ParType

Related Scripting Object(s): ParticleType | Related C++ Class(es): ParticleType

Particle Type

Type:
XSI Object
Spdl File:
%XSI_HOME%\Application\spdl\C3DParType.spdl

Parameter Name

Scriptname

Description

Valid Values

Data
Type

Range

UI Range

Name

Name

Particle Name

String

Part. Type ID

ID

Particle Type ID

Integer

Size

Size

Particle Size

Float

0.0 - Max

0.0 - 10.0

Var.

SizeVar

Particle Size Variance

Float

0.0 - Max

0.0 - 10.0

Size Animation Mode

SizeCtrl

It defines how the Size animation is evaluated

0

Birth

1

Age

2

Abs

3

Age %

Integer

0 - 4

PDF

SizeProb

Size Variance Probability Distribution

0

Uniform

1

Gaussian

Integer

0 - 1

Seed

SizeSeed

Size Variance Seed

Integer

0 - Max

Mass

Mass

Particle Mass

Float

0.0 - Max

0.0 - 100.0

Var.

MassVar

Particle Mass Variance

Float

0.0 - Max

0.0 - 100.0

CtrlMass Animation Mode

MassCtrl

It defines how the fcurve of the mass is evaluated

0

Birth

1

Age

2

Abs

Integer

0 - 3

PDF

MassProb

Mass Variance Probability Distribution

0

Uniform

1

Gaussian

Integer

0 - 1

Seed

MassSeed

Mass Variance Seed

Integer

0 - Max

Max. Life

Life

Particle maximum life (in sec.)

Float

0.0 - Max

0.0 - 100.0

Var.

LifeVar

Particle Life Variance

Float

0.0 - Max

0.0 - 100.0

PDF

LifeProb

Life Variance Probability Distribution

0

Uniform

1

Gaussian

Integer

0 - 1

Seed

LifeSeed

Life Variance Seed

Integer

0 - Max

Live Forever

LiveForever

Infinite particle life

Bool

Align On Velocity

AlignOnVelocity

Align the particle rotation on its velocity

Bool

Display Mode

RotationDisplayMode

Rotation Display Mode

0

None

1

Billboard

2

3D

Integer

Billboard

SpriteRotationSpeed

Sprite Rotation Speed

Float

Min - Max

0.0 - 360.0

Var.

SpriteRotationSpeedVar

Sprite Rotation Speed Variance

Float

Min - Max

0.0 - 360.0

Rotation Speed Animation Mode

SpriteRotationSpeedCtrl

Sprite Rotation Speed Animation Mode

0

Birth

1

Age

2

Abs

Integer

0 - 3

PDF

SpriteRotationSpeedProb

SpriteRotationSpeed Variance Probability Distribution

0

Uniform

1

Gaussian

Integer

0 - 1

Seed

SpriteRotationSpeedSeed

SpriteRotationSpeed Variance Seed

Integer

0 - Max

Roll

RollRate

3D Particle Roll Speed in Degrees/Seconds

Float

Min - Max

0.0 - 360.0

Var.

RollRateVar

3D Particle Roll Speed Variance

Float

Min - Max

0.0 - 360.0

Roll Speed Animation Mode

RollRateCtrl

3D Particle Roll Speed Animation Mode

0

Birth

1

Age

2

Abs

Integer

0 - 3

PDF

RollRateProb

RollRateProb Variance Probability Distribution

0

Uniform

1

Gaussian

Integer

0 - 1

Seed

RollRateSeed

RollRate Variance Seed

Integer

0 - Max

Pitch

PitchRate

3D Particle Pitch Speed in Degrees/Seconds

Float

Min - Max

0.0 - 360.0

Var.

PitchRateVar

3D Particle Pitch Speed Variance

Float

Min - Max

0.0 - 360.0

Pitch Speed Animation Mode

PitchRateCtrl

3D Particle Pitch Speed Animation Mode

0

Birth

1

Age

2

Abs

Integer

0 - 3

PDF

PitchRateProb

PitchRateProb Variance Probability Distribution

0

Uniform

1

Gaussian

Integer

0 - 1

Seed

PitchRateSeed

PitchRate Variance Seed

Integer

0 - Max

Yaw

YawRate

3D Particle Yaw Speed in Degrees/Seconds

Float

Min - Max

0.0 - 360.0

Var.

