camdisp

Camera Display

Type:
XSI Object
Spdl File:
%XSI_HOME%\Application\spdl\C3DCameraDisplayProp.spdl

Parameter Name

Scriptname

Description

Valid Values

Data
Type

Range

UI Range

General Page

camdispgenpage

General Page

Empty

Antialiasing

antialias

Antialiasing

Bool

Rendering Tesselation

rendtess

RenderingTesselation ???

Bool

Culling

cul

Culling

Empty

Backface Culling

culbackface

Culling Backface

Bool

View Frustum Culling

culviewfrust

Culling View Frustum

Bool

Particle

particle

Particle

Empty

Preview Sampling (%)

partprevsamp

Particle Preview Sampling (%)

Double

Depth Sorting

partdepthsort

Particle DepthSorting

Bool

Motion Blur

partmoblur

Particle Motion Blur

Bool

Override Local Display Properties

override

Override local display properties

Bool

Rotoscope Enable

rotoenable

Rotoscope Enable

Bool

Wireframe Display

wrfrm

CamDisp Wireframe

Empty

Color

wrfrmcol

Color

Empty

Wireframe Color

wrfrmcoltype

Object parameter to use as the wireframe color

0

Object Wireframe Color

1

Object Diffuse Color

Integer

NURBS Display

wrfrmnurbs

NURBS Display

Empty

Isolines per CV in U

wrfrmnurbsuiso

Maximum isolines per vertex in U

Integer

Isolines per CV in V

wrfrmnurbsviso

Maximum isolines per vertex in V

Integer

Depth-Cue

wrfrmdpthcue

Depth-Cue

Empty

Enable Depth-Cue

wrfrmdpthcueenab

Depth-Cue Enable

Bool

Depth-Cue Range

wrfrmdpthcuerange

0

Scene

1

Selection

2

Custom

Integer

Depth-Cue Start

wirefrmdpthcuestart

Depth-Cue Start

Double

Depth-Cue End

wirefrmdpthcueend

Depth-Cue End

Double

Values Relative To

wrfrmdpthcueval

Wireframe Depth-Cue Values Relative To ???

Integer

Minimum

wrfrmdpthcuemin

Depth-Cue Minimum

Double

Maximum

wrfrmdpthcuemax

Depth-Cue Maximum

Double

Reverse Fading

wrfrmdpthcuerevfad

Depth-Cue Reverse Fading

Bool

Depth-Cue Attenuation

wrfrmdpthcueatten

Depth-Cue Attenuation

0

Linear

1

Exponential

2

Exponential 2

Integer

0 - 2

Density

wrfrmdpthcuedensity

Double

0.0 - Max

0.0 - 0.5

Depth-Cue Color

wrfrmdpthcuecoltype

Depth-Cue Color Type (need widget for colour)

0

Use Background Color

1

Define Color

Integer

Depth Cue Color

wrfrmdpthcuecol

Depth Cue Color (requires colour widget)

0

Hidden Line

hidlin

Hidden Line

Empty

Hidden Line Color

hidlincoltype

Hidden Line Color Type

3

Transparent

0

Background Color

1

Object Diffuse Color

2

Viewport Color

Integer

Hidden Line Color

hidlincol

Hidden Line Color (requires colour widget)

0

Shaded

shaded

Shaded

Empty

Display Mattes

shadedmattes

Display Shaded Mattes

Bool

Display Selected Transparent Shading

transpshaded

Transparent Shading

Bool

Enable XRay Mode

xrayshaded

XRay Mode

Bool

XRay Display Type

xraytype

XRay Display Type

0

Overlay

1

Screen

Integer

Enable Mixer Ghosting

mixerghosting

Mixer Ghosting

Bool

Mixer Ghost Enter Compounds

mixerghostentercompounds

Enter Compounds

Bool

Display Selected Wireframe on Top

wireontop

Display wireframe on top of selected objects

Bool

Display Unselected Wireframe on Top

wireontopunsel

Display wireframe on top of unselected objects

Bool

Display Subdivision Wireframe on Top

subdivwireontop

Bool

Display Realtime Shaders

realtimeshaders

Bool

Texture Decal Display

texturedecal

Bool

Highlight Line Width

highlightwidth

Shaded Highlight Width

Double

1.0 - 10.0

1.0 - 5.0

Head Light

headlight

Overrides all the lights by an internal camera mounted light

Bool

azimuth

headlight_azimuth

azimuth of the headlight around the camera interest

Double

-180.0 - 180.0

-90.0 - 90.0

elevation

headlight_elevation

elevation of the headlight around the camera interest

Double

-90.0 - 90.0

-90.0 - 90.0

Specular

headlight_specular

Specular contribution for the head light

Bool

Intensity

headlight_intensity

Intensity of the headlight diffuse color (white)

