sib_color_8mix

Type:
Shader
Spdl File:
%XSI_HOME%\Application\phenolib\spdl\sibase\sib_color_8mix.spdl
Number of connectable parameters:
29
Outputs:
1

Parameter Name

Scriptname

Description

Valid Values

Data
Type

Range

UI Range

out

out

Blend 8 Colors

Color

mixersize

mixersize

Number of inputs

Integer

base_color

base_color

Base Color

Color

color1

color1

Color 1

Color

mode1

mode1

Mode

15

Alpha

14

Decal

16

RGB Modulate

1

Mix

6

RGB Intensity

4

Hide/Reveal(Multiply)

5

Hide/Reveal Bound (Multiply)

2

Add

0

Add Compensate (Blend)

3

Add Bound

8

Lighter

7

Darker

13

Soft Light

10

Hard Light

9

Difference (Subtract)

11

Hue Offset (Overlay)

12

Screen

Integer

weight1

weight1

Weight

Color

alpha1

alpha1

Multiply weight by Alpha

Bool

inuse1

inuse1

In use

Bool

color2

color2

Color 2

Color

mode2

mode2

Mode

15

Alpha

14

Decal

16

RGB Modulate

1

Mix

6

RGB Intensity

4

Hide/Reveal(Multiply)

5

Hide/Reveal Bound (Multiply)

2

Add

0

Add Compensate (Blend)

3

Add Bound

8

Lighter

7

Darker

13

Soft Light

10

Hard Light

9

Difference (Subtract)

11

Hue Offset (Overlay)

12

Screen

Integer

weight2

weight2

Weight

Color

alpha2

alpha2

Multiply weight by Alpha

Bool

inuse2

inuse2

In use

Bool

color3

color3

Color 3

Color

mode3

mode3

Mode

15

Alpha

14

Decal

16

RGB Modulate

1

Mix

6

RGB Intensity

4

Hide/Reveal(Multiply)

5

Hide/Reveal Bound (Multiply)

2

Add

0

Add Compensate (Blend)

3

Add Bound

8

Lighter

7

Darker

13

Soft Light

10

Hard Light

9

Difference (Subtract)

11

Hue Offset (Overlay)

12

Screen

Integer

weight3

weight3

Weight

Color

alpha3

alpha3

Multiply weight by Alpha

Bool

inuse3

inuse3

In use

Bool

color4

color4

Color 4

Color

mode4

mode4

Mode

15

Alpha

14

Decal

16

RGB Modulate

1

Mix

6

RGB Intensity

4

Hide/Reveal(Multiply)

5

Hide/Reveal Bound (Multiply)

2

Add

0

Add Compensate (Blend)

3

Add Bound

8

Lighter

7

Darker

13

Soft Light

10

Hard Light

9

Difference (Subtract)

11

Hue Offset (Overlay)

12

Screen

Integer

weight4

weight4

Weight

Color

alpha4

alpha4

Multiply weight by Alpha

Bool

inuse4

inuse4

In use

Bool

color5

color5

Color 5

Color

mode5

mode5

Mode

15

Alpha

14

Decal

16

RGB Modulate

1

Mix

6

RGB Intensity

4

Hide/Reveal(Multiply)

5

Hide/Reveal Bound (Multiply)

2

Add

0

Add Compensate (Blend)

3

Add Bound

8

Lighter

7

Darker

13

Soft Light

10

Hard Light

9

Difference (Subtract)

11

Hue Offset (Overlay)

12

Screen

Integer

weight5

weight5

Weight

Color

alpha5

alpha5

Multiply weight by Alpha

Bool

inuse5

inuse5

In use

Bool

color6

color6

Color 6

Color

mode6

mode6

Mode

15

Alpha

14

Decal

16

RGB Modulate

1

Mix

6

RGB Intensity

4

Hide/Reveal(Multiply)

5

Hide/Reveal Bound (Multiply)

2

Add

0

Add Compensate (Blend)

3

Add Bound

8

Lighter

7

Darker

13

Soft Light

10

Hard Light

9

Difference (Subtract)

11

Hue Offset (Overlay)

12

Screen

Integer

weight6

weight6

Weight

Color

alpha6

alpha6

Multiply weight by Alpha

Bool

inuse6

inuse6

In use

Bool

color7

color7

Color 7

Color

mode7

mode7

Mode

15

Alpha

14

Decal

16

RGB Modulate

1

Mix

6

RGB Intensity

4

Hide/Reveal(Multiply)

5

Hide/Reveal Bound (Multiply)

2

Add

0

Add Compensate (Blend)

3

Add Bound

8

Lighter

7

Darker

13

Soft Light

10

Hard Light

9

Difference (Subtract)

11

Hue Offset (Overlay)

12

Screen

Integer

weight7

weight7

Weight

Color

alpha7

alpha7

Multiply weight by Alpha

Bool

inuse7

inuse7

In use

Bool



Autodesk Softimage v7.5