YawRateVar

3D Particle Yaw Speed Variance

Float

Min - Max

0.0 - 360.0

Yaw Speed Animation Mode

YawRateCtrl

3D Particle Yaw Speed Animation Mode

0

Birth

1

Age

2

Abs

Integer

0 - 3

PDF

YawRateProb

YawRateProb Variance Probability Distribution

0

Uniform

1

Gaussian

Integer

0 - 1

Seed

YawRateSeed

YawRate Variance Seed

Integer

0 - Max

Attractor

ForceElectric

Attractor Sensitivity

Float

Min - Max

-100.0 - 100.0

Var.

ForceElectricVar

Attractor Sensitivity Variance

Float

0.0 - Max

0.0 - 100.0

Attractor Animation Mode

ForceElectricCtrl

Attractor Sensitivity Animation Mode

0

Birth

1

Age

2

Abs

Integer

0 - 3

PDF

ForceElectricProb

ForceElectric Variance Probability Distribution

0

Uniform

1

Gaussian

Integer

0 - 1

Seed

ForceElectricSeed

ForceElectric Variance Seed

Integer

0 - Max

Drag

ForceDrag

Drag Sensitivity

Float

Min - Max

-100.0 - 100.0

Var.

ForceDragVar

Drag Sensitivity Variance

Float

0.0 - Max

0.0 - 100.0

Drag Animation Mode

ForceDragCtrl

Drag Sensitivity Animation Mode

0

Birth

1

Age

2

Abs

Integer

0 - 3

PDF

ForceDragProb

ForceDrag Variance Probability Distribution

0

Uniform

1

Gaussian

Integer

0 - 1

Seed

ForceDragSeed

ForceDrag Variance Seed

Integer

0 - Max

Eddy

ForceEddy

Eddy Sensitivity

Float

Min - Max

-100.0 - 100.0

Var.

ForceEddyVar

Eddy Sensitivity Variance

Float

0.0 - Max

0.0 - 100.0

Eddy Animation Mode

ForceEddyCtrl

Eddy Sensitivity Animation Mode

0

Birth

1

Age

2

Abs

Integer

0 - 3

PDF

ForceEddyProb

ForceEddy Variance Probability Distribution

0

Uniform

1

Gaussian

Integer

0 - 1

Seed

ForceEddySeed

ForceEddy Variance Seed

Integer

0 - Max

Fan

ForceFan

Fan Sensitivity

Float

Min - Max

-100.0 - 100.0

Var.

ForceFanVar

Fan Sensitivity Variance

Float

0.0 - Max

0.0 - 100.0

Fan Animation Mode

ForceFanCtrl

Fan Sensitivity Animation Mode

0

Birth

1

Age

2

Abs

Integer

0 - 3

PDF

ForceFanProb

ForceFan Variance Probability Distribution

0

Uniform

1

Gaussian

Integer

0 - 1

Seed

ForceFanSeed

ForceFan Variance Seed

Integer

0 - Max

Gravity

ForceGravity

Gravity Sensitivity

Float

Min - Max

-100.0 - 100.0

Var.

ForceGravityVar

Gravity Sensitivity Variance

Float

0.0 - Max

0.0 - 100.0

Gravity Animation Mode

ForceGravityCtrl

Gravity Sensitivity Animation Mode

0

Birth

1

Age

2

Abs

Integer

0 - 3

PDF

ForceGravityProb

ForceGravity Variance Probability Distribution

0

Uniform

1

Gaussian

Integer

0 - 1

Seed

ForceGravitySeed

ForceGravity Variance Seed

Integer

0 - Max

Turbulence

ForceTurbulence

Turbulence Sensitivity

Float

Min - Max

-100.0 - 100.0

Var.

ForceTurbulenceVar

Turbulence Sensitivity Variance

Float

0.0 - Max

0.0 - 100.0

Turbulence Animation Mode

ForceTurbulenceCtrl

Turbulence Sensitivity Animation Mode

0

Birth

1

Age

2

Abs

Integer

0 - 3

PDF

ForceTurbulenceProb

ForceTurbulence Variance Probability Distribution

0

Uniform

1

Gaussian

Integer

0 - 1

Seed

ForceTurbulenceSeed

ForceTurbulence Variance Seed

Integer

0 - Max

Toric force

ForceToric

Toric Force Sensitivity

Float

Min - Max

-100.0 - 100.0

Var.

