Converts triangles to quads
|
Parameter Name |
Scriptname |
Description |
Valid Values |
Data |
Range |
UI Range |
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|
Incidence Angle |
polygonanglethreshold |
Polygon Incidence Angle |
|
Double |
0.0 - 180.0 |
0.0 - 60.0 |
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|
Test Corner Angle |
testcornerangle |
Angle of all four quad's corners should be as straight as possible |
|
Bool |
|
|
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|
Max Corner Right Angle Deviation |
maxcornerrightangledeviation |
Maximum right-angle deviation any corner can have for a quad to be a valid candidate |
|
Double |
0.0 - 90.0 |
0.0 - 90.0 |
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|
Test Quad Alignment |
testquadalignment |
Resulting quad should be well aligned with its neighbors as much as possible |
|
Bool |
|
|
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|
Max Alignment Angle |
maxalignmentangle |
Maximum alignment angle an edge of the quad can have with its adjacent quad for the quad to be a valid candidate |
|
Double |
0.0 - 90.0 |
0.0 - 90.0 |
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|
Projection Plane |
projectionplane |
Plane used to do corner and alignment tests |
|
Integer |
0 - 3 |
0 - 3 |
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|
Preserve Hard Edge |
preservehardedge |
Should not make a quad with two triangles sharing a hard edge |
|
Bool |
|
|
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|
Preserve Property Seams (Material, UV, Color...) |
preserveproperties |
Should not make a quad with two triangles having different materials or discontinuous node properties (UV, Colors, Normal) |
|
Bool |
|
|
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|
Nb Polygons |
nbpolygons |
Number of polygons remaining after the filtering |
|
Integer |
|
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Autodesk Softimage v7.5