hair

Hair primitive

Type:
XSI Object
Spdl File:
%XSI_HOME%\Application\spdl\C3DFur.spdl

Parameter Name

Scriptname

Description

Valid Values

Data
Type

Range

UI Range

Internal_multid_eval_multid_hook

FurGeomByMultiD

Internal multid eval multid hook

Empty

Render hairs %

RenderPercentage

Double

0.0 - 100.0

0.0 - 100.0

Render type

RenderType

Integer

0 - 2

Enabled

InstanceEnabled

Bool

Instance group

InstanceGroup

Empty

Instances on Guide Hairs

InstanceGuideHairs

Bool

Object Assignment

InstanceGroupAssignmentType

0

Random

1

Using Weightmap

Integer

0 - 1

Object Assignment Map

InstanceGroupAssignmentMap

Float

0.0 - Max

0.0 - 100.0

Fuzziness (%)

InstanceGroupAssignmentMapFuzziness

Double

0.0 - 100.0

Orientation Type

InstanceOrientationType

0

None

2

Tangent Map

3

Follow Object

Integer

0 - 3

Orientation Alignment Map

InstanceOrientationAlignmentMap

Float

0.0 - Max

0.0 - 100.0

Orientation Alignment Map

InstanceOrientationTangentMap

Float

0.0 - Max

0.0 - 100.0

Orientation Target Group

InstanceOrientationTargetGroup

Empty

Orientation Spread

InstanceOrientationSpread

Double

0.0 - 360.0

0.0 - 360.0

Orientation Spread Distribution

InstanceOrientationSpreadDistribution

0

Linear

1

Gaussian

Integer

0 - 1

Render hairs %

DisplayPercentage

Double

0.0 - 100.0

0.0 - 100.0

Display type

DisplayType

0

Guide Hairs

1

Render Hairs

2

Use Display Mode

Integer

0 - 3

Collision type

CollisionType

0

Average Sphere (fast)

1

Exact (slow)

2

XSI (fast, rough)

Integer

0 - 2

Hair style presets

HairPresets

0

Hair

1

Beard

2

Eyebrows

3

Eyelashes

4

Spline

5

Skull

6

None

Integer

0 - 6

Hair segments

Segments

Integer

2 - 250

5 - 50

Length

Length

Float

0.0 - Max

0.0 - 100.0

Splay at tip

SplayTip

Float

0.0 - Max

0.0 - 1.5

Splay at root

SplayRoot

Float

0.0 - Max

0.0 - 1.5

Strand multiplier

StrandMult

Float

0.0 - Max

0.0 - 10.0

Frizz at root

FrizzRoot

Float

0.0 - Max

0.0 - 180.0

Frizz at tip

FrizzTip

Float

0.0 - Max

0.0 - 180.0

Frizz freq X

FrizzFreq

Float

0.0 - Max

11.1 - 75.0

Kink at tip

Kink

Float

0.0 - Max

0.0 - 175.0

Kink freq X

KinkFreq

Float

0.0 - Max

0.0 - 40.0

Root thickness

Thickness

Float

0.0 - Max

0.0 - 5.0

Cut map

Cut

Float

0.0 - Max

0.0 - 100.0

Density map

Density

Float

0.0 - Max

0.0 - 100.0

Stiffness

Stiffness

Float

0.0 - 1.0

0.1 - 1.0

Wiggle amplitude

WiggleAmp

Float

0.0 - Max

0.0 - 1.0

Wiggle speed

WiggleSpeed

Float

0.0 - Max

0.0 - 1.0

SelfShadow

SelfShadow

Float

0.0 - 1.0

0.0 - 1.0

Gravity

Gravity

Float

-2.0 - 3.0

Total hairs

TotalHairs

Integer

0 - Max

1000 - 50000

Internal Edit

EditHair

Edit the hair

Double

Anim dir X

FrizzAnimDirX

Float

Min - Max

-1.0 - 1.0

Anim dir Y

FrizzAnimDirY

Float

Min - Max

-1.0 - 1.0

Anim dir Z

FrizzAnimDirZ

Float

Min - Max

-1.0 - 1.0

Frizz freq Y

FrizzFreqY

Float

0.0 - Max

11.1 - 75.0

Frizz freq Z

FrizzFreqZ

Float

0.0 - Max

11.1 - 75.0

Frizz anim

FrizzAnim

Float

0.0 - Max

0.0 - 1.0

Anim speed

AnimSpeed

Float

0.0 - Max

0.0 - 1.0

Kink freq Y

KinkFreqY

Float

0.0 - Max

0.0 - 40.0

Kink freq Z

KinkFreqZ

Float

0.0 - Max

0.0 - 40.0

Random scale

RandScale

Float

0.0 - Max

0.0 - 1.0

Tip thickness

TipThickness

Float

0.0 - Max

0.0 - 5.0

Render quality

Quality

0

Low (fastest)

1

High (slower)

Integer

0 - 1

Kink at root

KinkRoot

Float

0.0 - Max

0.0 - 175.0

Link XYZ axes

LinkFrizzFreq

Same Frizz Frequency on 3 axes

Bool

Link XYZ axes

LinkKinkFreq

Same Kink Frequency on 3 axes

Bool

Allow stretching of hair segments

AllowStretch

Allow stretching of hair segments, ignoring length constraints?

Bool

Maximum Depth

RenderBSPMaxDepth

Maximum subdivision depth of the BSP tree.

Integer

1 - 64

1 - 32

Maximum Size

RenderBSPMaxLeaf

Maximum number of hair segments in a BSP tree leaf node.

Integer

1 - 80

1 - 32

Root Stiffness

RootStiffness

Float

0.0 - 1.0

0.0 - 1.0

Dampening

Dampening

Float

0.0 - 1.0

0.0 - 1.0

Thickness type

AbsoluteThickness

Use absolute root/tip thickness, measured in 100ths of a unit, or proportional thickness?

0

Proportional (default)

1

Absolute (100ths of an SI unit)

Bool

Splay type

AbsoluteSplay

0

Proportional (default)

1

Absolute

Bool



Autodesk Softimage v7.5