RTShader_nVCubic

Type:
Real Time Shader
Spdl File:
%XSI_HOME%\Application\phenolib\spdl\opengl\nVCubic.spdl
Number of parameters:
61
Number of connectable parameters:
25
Outputs:
1
Associated library (.dll or .so):
OpenGL_nVidiaShaders
Entry point in library:
RTShader_nVCubic

Parameter Name

Scriptname

Description

Valid Values

Data
Type

Range

UI Range

out

out

realtime

rtrendercontext

OpenGL_nVidiaShaders

OpenGL_nVidiaShaders

OpenGL_nVidiaShaders

String

RTShader_nVCubic

RTShader_nVCubic

RTShader_nVCubic

String

previous

previous

previous

rtrendercontext

Enable1

Enable1

Enable Texture 1

Bool

Texture_front1

Texture_front1

Front Texture

Texture

Texture_back1

Texture_back1

Back Texture

Texture

Texture_left1

Texture_left1

Left Texture

Texture

Texture_right1

Texture_right1

Right Texture

Texture

Texture_top1

Texture_top1

Top Texture

Texture

Texture_bottom1

Texture_bottom1

Bottom Texture

Texture

Modulation1

Modulation1

Modulation

0

Modulate

1

Decal

2

Blend

3

Replace

Integer

TexCoordGen1

TexCoordGen1

Texture Coordinate Generation

0

Object Linear

1

Eye Linear

2

Sphere Map

3

Reflection Map

4

Normal Map

Integer

S1

S1

Generate S Coordinates

Bool

T1

T1

Generate T Coordinates

Bool

R1

R1

Generate R Coordinates

Bool

Q1

Q1

Generate Q Coordinates

Bool

magfilter1

magfilter1

Magnification Filtering

0

Sample point

1

Linear interpolation

Integer

minfilter1

minfilter1

Minification Filtering

0

Sample point

1

Linear interpolation

2

Sample mip + sample point

3

Linear interpolated mip + sample point

4

Sample mip + linear interpolation

5

Linear interpolated mip + linear interpolation

Integer

Enable2

Enable2

Enable Texture 2

Bool

Texture_front2

Texture_front2

Front Texture

Texture

Texture_back2

Texture_back2

Back Texture

Texture

Texture_left2

Texture_left2

Left Texture

Texture

Texture_right2

Texture_right2

Right Texture

Texture

Texture_top2

Texture_top2

Top Texture

Texture

Texture_bottom2

Texture_bottom2

Bottom Texture

Texture

Modulation2

Modulation2

Modulation

0

Modulate

1

Decal

2

Blend

3

Replace

Integer

TexCoordGen2

TexCoordGen2

Texture Coordinate Generation

0

Object Linear

1

Eye Linear

2

Sphere Map

3

Reflection Map

4

Normal Map

Integer

S2

S2

Generate S Coordinates

Bool

T2

T2

Generate T Coordinates

Bool

R2

R2

Generate R Coordinates

Bool

Q2

Q2

Generate Q Coordinates

Bool

magfilter2

magfilter2

Magnification Filtering

0

Sample point

1

Linear interpolation

Integer

minfilter2

minfilter2

Minification Filtering

0

Sample point

1

Linear interpolation

2

Sample mip + sample point

3

Linear interpolated mip + sample point

4

Sample mip + linear interpolation

5

Linear interpolated mip + linear interpolation

Integer

Enable3

Enable3

Enable Texture 3

Bool

Texture_front3

Texture_front3

Front Texture

Texture

Texture_back3

Texture_back3

Back Texture

Texture

Texture_left3

Texture_left3

Left Texture

Texture

Texture_right3

Texture_right3

Right Texture

Texture

Texture_top3

Texture_top3

Top Texture

Texture

Texture_bottom3

Texture_bottom3

Bottom Texture

Texture

Modulation3

Modulation3

Modulation

0

Modulate

1

Decal

2

Blend

3

Replace

Integer

TexCoordGen3

TexCoordGen3

Texture Coordinate Generation

0

Object Linear

1

Eye Linear

2

Sphere Map

3

Reflection Map

4

Normal Map

Integer

S3

S3

Generate S Coordinates

Bool

T3

T3

Generate T Coordinates

Bool

R3

R3

Generate R Coordinates

Bool

Q3

Q3

Generate Q Coordinates

Bool

magfilter3

magfilter3

Magnification Filtering

0

Sample point

1

Linear interpolation

Integer

minfilter3

minfilter3

Minification Filtering

0

Sample point

1

Linear interpolation

2

Sample mip + sample point

3

Linear interpolated mip + sample point

4

Sample mip + linear interpolation

5

Linear interpolated mip + linear interpolation

Integer

Enable4

Enable4

Enable Texture 4

Bool

Texture_front4

Texture_front4

Front Texture

Texture

Texture_back4

Texture_back4

Back Texture

Texture

Texture_left4

Texture_left4

Left Texture

Texture

Texture_right4

Texture_right4

Right Texture

Texture

Texture_top4

Texture_top4

Top Texture

Texture

Texture_bottom4

Texture_bottom4

Bottom Texture

Texture

Modulation4

Modulation4

Modulation

0

Modulate

1

Decal

2

Blend

3

Replace

Integer

TexCoordGen4

TexCoordGen4

Texture Coordinate Generation

0

Object Linear

1

Eye Linear

2

Sphere Map

3

Reflection Map

4

Normal Map

Integer

S4

S4

Generate S Coordinates

Bool

T4

T4

Generate T Coordinates

Bool

R4

R4

Generate R Coordinates

Bool

Q4

Q4

Generate Q Coordinates

Bool

magfilter4

magfilter4

Magnification Filtering

0

Sample point

1

Linear interpolation

Integer

minfilter4

minfilter4

Minification Filtering

0

Sample point

1

Linear interpolation

2

Sample mip + sample point

3

Linear interpolated mip + sample point

4

Sample mip + linear interpolation

5

Linear interpolated mip + linear interpolation

Integer



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