Double

0.0 - 1.0

Textured

textured

Textured

Empty

Interpolation

Interpol

Interpolation

Integer

Tiling

tiling

Tiling

Integer

Video Source

vidtextsrc

Video Texture Source

Integer

GL Size Limit X

glsizelimitx

GL Size Limit X

Integer

GL Size Limit Y

glsizelimity

GL Size Limit Y

Integer

Rendering

rendering

Rendering

Empty

Fast Manipulation

fastmanip

Fast Manipulation

Empty

Fast Playback

fastplay

Fast Playback

Bool

Cache Size (KB/frame)

fastplaycache

Fast Playback Cache Size

Integer

1 - Max

1 - 1000

Use 3D Cache

fastplaycache3d

Cache Type

Bool

Wireframe Capture Only

fastplaywire

Wireframe fast playback

Bool

Write on disk

fastplaydisk

Cache destination

Bool

Display Mode

dispmode

Display Mode

Empty

Mixed Viewing Mode

mixviewmode

Mixed Viewing Mode

Bool

Mode

statsel

Display type of selected objects when they are static

5

Bounding Box

0

WireFrame

6

Hidden Line

7

Constant

1

Shaded

4

Texture

9

Texture Decal

10

Realtime Shaders

Integer

Step

statsel_res

Geometry approximation used when drawing selected objects when they are static

1

Coarse

2

Medium

0

Full

Integer

Mode

intsel

Display type of selected objects during an interaction

5

Bounding Box

0

WireFrame

6

Hidden Line

7

Constant

1

Shaded

4

Texture

9

Texture Decal

10

Realtime Shaders

Integer

Step

intsel_res

Geometry approximation used when drawing selected objects during an interaction

1

Coarse

2

Medium

0

Full

Integer

Mode

playbacksel

Display type of selected objects during a playback

5

Bounding Box

0

WireFrame

6

Hidden Line

7

Constant

1

Shaded

4

Texture

9

Texture Decal

10

Realtime Shaders

Integer

Step

playbacksel_res

Geometry approximation used when drawing selected objects during a playback

1

Coarse

2

Medium

0

Full

Integer

Mode

statunselnear

Display type of unselected objects when they are static

5

Bounding Box

0

WireFrame

6

Hidden Line

7

Constant

1

Shaded

4

Texture

9

Texture Decal

10

Realtime Shaders

Integer

Step

statunselnear_res

Geometry approximation used when drawing unselected objects when they are static

1

Coarse

2

Medium

0

Full

Integer

Mode

intunselnear

Display type of unselected objects during an interaction

5

Bounding Box

0

WireFrame

6

Hidden Line

7

Constant

1

Shaded

4

Texture

9

Texture Decal

10

Realtime Shaders

Integer

Step

intunselnear_res

Geometry approximation used when drawing unselected objects during an interaction

1

Coarse

2

Medium

0

Full

Integer

Mode

playbackunselnear

Display type of unselected objects during a playback

5

Bounding Box

0

WireFrame

6

Hidden Line

7

Constant

1

Shaded

4

Texture

9

Texture Decal

10

Realtime Shaders

Integer

Step

playbackunselnear_res

Geometry approximation used when drawing unselected objects during a playback

1

Coarse

2

Medium

0

Full

Integer

Mode

statunselfar

Static Unsel Far

5

Bounding Box

0

WireFrame

6

Hidden Line

7

Constant

1

Shaded

4

Texture

9

Texture Decal

10

Realtime Shaders

Integer

Step

statunselfar_res

Geometry approximation used when drawing unselected objects when they are static

1

Coarse

2

Medium

0

Full

Integer

Mode

intunselfar

Int Unsel Far

5

Bounding Box

0

WireFrame

6

Hidden Line

7

Constant

1

Shaded

4

Texture

9

Texture Decal

10

Realtime Shaders

Integer

Step

intunselfar_res

Geometry approximation used when drawing unselected objects during an interaction

1

Coarse

2

Medium

0

Full

Integer

Mode

playbackunselfar

Display type of unselected objects during a playback

5

Bounding Box

0

WireFrame

6

Hidden Line

7

Constant

1

Shaded

4

Texture

9

Texture Decal

10

Realtime Shaders

Integer

Step

playbackunselfar_res

Geometry approximation used when drawing unselected objects during a playback

1

Coarse

2

Medium

0

Full

Integer

Vertex Color Display

vcdisplay

Display mode of vertex color properties, when present, in shaded modes

0

Never Show (use material)