ForceToricVar

Toric Force Sensitivity Variance

Float

0.0 - Max

0.0 - 100.0

Toric Force Animation Mode

ForceToricCtrl

Toric Force Sensitivity Animation Mode

0

Birth

1

Age

2

Abs

Integer

0 - 3

PDF

ForceToricProb

Toric Force Variance Probability Distribution

0

Uniform

1

Gaussian

Integer

0 - 1

Seed

ForceToricSeed

Toric Force Variance Seed

Integer

0 - Max

Vortex

ForceMagnetic

Vortex Sensitivity

Float

Min - Max

-100.0 - 100.0

Var.

ForceMagneticVar

Vortex Sensitivity Variance

Float

0.0 - Max

0.0 - 100.0

Vortex Animation Mode

ForceMagneticCtrl

Vortex Sensitivity Animation Mode

0

Birth

1

Age

2

Abs

Integer

0 - 3

PDF

ForceMagneticProb

ForceMagnetic Variance Probability Distribution

0

Uniform

1

Gaussian

Integer

0 - 1

Seed

ForceMagneticSeed

ForceMagnetic Variance Seed

Integer

0 - Max

Wind

ForceWind

Wind Sensitivity

Float

Min - Max

-100.0 - 100.0

Var.

ForceWindVar

Wind Sensitivity Variance

Float

0.0 - Max

0.0 - 100.0

Wind Animation Mode

ForceWindCtrl

Wind Sensitivity Animation Mode

0

Birth

1

Age

2

Abs

Integer

0 - 3

PDF

ForceWindProb

ForceWind Variance Probability Distribution

0

Uniform

1

Gaussian

Integer

0 - 1

Seed

ForceWindSeed

ForceWind Variance Seed

Integer

0 - Max

Enable

Enable_Avoidance

Enable avoidance

Bool

Intensity

Avoidance

Avoidance intensity

Float

0.0 - Max

0.0 - 100.0

Var.

AvoidanceVar

Avoidance intensity Variance

Float

0.0 - Max

0.0 - 100.0

Avoidance Animation Mode

AvoidanceCtrl

It defines how the fcurve of the avoidance intensity is evaluated

0

Birth

1

Age

2

Abs

Integer

0 - 3

PDF

AvoidanceProb

Avoidance Variance Probability Distribution

0

Uniform

1

Gaussian

Integer

0 - 1

Seed

AvoidanceSeed

Avoidance Variance Seed

Integer

0 - Max

Radius

AvoidanceRadius

Avoidance radius

Float

0.0 - Max

0.0 - 100.0

Var.

AvoidanceRadiusVar

Avoidance radius Variance

Float

0.0 - Max

0.0 - 100.0

AvoidanceRadius Animation Mode

AvoidanceRadiusCtrl

It defines how the fcurve of the avoidance radius is evaluated

0

Birth

1

Age

2

Abs

Integer

0 - 3

PDF

AvoidanceRadiusProb

AvoidanceRadius Variance Probability Distribution

0

Uniform

1

Gaussian

Integer

0 - 1

Seed

AvoidanceRadiusSeed

AvoidanceRadius Variance Seed

Integer

0 - Max

Enable avoidance with same PType

Enable_SelfAvoidance

Enable avoidance with same PType

Bool

Enable

Enable_PP_Collision

Enable interparticle collision

Bool

Probability

Probability

Interparticle collision probability

Float

0.0 - 100.0

0.0 - 100.0

Var.

ProbabilityVar

Interparticle collision probability Variance

Float

0.0 - 100.0

0.0 - 100.0

Probability Animation Mode

ProbabilityCtrl

It defines how the fcurve of the probability is evaluated

0

Birth

1

Age

2

Abs

Integer

0 - 3

PDF

ProbabilityProb

Probability Variance Probability Distribution

0

Uniform

1

Gaussian

Integer

0 - 1

Seed

ProbabilitySeed

Probability Variance Seed

Integer

0 - Max

Radius

CollisionRadius

Interparticle collision radius

Float

0.0 - Max

0.0 - 100.0

Var.

CollisionRadiusVar

Interparticle collision radius Variance

Float

0.0 - Max

0.0 - 100.0

CollisionRadius Animation Mode

CollisionRadiusCtrl

It defines how the fcurve of the collision radius is evaluated

0

Birth

1

Age

2

Abs

Integer

0 - 3

PDF

CollisionRadiusProb

CollisionRadius Variance Probability Distribution

0

Uniform

1

Gaussian

Integer

0 - 1

Seed

CollisionRadiusSeed

CollisionRadius Variance Seed

Integer

0 - Max

Elasticity

CollisionElasticity

Interparticle collision elasticity

Float

0.0 - Max

0.0 - 1.0

Var.

