 100.0 |
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Gravity Animation Mode |
ForceGravityCtrl |
Gravity Sensitivity Animation Mode |
|
Integer |
0 - 3 |
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ForceGravityProb |
ForceGravity Variance Probability Distribution |
|
Integer |
0 - 1 |
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Seed |
ForceGravitySeed |
ForceGravity Variance Seed |
|
Integer |
0 - Max |
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Turbulence |
ForceTurbulence |
Turbulence Sensitivity |
|
Float |
Min - Max |
-100.0 - 100.0 |
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Var. |
ForceTurbulenceVar |
Turbulence Sensitivity Variance |
|
Float |
0.0 - Max |
0.0 - 100.0 |
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Turbulence Animation Mode |
ForceTurbulenceCtrl |
Turbulence Sensitivity Animation Mode |
|
Integer |
0 - 3 |
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ForceTurbulenceProb |
ForceTurbulence Variance Probability Distribution |
|
Integer |
0 - 1 |
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Seed |
ForceTurbulenceSeed |
ForceTurbulence Variance Seed |
|
Integer |
0 - Max |
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|
Toric force |
ForceToric |
Toric Force Sensitivity |
|
Float |
Min - Max |
-100.0 - 100.0 |
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Var. |
ForceToricVar |
Toric Force Sensitivity Variance |
|
Float |
0.0 - Max |
0.0 - 100.0 |
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Toric Force Animation Mode |
ForceToricCtrl |
Toric Force Sensitivity Animation Mode |
|
Integer |
0 - 3 |
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ForceToricProb |
Toric Force Variance Probability Distribution |
|
Integer |
0 - 1 |
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Seed |
ForceToricSeed |
Toric Force Variance Seed |
|
Integer |
0 - Max |
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Vortex |
ForceMagnetic |
Vortex Sensitivity |
|
Float |
Min - Max |
-100.0 - 100.0 |
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Var. |
ForceMagneticVar |
Vortex Sensitivity Variance |
|
Float |
0.0 - Max |
0.0 - 100.0 |
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Vortex Animation Mode |
ForceMagneticCtrl |
Vortex Sensitivity Animation Mode |
|
Integer |
0 - 3 |
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ForceMagneticProb |
ForceMagnetic Variance Probability Distribution |
|
Integer |
0 - 1 |
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Seed |
ForceMagneticSeed |
ForceMagnetic Variance Seed |
|
Integer |
0 - Max |
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Wind |
ForceWind |
Wind Sensitivity |
|
Float |
Min - Max |
-100.0 - 100.0 |
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Var. |
ForceWindVar |
Wind Sensitivity Variance |
|
Float |
0.0 - Max |
0.0 - 100.0 |
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Wind Animation Mode |
ForceWindCtrl |
Wind Sensitivity Animation Mode |
|
Integer |
0 - 3 |
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ForceWindProb |
ForceWind Variance Probability Distribution |
|
Integer |
0 - 1 |
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Seed |
ForceWindSeed |
ForceWind Variance Seed |
|
Integer |
0 - Max |
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Enable |
Enable_Avoidance |
Enable avoidance |
|
Bool |
|
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Intensity |
Avoidance |
Avoidance intensity |
|
Float |
0.0 - Max |
0.0 - 100.0 |
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Var. |
AvoidanceVar |
Avoidance intensity Variance |
|
Float |
0.0 - Max |
0.0 - 100.0 |
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Avoidance Animation Mode |
AvoidanceCtrl |
It defines how the fcurve of the avoidance intensity is evaluated |
|
Integer |
0 - 3 |
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AvoidanceProb |
Avoidance Variance Probability Distribution |
|
Integer |
0 - 1 |
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Seed |
AvoidanceSeed |
Avoidance Variance Seed |
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Integer |
0 - Max |
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Radius |
AvoidanceRadius |
Avoidance radius |
|
Float |
0.0 - Max |
0.0 - 100.0 |
