Physically correct sub-surface scattering

Type:
Shader
Spdl File:
%XSI_HOME%\Application\phenolib\spdl\mibase\misss_physical.spdl
Number of connectable parameters:
2
Outputs:
1
Associated library (.dll or .so):
subsurface

Parameter Name

Scriptname

Description

Valid Values

Data
Type

Range

UI Range

out

out

Output

Color

Material

Material

Material

Color

Transmission

Transmission

Transmission

Color

IOR

IOR

Index of Refraction

Float

0.0 - ?

0.5 - 3.0

AbsorptionRed

AbsorptionRed

Float

0.0 - 0.1

AbsorptionGreen

AbsorptionGreen

Float

0.0 - 0.1

AbsorptionBlue

AbsorptionBlue

Float

0.0 - 0.1

ScatteringRed

ScatteringRed

Float

0.0 - 4.0

ScatteringGreen

ScatteringGreen

Float

0.0 - 4.0

ScatteringBlue

ScatteringBlue

Float

0.0 - 4.0

ScaleConversion

ScaleConversion

Float

0.0 - ?

0.0 - 500.0

ScatteringDir

ScatteringDir

Scattering Anisotropy

Float

-1.0 - 1.0

Depth

Depth

Scatter Depth

Float

0.0 - ?

0.0 - 20.0

MaxSamples

MaxSamples

Max Samples

Integer

0 - ?

1 - 64

MaxPhotons

MaxPhotons

Max Photons

Integer

1 - ?

1 - 5000

MaxRadius

MaxRadius

Max Radius (mm)

Float

0.0 - ?

0.0 - 100.0

ApproxDiffusion

ApproxDiffusion

Approximate Diffusion

Bool

ApproxSingleScatter

ApproxSingleScatter

Approximate Single Scatter

Bool

ApproxMultiScatter

ApproxMultiScatter

Approximate Multiple Scatter

Bool

lights

lights

Light List

Array

mode

mode

Integer



Autodesk Softimage v7.5