CollisionElasticityVar

Interparticle collision elasticity Variance

Float

0.0 - Max

0.0 - 1.0

CollisionElasticity Animation Mode

CollisionElasticityCtrl

It defines how the fcurve of the collision elasticity is evaluated

0

Birth

1

Age

2

Abs

Integer

0 - 3

PDF

CollisionElasticityProb

CollisionElasticity Variance Probability Distribution

0

Uniform

1

Gaussian

Integer

0 - 1

Seed

CollisionElasticitySeed

CollisionElasticity Variance Seed

Integer

0 - Max

Enable collision with same PType

Enable_SelfCollision

Enable collision with same PType

Bool

RGB

rgbcontrol

RGB Control

0

Absolute Frame

1

Structure Percentage Age

2

Particle Percentage Age

Integer

0 - 2

Alpha

alphacontrol

Alpha Control

0

Absolute Frame

1

Structure Percentage Age

2

Particle Percentage Age

Integer

0 - 2

Size

sizecontrol

Size Control

0

Absolute Frame

1

Structure Age

2

Particle Age

3

Constant

Integer

0 - 3

Elasticity

Elasticity

Particle Elasticity

Float

0.0 - 10000.0

0.0 - 1.0

Var.

ElasticityVar

Particle Elasticity Variance

Float

0.0 - 10000.0

0.0 - 1.0

Elasticity Animation Mode

ElasticityCtrl

It defines how the Elasticity animation is evaluated

0

Birth

1

Age

2

Abs

Integer

0 - 3

PDF

ElasticityProb

Elasticity Variance Probability Distribution

0

Uniform

1

Gaussian

Integer

0 - 1

Seed

ElasticitySeed

Elasticity Variance Seed

Integer

0 - Max

Friction

Friction

Particle Friction in case of obstacle collision

Float

0.0 - 1.0

Var.

FrictionVar

Particle Friction Variance

Float

0.0 - 1.0

Friction Animation Mode

FrictionCtrl

Defines how the Friction animation is evaluated

0

Birth

1

Age

2

Abs

Integer

0 - 3

PDF

FrictionProb

Friction Variance Probability Distribution

0

Uniform

1

Gaussian

Integer

0 - 1

Seed

FrictionSeed

Friction Variance Seed

Integer

0 - Max

Color

Color

Empty

Red

Red

Red Channel

Float

Green

Green

Green Channel

Float

Blue

Blue

Blue Channel

Float

Alpha

Alpha

Alpha Channel

Float

H Variance

HVar

Particle H Variance

Float

0.0 - 10000.0

0.0 - 1.0

H Var. Distribution

HProb

H Variance Probability Distribution

0

Uniform

1

Gaussian

Integer

0 - 1

H Var Seed

HSeed

H Variance Seed

Integer

0 - Max

L Variance

LVar

Particle L Variance

Float

0.0 - 10000.0

0.0 - 1.0

L Var. Distribution

LProb

L Variance Probability Distribution

0

Uniform

1

Gaussian

Integer

0 - 1

L Var Seed

LSeed

L Variance Seed

Integer

0 - Max

S Variance

SVar

Particle S Variance

Float

0.0 - 10000.0

0.0 - 1.0

S Var. Distribution

SProb

S Variance Probability Distribution

0

Uniform

1

Gaussian

Integer

0 - 1

S Var Seed

SSeed

S Variance Seed

Integer

0 - Max

RGB

RGBCtrl

Defines how the RGB animations are evaluated

0

Birth

1

Age

2

Abs

3

Age %

Integer

0 - 4

Alpha

AlphaCtrl

Defines how the Alpha animation is evaluated

0

Birth

1

Age

2

Abs

3

Age %

Integer

0 - 4

Alpha Variance

AVar

Particle Alpha Variance

Float

0.0 - 10000.0

0.0 - 1.0

Alpha Var. Distribution

AProb

A Variance Probability Distribution

0

Uniform

1

Gaussian

Integer

0 - 1

Alpha Var Seed

ASeed

A Variance Seed

Integer

0 - Max

Max

SpeedMax

Maximum value allowed for particle speed

Float

0.0 - 100000.0

0.0 - 1000.0

Max Animation Mode

SpeedMaxCtrl

Defines how the Speed Max animation is evaluated

0

Birth

1

Age

2

Abs

Integer

0 - 3

Min

SpeedMin

Minimum value allowed for particle speed

Float

0.0 - 100000.0

0.0 - 1000.0

Min Animation Mode

SpeedMinCtrl

Defines how the Speed Min animation is evaluated

0

Birth

1

Age

2

Abs

Integer

0 - 3

Events

Events

Entry point to access Particle Events

Empty

Parameters

Parameters

Entry point to access user parameters

Empty

Name

ParameterName

Default user parameter name

String

Type

ParameterType

Default user parameter type

0

Vector 4 (float)