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Var. |
AvoidanceRadiusVar |
Avoidance radius Variance |
|
Float |
0.0 - Max |
0.0 - 100.0 |
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AvoidanceRadius Animation Mode |
AvoidanceRadiusCtrl |
It defines how the fcurve of the avoidance radius is evaluated |
|
Integer |
0 - 3 |
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AvoidanceRadiusProb |
AvoidanceRadius Variance Probability Distribution |
|
Integer |
0 - 1 |
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Seed |
AvoidanceRadiusSeed |
AvoidanceRadius Variance Seed |
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Integer |
0 - Max |
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Enable avoidance with same PType |
Enable_SelfAvoidance |
Enable avoidance with same PType |
|
Bool |
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Enable |
Enable_PP_Collision |
Enable interparticle collision |
|
Bool |
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Probability |
Probability |
Interparticle collision probability |
|
Float |
0.0 - 100.0 |
0.0 - 100.0 |
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Var. |
ProbabilityVar |
Interparticle collision probability Variance |
|
Float |
0.0 - 100.0 |
0.0 - 100.0 |
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Probability Animation Mode |
ProbabilityCtrl |
It defines how the fcurve of the probability is evaluated |
|
Integer |
0 - 3 |
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ProbabilityProb |
Probability Variance Probability Distribution |
|
Integer |
0 - 1 |
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Seed |
ProbabilitySeed |
Probability Variance Seed |
|
Integer |
0 - Max |
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Radius |
CollisionRadius |
Interparticle collision radius |
|
Float |
0.0 - Max |
0.0 - 100.0 |
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Var. |
CollisionRadiusVar |
Interparticle collision radius Variance |
|
Float |
0.0 - Max |
0.0 - 100.0 |
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CollisionRadius Animation Mode |
CollisionRadiusCtrl |
It defines how the fcurve of the collision radius is evaluated |
|
Integer |
0 - 3 |
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CollisionRadiusProb |
CollisionRadius Variance Probability Distribution |
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Integer |
0 - 1 |
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Seed |
CollisionRadiusSeed |
CollisionRadius Variance Seed |
|
Integer |
0 - Max |
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Elasticity |
CollisionElasticity |
Interparticle collision elasticity |
|
Float |
0.0 - Max |
0.0 - 1.0 |
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Var. |
CollisionElasticityVar |
Interparticle collision elasticity Variance |
|
Float |
0.0 - Max |
0.0 - 1.0 |
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CollisionElasticity Animation Mode |
CollisionElasticityCtrl |
It defines how the fcurve of the collision elasticity is evaluated |
|
Integer |
0 - 3 |
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CollisionElasticityProb |
CollisionElasticity Variance Probability Distribution |
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Integer |
0 - 1 |
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Seed |
CollisionElasticitySeed |
CollisionElasticity Variance Seed |
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Integer |
0 - Max |
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Enable collision with same PType |
Enable_SelfCollision |
Enable collision with same PType |
|
Bool |
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RGB |
rgbcontrol |
RGB Control |
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Integer |
0 - 2 |
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Alpha |
alphacontrol |
Alpha Control |
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Integer |
0 - 2 |
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Size |
sizecontrol |
Size Control |
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Integer |
0 - 3 |
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Elasticity |
Elasticity |
Particle Elasticity |
|
Float |
0.0 - 10000.0 |
0.0 - 1.0 |
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Var. |