1

Show RGB Color

2

Show Alpha

Integer

Enable Transparency

transparent

Bool

Sort Transparent By

transpsort

Sorting function for transparent objects in shaded mode

0

None

1

Min Depth

2

Max Depth

3

Average Depth

Integer

Simplified subdivision wireframe on top

shadesubdivsimplwire

Bool

Simplified subdivision wireframe

wiresubdivsimplwire

Bool

Enable Fog

fogenable

Bool

Fog Color

fogcolor

0

Fog Color Red

fogcolorred

Double

Fog Color Green

fogcolorgreen

Double

Fog Color Blue

fogcolorblue

Double

Fog Color Alpha

fogcoloralpha

Double

Enable Animation Ghosting

animghostenable

Bool

Frames Before

animghostframesbefore

Integer

0 - Max

0 - 10

Frames After

animghostframesafter

Integer

0 - Max

0 - 10

Frame Step

animghostframestep

Integer

1 - Max

1 - 60

Keys Before

animghostkeysbefore

Integer

0 - Max

0 - 10

Keys After

animghostkeysafter

Integer

0 - Max

0 - 10

Key Step

animghostkeystep

Integer

1 - Max

1 - 60

Static Frames (comma separated list)

animghoststaticframes

String

Before Color

framebeforecolor

0

Frame Before Color Red

framebeforecolorred

Double

Frame Before Color Green

framebeforecolorgreen

Double

Frame Before Color Blue

framebeforecolorblue

Double

Frame Before Color Alpha

framebeforecoloralpha

Double

After Color

frameaftercolor

0

Frame After Color Red

frameaftercolorred

Double

Frame After Color Green

frameaftercolorgreen

Double

Frame After Color Blue

frameaftercolorblue

Double

Frame After Color Alpha

frameaftercoloralpha

Double

Before Color / FK Color

keybeforecolor

0

Key Before Color Red

keybeforecolorred

Double

Key Before Color Green

keybeforecolorgreen

Double

Key Before Color Blue

keybeforecolorblue

Double

Key Before Color Alpha

keybeforecoloralpha

Double

After Color / IK Color

keyaftercolor

0

Key After Color Red

keyaftercolorred

Double

Key After Color Green

keyaftercolorgreen

Double

Key After Color Blue

keyaftercolorblue

Double

Key After Color Alpha

keyaftercoloralpha

Double

Static Color

staticcolor

0

Static Color Red

staticcolorred

Double

Static Color Green

staticcolorgreen

Double

Static Color Blue

staticcolorblue

Double

Static Color Alpha

staticcoloralpha

Double

Fade

animghostfade

Bool

Draw Ghosts On Top

animghostontop

Bool

Anchor Frames

animghostanchorframes

Bool

Velocity Scale Factor

animghostvelocityscale

Double

0.0 - Max

0.0 - 10.0

Trail Subdivisions

animghosttrailsamples

Integer

1 - Max

1 - 10

Viewport Mode Name

viewportmodename

String

Enable Skeleton FK/IK Ghosting

animghostfkik

FK/IK Ghosting

Bool

Construction Level Viewing Mode

constrlevelviewing

Construction Level Viewing Mode

0

Result (top)

1

Sync with construction mode

Integer

Use P-Buffer

rtshadowsusepbuffer

User pixel buffer

Bool

P-Buffer resolution

rtshadowspbufferres

Pixel buffer resolution

64

64

128

128

256

256

512

512

1024

1024

2048

2048

Integer

Object casting shadows

rtshadowextent

Selects which objects casts and receive shadows

0

Geometry only

1

Everything

Integer

Blend Shadows

rtshadowsblend

Blend Realtime Shadows

Bool

Realtime Shadows

rtshadowenable

Enable or disable realtime shadows in viewports

Bool

Optimize Interaction

rtshadowoptimize

Optimize Interaction

Bool

Shadow Color

rtshadowcolor

0

Shadow Color Red

rtshadowcolorred

Double

Shadow Color Green

rtshadowcolorgreen

Double

Shadow Color Blue

rtshadowcolorblue

Double

Shadow Color Alpha

rtshadowcoloralpha

Double

Blend Using Alpha In Texture Decal

texturedecal_alpha

Bool

Support shadows for infinite lights

rtsupportinfinitelights

Support shadows for infinite lights

Bool

Wireframe Highlight Opacity

wireframeopacity

Wireframe Highlight Opacity

Double

0.0 - 1.0



Autodesk Softimage v7.5