mia_material

Type:
Shader
Spdl File:
%XSI_HOME%\Application\phenolib\spdl\mibase\mia_material.spdl
Number of connectable parameters:
59
Outputs:
24

Parameter Name

Scriptname

Description

Valid Values

Data
Type

Range

UI Range

out

out

Struct

diffuse_weight

diffuse_weight

Float

0.0 - 1.0

0.0 - 1.0

diffuse

diffuse

Color

diffuse_roughness

diffuse_roughness

Float

0.0 - 1.0

0.0 - 1.0

reflectivity

reflectivity

Float

0.0 - 1.0

0.0 - 1.0

refl_color

refl_color

Color

refl_gloss

refl_gloss

Float

0.0 - 1.0

0.0 - 1.0

refl_gloss_samples

refl_gloss_samples

Integer

0 - ?

0 - 128

refl_interpolate

refl_interpolate

Bool

refl_hl_only

refl_hl_only

Bool

refl_is_metal

refl_is_metal

Bool

transparency

transparency

Float

0.0 - 1.0

0.0 - 1.0

refr_color

refr_color

Color

refr_gloss

refr_gloss

Float

0.0 - 1.0

0.0 - 1.0

refr_ior

refr_ior

Float

0.0 - 2.0

refr_gloss_samples

refr_gloss_samples

Integer

0 - ?

0 - 128

refr_interpolate

refr_interpolate

Bool

refr_translucency

refr_translucency

Bool

refr_trans_color

refr_trans_color

Color

refr_trans_weight

refr_trans_weight

Float

0.0 - 1.0

0.0 - 1.0

anisotropy

anisotropy

Float

0.1 - ?

0.1 - 10.0

anisotropy_rotation

anisotropy_rotation

Float

0.0 - 1.0

anisotropy_channel

anisotropy_channel

TextureSpace

brdf_fresnel

brdf_fresnel

Bool

brdf_0_degree_refl

brdf_0_degree_refl

Float

0.0 - 1.0

0.0 - 1.0

brdf_90_degree_refl

brdf_90_degree_refl

Float

0.0 - 1.0

0.0 - 1.0

brdf_curve

brdf_curve

Float

0.1 - ?

0.1 - 20.0

brdf_conserve_energy

brdf_conserve_energy

Bool

intr_grid_density

intr_grid_density

Integer

0 - 5

intr_refl_samples

intr_refl_samples

Integer

0 - ?

0 - 128

intr_refl_ddist_on

intr_refl_ddist_on

Bool

intr_refl_ddist

intr_refl_ddist

Float

0.0 - 10.0

intr_refr_samples

intr_refr_samples

Integer

0 - ?

0 - 128

single_env_sample

single_env_sample

Bool

refl_falloff_on

refl_falloff_on

Bool

refl_falloff_dist

refl_falloff_dist

Float

0.0 - 10.0

refl_falloff_color_on

refl_falloff_color_on

Bool

refl_falloff_color

refl_falloff_color

Color

refl_depth

refl_depth

Integer

0 - ?

refl_cutoff

refl_cutoff

Float

0.0 - 1.0

0.0 - 1.0

refr_falloff_on

refr_falloff_on

Bool

refr_falloff_dist

refr_falloff_dist

Float

0.0 - 10.0

refr_falloff_color_on

refr_falloff_color_on

Bool

refr_falloff_color

refr_falloff_color

Color

refr_depth

refr_depth

Integer

0 - ?

refr_cutoff

refr_cutoff

Float

0.0 - 1.0

0.0 - 1.0

indirect_multiplier

indirect_multiplier

Float

0.0 - ?

0.0 - 1.0

fg_quality

fg_quality

Float

0.0 - ?

0.0 - 10.0

fg_quality_w

fg_quality_w

Float

0.0 - ?

0.0 - 1.0

ao_on

ao_on

Bool

ao_samples

ao_samples

Integer

0 - ?

0 - 128

ao_distance

ao_distance

Float

0.0 - 100.0

ao_dark

ao_dark

Color

ao_ambient

ao_ambient

Color

ao_do_details

ao_do_details

Integer

0 - 2

thin_walled

thin_walled

Bool

no_visible_area_hl

no_visible_area_hl

Bool

skip_inside_refl

skip_inside_refl

Bool

do_refractive_caustics

do_refractive_caustics

Bool

backface_cull

backface_cull

Bool

propagate_alpha

propagate_alpha

Bool

hl_vs_refl_balance

hl_vs_refl_balance

Float

0.0 - ?

0.0 - 1.0

cutout_opacity

cutout_opacity

Float

0.0 - 1.0

0.0 - 1.0

additional_color

additional_color

Color

bump_shader

bump_shader

29

no_diffuse_bump

no_diffuse_bump

Bool

mode

mode

Integer

lights

lights

Array

bump_mode

bump_mode

0

Use old Bump Input

2

Add (World Space)

3

Add (Object Space)

4

Add (Camera Space)

6

Set (World Space)

7

Set (Object Space)

8

Set (Camera Space)

Integer

0 - 8

overall_bump

overall_bump

Vector3D

standard_bump

standard_bump

Vector3D

multiple_outputs

multiple_outputs

Bool



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