ElasticityVar |
Particle Elasticity Variance |
|
Float |
0.0 - 10000.0 |
0.0 - 1.0 |
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Elasticity Animation Mode |
ElasticityCtrl |
It defines how the Elasticity animation is evaluated |
|
Integer |
0 - 3 |
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ElasticityProb |
Elasticity Variance Probability Distribution |
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Integer |
0 - 1 |
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Seed |
ElasticitySeed |
Elasticity Variance Seed |
|
Integer |
0 - Max |
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Friction |
Friction |
Particle Friction in case of obstacle collision |
|
Float |
0.0 - 1.0 |
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Var. |
FrictionVar |
Particle Friction Variance |
|
Float |
0.0 - 1.0 |
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Friction Animation Mode |
FrictionCtrl |
Defines how the Friction animation is evaluated |
|
Integer |
0 - 3 |
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FrictionProb |
Friction Variance Probability Distribution |
|
Integer |
0 - 1 |
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Seed |
FrictionSeed |
Friction Variance Seed |
|
Integer |
0 - Max |
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Color |
Color |
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Empty |
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Red |
Red |
Red Channel |
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Float |
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Green |
Green |
Green Channel |
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Float |
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Blue |
Blue |
Blue Channel |
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Float |
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Alpha |
Alpha |
Alpha Channel |
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Float |
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H Variance |
HVar |
Particle H Variance |
|
Float |
0.0 - 10000.0 |
0.0 - 1.0 |
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H Var. Distribution |
HProb |
H Variance Probability Distribution |
|
Integer |
0 - 1 |
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H Var Seed |
HSeed |
H Variance Seed |
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Integer |
0 - Max |
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L Variance |
LVar |
Particle L Variance |
|
Float |
0.0 - 10000.0 |
0.0 - 1.0 |
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L Var. Distribution |
LProb |
L Variance Probability Distribution |
|
Integer |
0 - 1 |
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L Var Seed |
LSeed |
L Variance Seed |
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Integer |
0 - Max |
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S Variance |
SVar |
Particle S Variance |
|
Float |
0.0 - 10000.0 |
0.0 - 1.0 |
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S Var. Distribution |
SProb |
S Variance Probability Distribution |
|
Integer |
0 - 1 |
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S Var Seed |
SSeed |
S Variance Seed |
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Integer |
0 - Max |
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RGB |
RGBCtrl |
Defines how the RGB animations are evaluated |
|
Integer |
0 - 4 |
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Alpha |
AlphaCtrl |
Defines how the Alpha animation is evaluated |
|
Integer |
0 - 4 |
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Alpha Variance |
AVar |
Particle Alpha Variance |
|
Float |
0.0 - 10000.0 |
0.0 - 1.0 |
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Alpha Var. Distribution |
AProb |
A Variance Probability Distribution |
|
Integer |
0 - 1 |
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Alpha Var Seed |
ASeed |
A Variance Seed |
|
Integer |
0 - Max |
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Max |
SpeedMax |
Maximum value allowed for particle speed |
|
Float |
0.0 - 100000.0 |
0.0 - 1000.0 |
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Max Animation Mode |
SpeedMaxCtrl |
Defines how the Speed Max animation is evaluated |
|
Integer |
0 - 3 |
