light

Related Scripting Object(s): Light | Related C++ Class(es): Light

Light

Type:
XSI Object
Spdl File:
%XSI_HOME%\Application\spdl\C3DLightPoint.spdl

Parameter Name

Scriptname

Description

Valid Values

Data
Type

Range

UI Range

Name

Name

String

Light Type

Type

0

Point

1

Infinite

2

Spot

Integer

Light Energy Falloff Exponent

LightExponent

Float

0.0 - 10.0

1.0 - 2.0

Light Cone Angle

LightCone

Float

0.0 - 179.9

0.0 - 179.9

Diffuse

LightDiffuse

Bool

Specular

SpecularContribution

Bool

Diffuse

DiffuseContribution

Bool

Selective List

SelectiveList

0

Selective List Name

SelectiveListQFE

0

Selective Light

SelectiveInclusive

1

Inclusive

0

Exclusive

Bool

Selective Group

SelectiveGroup

0

Light Distance to Interest

InterestDist

Double

0.0 - Max

Light Shader

LightShader

0

Light Photon Emitter Shader

PhotonShader

0

Area Light

LightArea

Bool

Geometry

LightAreaGeom

1

Rectangle

2

Disc

3

Sphere

4

Cylinder

Integer

Area Light Visible

LightAreaVisible

Bool

Xform Root

LightAreaXform

Empty

Scale X

LightAreaXformSX

Float

0.0 - Max

0.0 - 100.0

Scale Y

LightAreaXformSY

Float

0.0 - Max

0.0 - 100.0

Scale Z

LightAreaXformSZ

Float

0.0 - Max

0.0 - 100.0

Rotation X

LightAreaXformRX

Float

-90.0 - 90.0

-90.0 - 90.0

Rotation Y

LightAreaXformRY

Float

-90.0 - 90.0

-90.0 - 90.0

Rotation Z

LightAreaXformRZ

Float

-90.0 - 90.0

-90.0 - 90.0

Translation X

LightAreaXformTX

Float

Translation Y

LightAreaXformTY

Float

Translation Z

LightAreaXformTZ

Float

Samples in U

LightAreaSampU

Integer

1 - Max

1 - 10

Samples in V

LightAreaSampV

Integer

1 - Max

1 - 10

Use Shadow Map

ShadowMap

Bool

Map File

ShadowMapFile

String

Resolution

ShadowMapRes

Integer

1 - Max

100 - 4096

Softness

ShadowMapSoft

Float

0.0 - 1.0

0.0 - 0.0

Samples

ShadowMapSamp

Integer

1 - Max

1 - 64

Bias

ShadowMapBias

Float

-1.0 - 1.0

Use Volumic Shadowmaps

ShadowMapDetail

Bool

Sub-Samples

ShadowMapDetailSamples

Integer

1 - Max

1 - 8

Step Size

ShadowMapDetailAccuracy

Float

Shadow Type

ShadowMapDetailType

0

Intensity Only

1

Full Color

Integer

Caustics

Caustics

Bool

Global Illumination

GlobalIllum

Bool

Global Illumination

GlobalPhotonsNum

Integer

1 - Max

100 - 100000

Caustic

CausticPhotonNum

Integer

1 - Max

100 - 100000

Intensity

LightEnergyIntens

Float

1.0 - Max

1.0 - 100000.0

Energy

LightEnergy

Empty

Energy R

LightEnergyR

Float

Min - Max

0.0 - 1.0

Energy G

LightEnergyG

Float

Min - Max

0.0 - 1.0

Energy B

LightEnergyB

Float

Min - Max

0.0 - 1.0

Disc/Sphere Radius

LightAreaRadius

Float

0.0 - Max

0.0 - 100.0

Disc Normal X

LightAreaDiscNormX

Float

Disc Normal Y

LightAreaDiscNormY

Float

Disc Normal Z

LightAreaDiscNormZ

Float

Disc Radius

LightAreaDiscRadius

Float

0.0 - Max

0.0 - 100.0

Sphere Radius

LightAreaSphereRadius

Float

0.0 - Max

0.0 - 100.0

Rect Size X

LightAreaRectSizeX

Double

0.0 - Max

0.0 - 100.0

Rect Size Y

LightAreaRectSizeY

Double

0.0 - Max

0.0 - 100.0

Rect Rotation X

LightAreaRectRotX

Double

-90.0 - 90.0

-90.0 - 90.0

Rect Rotation Y

LightAreaRectRotY

Double

-90.0 - 90.0

-90.0 - 90.0

Rect Rotation Z

LightAreaRectRotZ

Double

-90.0 - 90.0

-90.0 - 90.0

Disc Rotation X

LightAreaDiscRotX

Double

-90.0 - 90.0

-90.0 - 90.0

Disc Rotation Y

LightAreaDiscRotY

Double

-90.0 - 90.0

-90.0 - 90.0

Disc Rotation Z

LightAreaDiscRotZ

Double

-90.0 - 90.0

-90.0 - 90.0



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