quadrangulateop

Converts triangles to quads

Type:
XSI Object
Spdl File:
%XSI_HOME%\Application\spdl\C3DQuadrangulateOp.spdl

Parameter Name

Scriptname

Description

Valid Values

Data
Type

Range

UI Range

Incidence Angle

polygonanglethreshold

Polygon Incidence Angle

Double

0.0 - 180.0

0.0 - 60.0

Test Corner Angle

testcornerangle

Angle of all four quad's corners should be as straight as possible

Bool

Max Corner Right Angle Deviation

maxcornerrightangledeviation

Maximum right-angle deviation any corner can have for a quad to be a valid candidate

Double

0.0 - 90.0

0.0 - 90.0

Test Quad Alignment

testquadalignment

Resulting quad should be well aligned with its neighbors as much as possible

Bool

Max Alignment Angle

maxalignmentangle

Maximum alignment angle an edge of the quad can have with its adjacent quad for the quad to be a valid candidate

Double

0.0 - 90.0

0.0 - 90.0

Projection Plane

projectionplane

Plane used to do corner and alignment tests

0

XoY Plane

1

YoZ Plane

2

XoZ Plane

3

Dont Project

Integer

0 - 3

0 - 3

Preserve Hard Edge

preservehardedge

Should not make a quad with two triangles sharing a hard edge

Bool

Preserve Property Seams (Material, UV, Color...)

preserveproperties

Should not make a quad with two triangles having different materials or discontinuous node properties (UV, Colors, Normal)

Bool

Nb Polygons

nbpolygons

Number of polygons remaining after the filtering

Integer



Autodesk Softimage v7.5