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Min |
SpeedMin |
Minimum value allowed for particle speed |
|
Float |
0.0 - 100000.0 |
0.0 - 1000.0 |
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Min Animation Mode |
SpeedMinCtrl |
Defines how the Speed Min animation is evaluated |
|
Integer |
0 - 3 |
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Events |
Events |
Entry point to access Particle Events |
|
Empty |
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Parameters |
Parameters |
Entry point to access user parameters |
|
Empty |
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Name |
ParameterName |
Default user parameter name |
|
String |
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Type |
ParameterType |
Default user parameter type |
|
Integer |
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Goals |
Goals |
Entry point to access particle goals |
|
Empty |
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Additivity |
Additivity |
Additivity |
|
Float |
0.0 - 1.0 |
0.0 - 1.0 |
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Decay |
ShDecay |
Decay |
|
Integer |
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Decay Exp. |
decayExp |
Decay Exp. |
|
Float |
0.0 - 100.0 |
0.0 - 10.0 |
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|
Start Radius |
decayStartRadius |
Start Radius |
|
Float |
0.0 - 1.0 |
0.0 - 1.0 |
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|
End Radius |
decayEndRadius |
End Radius |
|
Float |
0.0 - 1.0 |
0.0 - 1.0 |
||||||||||||||
|
Smooth Start/End |
decaySmoothStartEnd |
Smooth Start/End |
|
Bool |
|
|
||||||||||||||
|
Opacity |
Opacity |
Opacity |
|
Float |
-10000.0 - 10000.0 |
0.0 - 1.0 |
||||||||||||||
|
Enable |
Use_Fake_Mb |
Enable fake Motion Blur |
|
Bool |
|
|
||||||||||||||
|
Backward |
BackMotionBlur |
Backward |
|
Float |
0.0 - 100.0 |
0.0 - 5.0 |
||||||||||||||
|
Forward |
ForwardMotionBlur |
Forward |
|
Float |
0.0 - 100.0 |
0.0 - 5.0 |
||||||||||||||
|
Shape Type |
ShapeType |
Shape Type |
|
Integer |
|
|
||||||||||||||
|
Sprite Image |
sprite_image |
Sprite Image |
|
Empty |
|
|
||||||||||||||
|
Sprite Image Name |
sprite_imagename |
Sprite Image Name |
|
String |
|
|
||||||||||||||
|
Animation Control |
SpriteAnimation |
Defines sprites animation type |
|
Integer |
0 - 6 |
|
||||||||||||||
|
Use RGB Color |
use_color |
Use RGB Color from File |
|
Bool |
|
|
||||||||||||||
|
Tangency to Particle |
use_animated_direction |
Tangency to Particle |
|
Bool |
|
|
||||||||||||||
|
Alpha Source |
AlphaSource |
Alpha Source |
|
Integer |
|
|
||||||||||||||
|
Repetition |
sine_repet |
Repetition |
|
Float |
0.0 - 1000.0 |
0.0 - 10.0 |
||||||||||||||
|
Width |
beam_width |
Width |
|
Float |
0.0 - 1000.0 |
0.0 - 5.0 |
||||||||||||||
|
No. of Branches |
star_branches |
Number of Branches |
|
Float |
0.0 - 1000.0 |
0.0 - 10.0 |
||||||||||||||
|
Intensity |
noiseshape_intens |
Intensity |
|
Float |
0.0 - 1000.0 |
0.0 - 10.0 |
||||||||||||||
|
Scale |
noiseshape_scale |
Scale |
|
Float |
0.0 - 1000.0 |
0.0 - 10.0 |
||||||||||||||
|
Viscosity |
Viscosity |
Fluid Viscosity |
|
Float |
0.0 - 1.0 |
|
||||||||||||||
|
Var |
ViscosityVar |
Fluid Viscosity Variance |
|
Float |
0.0 - 1.0 |
|
||||||||||||||
|
Viscosity Animation Mode |
ViscosityCtrl |
It defines how the fluid viscosity animation is evaluated |
|
Integer |
0 - 3 |
|
||||||||||||||
|
|
ViscosityProb |
Viscosity Variance Probability Distribution |
|
Integer |
0 - 1 |
|
||||||||||||||
|
Seed |
ViscositySeed |
Viscosity Variance Seed |
|
Integer |
0 - Max |
|
||||||||||||||
|
Surf. Tension |
SurfTension |
Fluid Surface Tension |
|
Float |
0.0 - 1000.0 |
|
||||||||||||||
|
Var |
SurfTensionVar |
Fluid Surface Tension Variance |
|
Float |
0.0 - 1000.0 |
|
||||||||||||||
|
Surface Tension Animation Mode |
SurfTensionCtrl |
It defines how the fluid surface tension animation is evaluated |
|
Integer |
0 - 3 |
|
||||||||||||||
|
|
SurfTensionProb |
SurfTension Variance Probability Distribution |
|
Integer |
0 - 1 |
|
||||||||||||||
|
Seed |
SurfTensionSeed |
SurfTension Variance Seed |
|
Integer |
0 - Max |
|
||||||||||||||
|
Coriolis |
Coriolis |
Fluid Coriolis coefficient |
|
Float |
-1000.0 - 1000.0 |
|
||||||||||||||
|
Var. |
CoriolisVar |
Fluid Coriolis coefficient Variance |
|
Float |