1

Vector 3 (float)

2

Float

3

Integer

4

Unsigned Long

5

Unsigned Short

6

Bool

Integer

Goals

Goals

Entry point to access particle goals

Empty

Additivity

Additivity

Additivity

Float

0.0 - 1.0

0.0 - 1.0

Decay

ShDecay

Decay

0

Constant

1

Linear

2

Quadratic

3

Custom

Integer

Decay Exp.

decayExp

Decay Exp.

Float

0.0 - 100.0

0.0 - 10.0

Start Radius

decayStartRadius

Start Radius

Float

0.0 - 1.0

0.0 - 1.0

End Radius

decayEndRadius

End Radius

Float

0.0 - 1.0

0.0 - 1.0

Smooth Start/End

decaySmoothStartEnd

Smooth Start/End

Bool

Opacity

Opacity

Opacity

Float

-10000.0 - 10000.0

0.0 - 1.0

Enable

Use_Fake_Mb

Enable fake Motion Blur

Bool

Backward

BackMotionBlur

Backward

Float

0.0 - 100.0

0.0 - 5.0

Forward

ForwardMotionBlur

Forward

Float

0.0 - 100.0

0.0 - 5.0

Shape Type

ShapeType

Shape Type

0

None

1

Sprite

2

Sine

3

Star

4

Beam

5

Noise

Integer

Sprite Image

sprite_image

Sprite Image

Empty

Sprite Image Name

sprite_imagename

Sprite Image Name

String

Animation Control

SpriteAnimation

Defines sprites animation type

0

Birth

1

Age

2

Abs

3

Age %

4

Random

5

Var

6

Render Time

Integer

0 - 6

Use RGB Color

use_color

Use RGB Color from File

Bool

Tangency to Particle

use_animated_direction

Tangency to Particle

Bool

Alpha Source

AlphaSource

Alpha Source

0

Part. Alpha x RGB Intensity

1

Part. Alpha x Alpha Channel

2

Part. Alpha

Integer

Repetition

sine_repet

Repetition

Float

0.0 - 1000.0

0.0 - 10.0

Width

beam_width

Width

Float

0.0 - 1000.0

0.0 - 5.0

No. of Branches

star_branches

Number of Branches

Float

0.0 - 1000.0

0.0 - 10.0

Intensity

noiseshape_intens

Intensity

Float

0.0 - 1000.0

0.0 - 10.0

Scale

noiseshape_scale

Scale

Float

0.0 - 1000.0

0.0 - 10.0

Viscosity

Viscosity

Fluid Viscosity

Float

0.0 - 1.0

Var

ViscosityVar

Fluid Viscosity Variance

Float

0.0 - 1.0

Viscosity Animation Mode

ViscosityCtrl

It defines how the fluid viscosity animation is evaluated

0

Birth

1

Age

2

Abs

Integer

0 - 3

PDF

ViscosityProb

Viscosity Variance Probability Distribution

0

Uniform

1

Gaussian

Integer

0 - 1

Seed

ViscositySeed

Viscosity Variance Seed

Integer

0 - Max

Surf. Tension

SurfTension

Fluid Surface Tension

Float

0.0 - 1000.0

Var

SurfTensionVar

Fluid Surface Tension Variance

Float

0.0 - 1000.0

Surface Tension Animation Mode

SurfTensionCtrl

It defines how the fluid surface tension animation is evaluated

0

Birth

1

Age

2

Abs

Integer

0 - 3

PDF

SurfTensionProb

SurfTension Variance Probability Distribution

0

Uniform

1

Gaussian

Integer

0 - 1

Seed

SurfTensionSeed

SurfTension Variance Seed

Integer

0 - Max

Coriolis

Coriolis

Fluid Coriolis coefficient

Float

-1000.0 - 1000.0

Var.