0.0 - 1000.0 |
|
||||||||||||||
|
Coriolis Animation Mode |
CoriolisCtrl |
It defines how the fluid coriolis coeff.animation is evaluated |
|
Integer |
0 - 3 |
|
||||||||||||||
|
|
CoriolisProb |
Coriolis Variance Probability Distribution |
|
Integer |
0 - 1 |
|
||||||||||||||
|
Seed |
CoriolisSeed |
Coriolis Variance Seed |
|
Integer |
0 - Max |
|
||||||||||||||
|
Compressibility |
Compressibility |
Fluid Compressibility |
|
Float |
0.0 - 1.0 |
|
||||||||||||||
|
Var. |
CompressibilityVar |
Fluid Compressibility Variance |
|
Float |
0.0 - 1.0 |
|
||||||||||||||
|
Compressibility Animation Mode |
CompressibilityCtrl |
It defines how the fluid compressibility animation is evaluated |
|
Integer |
0 - 3 |
|
||||||||||||||
|
|
CompressibilityProb |
Compressibility Variance Probability Distribution |
|
Integer |
0 - 1 |
|
||||||||||||||
|
Seed |
CompressibilitySeed |
Compressibility Variance Seed |
|
Integer |
0 - Max |
|
||||||||||||||
|
Fading Age % |
FadingAge |
Fading Age % |
|
Float |
0.0 - 100.0 |
0.0 - 100.0 |
||||||||||||||
|
Inherit Coeff |
Inherit |
Inherit |
|
Float |
0.0 - 1.0 |
0.0 - 1.0 |
||||||||||||||
|
Emission From |
EmissionFrom |
Defines where particles will be emitted |
|
Integer |
0 - 1 |
|
||||||||||||||
|
Start |
StartRadius |
Start |
|
Float |
0.0 - 100000.0 |
0.0 - 100.0 |
||||||||||||||
|
Var. |
StartRadiusVar |
Start Radius Variance |
|
Float |
0.0 - 100000.0 |
0.0 - 100.0 |
||||||||||||||
|
End |
EndRadius |
End |
|
Float |
0.0 - 1000000.0 |
0.0 - 100.0 |
||||||||||||||
|
Var. |
EndRadiusVar |
End Radius Variance |
|
Float |
0.0 - 1000000.0 |
0.0 - 100.0 |
||||||||||||||
|
Start |
StartRotationSpeed |
Start |
|
Float |
0.0 - 100000.0 |
0.0 - 1000.0 |
||||||||||||||
|
Var. |
StartRotationSpeedVar |
Start Rotation Speed Variance |
|
Float |
0.0 - 100000.0 |
0.0 - 1000.0 |
||||||||||||||
|
End |
EndRotationSpeed |
End |
|
Float |
0.0 - 1000000.0 |
0.0 - 1000.0 |
||||||||||||||
|
Var. |
EndRotationSpeedVar |
End Rotation Speed Variance |
|
Float |
0.0 - 1000000.0 |
0.0 - 1000.0 |
||||||||||||||
|
Life |
LifeCtrl |
Defines where particles will be emitted |
|
Integer |
0 - 3 |
|
||||||||||||||
|
Use size for collision |
UseSizeForCollision |
Use size for collision |
|
Bool |
|
|
||||||||||||||
|
Position |
NoisePosition |
Noise on position |
|
Float |
0.0 - 100000.0 |
|
||||||||||||||
|
Position Animation Mode |
NoisePositionCtrl |
It defines how noise on position is evaluated |
|
Integer |
0 - 3 |
|
||||||||||||||
|
Velocity |
NoiseVelocity |
Noise on velocity |
|
Float |
0.0 - 100000.0 |
|
||||||||||||||
|
Velocity Animation Mode |
NoiseVelocityCtrl |
It defines how noise on velocity is evaluated |
|
Integer |
0 - 3 |
|
||||||||||||||
|
Acceleration |
NoiseAcceleration |
Noise on acceleration |
|
Float |
0.0 - 100000.0 |
|
||||||||||||||
|
Acceleration Animation Mode |
NoiseAccelerationCtrl |
It defines how noise on acceleration is evaluated |
|
Integer |
0 - 3 |
|
||||||||||||||
|
Type |
NoiseTypeCtrl |
Noise type |
|
Integer |
0 - 1 |
|
||||||||||||||
|
Scale |
NoiseScale |
Scale |
|
Float |
0.0 - 100000.0 |
0.0 - 10.0 |
||||||||||||||
|
Iteration |
NoiseIteration |
Iteration |
|
Integer |
0 - 100000 |
0 - 10 |
||||||||||||||
|
Power |
NoisePower |
Power |
|
Float |
-100000.0 - 100000.0 |
0.0 - 10.0 |
||||||||||||||
|
Renderer |
renderer |
Particle Renderer |
|
0 |
|
|
||||||||||||||
|
Enable |
Inst_Enable |
Enable object instancing on the particles of this particle type. |
|
Bool |
|
|
||||||||||||||
|
Instance group |
#Group |
Group of objects to be instantiated by this particle type. |
|
Empty |
|
|
||||||||||||||
|
Object Assignment |
Inst_Assignment |
Each object within the instance object group is assigned to a particle depending on this setting. |
|
Integer |
0 - 1 |
|
||||||||||||||
|
Rotation |
Inst_RotationType |
Sets how the particle's rotation affecsts the instanced objects. |
|
Integer |
0 - 1 |
|
||||||||||||||
|
Scaling |
Inst_ScalingType |
Sets how the particle's size parameter affects the instanced object. |
|
Integer |
0 - 3 |
|
||||||||||||||
|
OGL Display |
Inst_OGLDisplayType |
The instanced objects are displayed in the OGL view depending on this setting. |
|
Integer |
0 - 2 |
|
||||||||||||||
|
NestedShaders |
NestedShaders |
NestedShaders |
|
Empty |
|
|
Autodesk Softimage v7.5