CoriolisVar

Fluid Coriolis coefficient Variance

Float

0.0 - 1000.0

Coriolis Animation Mode

CoriolisCtrl

It defines how the fluid coriolis coeff.animation is evaluated

0

Birth

1

Age

2

Abs

Integer

0 - 3

PDF

CoriolisProb

Coriolis Variance Probability Distribution

0

Uniform

1

Gaussian

Integer

0 - 1

Seed

CoriolisSeed

Coriolis Variance Seed

Integer

0 - Max

Compressibility

Compressibility

Fluid Compressibility

Float

0.0 - 1.0

Var.

CompressibilityVar

Fluid Compressibility Variance

Float

0.0 - 1.0

Compressibility Animation Mode

CompressibilityCtrl

It defines how the fluid compressibility animation is evaluated

0

Birth

1

Age

2

Abs

Integer

0 - 3

PDF

CompressibilityProb

Compressibility Variance Probability Distribution

0

Uniform

1

Gaussian

Integer

0 - 1

Seed

CompressibilitySeed

Compressibility Variance Seed

Integer

0 - Max

Fading Age %

FadingAge

Fading Age %

Float

0.0 - 100.0

0.0 - 100.0

Inherit Coeff

Inherit

Inherit

Float

0.0 - 1.0

0.0 - 1.0

Emission From

EmissionFrom

Defines where particles will be emitted

0

Icon

1

Structure

Integer

0 - 1

Start

StartRadius

Start

Float

0.0 - 100000.0

0.0 - 100.0

Var.

StartRadiusVar

Start Radius Variance

Float

0.0 - 100000.0

0.0 - 100.0

End

EndRadius

End

Float

0.0 - 1000000.0

0.0 - 100.0

Var.

EndRadiusVar

End Radius Variance

Float

0.0 - 1000000.0

0.0 - 100.0

Start

StartRotationSpeed

Start

Float

0.0 - 100000.0

0.0 - 1000.0

Var.

StartRotationSpeedVar

Start Rotation Speed Variance

Float

0.0 - 100000.0

0.0 - 1000.0

End

EndRotationSpeed

End

Float

0.0 - 1000000.0

0.0 - 1000.0

Var.

EndRotationSpeedVar

End Rotation Speed Variance

Float

0.0 - 1000000.0

0.0 - 1000.0

Life

LifeCtrl

Defines where particles will be emitted

0

Particle Death Time On Absolute Frame

1

Particle Life Length On Absolute Frame

2

Particle Death Time On Structure Age

3

Particle Life Length On Structure Age

Integer

0 - 3

Use size for collision

UseSizeForCollision

Use size for collision

Bool

Position

NoisePosition

Noise on position

Float

0.0 - 100000.0

Position Animation Mode

NoisePositionCtrl

It defines how noise on position is evaluated

Integer

0 - 3

Velocity

NoiseVelocity

Noise on velocity

Float

0.0 - 100000.0

Velocity Animation Mode

NoiseVelocityCtrl

It defines how noise on velocity is evaluated

Integer

0 - 3

Acceleration

NoiseAcceleration

Noise on acceleration

Float

0.0 - 100000.0

Acceleration Animation Mode

NoiseAccelerationCtrl

It defines how noise on acceleration is evaluated

Integer

0 - 3

Type

NoiseTypeCtrl

Noise type

0

Brownian

1

Perlin

Integer

0 - 1

Scale

NoiseScale

Scale

Float

0.0 - 100000.0

0.0 - 10.0

Iteration

NoiseIteration

Iteration

Integer

0 - 100000

0 - 10

Power

NoisePower

Power

Float

-100000.0 - 100000.0

0.0 - 10.0

Renderer

renderer

Particle Renderer

0

Enable

Inst_Enable

Enable object instancing on the particles of this particle type.

Bool

Instance group

#Group

Group of objects to be instantiated by this particle type.

Empty

Object Assignment

Inst_Assignment

Each object within the instance object group is assigned to a particle depending on this setting.

0

Age %

1

Random

Integer

0 - 1

Rotation

Inst_RotationType

Sets how the particle's rotation affecsts the instanced objects.

0

From Particle

1

None

Integer

0 - 1

Scaling

Inst_ScalingType

Sets how the particle's size parameter affects the instanced object.

0

By particle size

1

Non-uniform to particle

2

Uniform to particle

3

None

Integer

0 - 3

OGL Display

Inst_OGLDisplayType

The instanced objects are displayed in the OGL view depending on this setting.

0

Nulls

1

Bounding Boxes

Integer

0 - 2

NestedShaders

NestedShaders

NestedShaders

Empty



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