sitoon_ink

Type:
Shader
Spdl File:
%XSI_HOME%\Application\phenolib\spdl\sitoon\sitoon_ink.spdl
Number of connectable parameters:
16
Outputs:
1

Parameter Name

Scriptname

Description

Valid Values

Data
Type

Range

UI Range

result

result

sitoon_ink output parameter

Color

bypass

bypass

bypass ink rendering

Bool

ct_only

ct_only

render ink only

Bool

ct_only_surface

ct_only_surface

surface color influences ink

0

Exclude Surface Color

1

Include Surface Color

Integer

0 - 1

color

color

ink color

Color

mix_mode

mix_mode

ink transfer mode

0

Normal

1

Add

2

Multiply

3

Screen

4

Overlay

5

Lighten

6

Darken

7

Difference

8

Hue

9

Saturation

10

Value

11

Soft Light

12

Hard Light

13

Exclusion

Integer

spread

spread

proportional ink spread

Float

0.0 - 100.0

0.0 - 10.0

spread_absrel

spread_absrel

spread relative to specified image resolution

0

Relative

1

Absolute

Integer

0 - 1

spread_rel_xres

spread_rel_xres

spread relative to specified image resolution

Integer

1 - ?

aniso_angle

aniso_angle

preferred direction (degrees)

Float

-360.0 - 360.0

aniso_mag

aniso_mag

magnitude of preferred direction influence

Float

0.0 - 100.0

0.0 - 10.0

n_taper

n_taper

surface-direction-based ink tapering

Float

0.0 - 1.0

0.0 - 1.0

n_taper_vec_select

n_taper_vec_select

choose direction

0

Camera

1

Custom

2

Over

3

Under

4

Left

5

Right

6

Above Left

7

Above Right

8

Below Left

9

Below Right

Integer

n_taper_space_select

n_taper_space_select

choose coordinate system for vector

0

World

1

Camera

Integer

n_taper_vec

n_taper_vec

user-specified incident vector

Vector3D

-1.0 - 1.0

n_taper_profile

n_taper_profile

bias/gain power

Float

0.0 - 1.0

n_taper_profile_math

n_taper_profile_math

power function for profile

7

Bias

8

Gain

Integer

7 - 8

n_taper_dir_min

n_taper_dir_min

start direction

Float

0.0 - 90.0

0.0 - 90.0

n_taper_dir_max

n_taper_dir_max

end direction

Float

0.0 - 90.0

0.0 - 90.0

n_taper_spread_min

n_taper_spread_min

modify spread at minimum direction

Float

0.0 - ?

0.0 - 5.0

n_taper_spread_max

n_taper_spread_max

modify spread at maximum direction

Float

0.0 - ?

0.0 - 5.0

z_taper

z_taper

distance-based ink tapering

Float

0.0 - 1.0

0.0 - 1.0

z_taper_profile

z_taper_profile

bias/gain power

Float

0.0 - 1.0

z_taper_profile_math

z_taper_profile_math

power function for profile

7

Bias

8

Gain

Integer

7 - 8

z_taper_dist_min

z_taper_dist_min

start distance

Float

0.0 - ?

0.0 - 100.0

z_taper_dist_max

z_taper_dist_max

end distance

Float

0.0 - ?

0.0 - 100.0

z_taper_spread_min

z_taper_spread_min

modify spread at minimum distance

Float

0.0 - ?

0.0 - 5.0

z_taper_spread_max

z_taper_spread_max

modify spread at maximum distance

Float

0.0 - ?

0.0 - 5.0

trace_taper

trace_taper

tapering based on ray-trace depth

Float

0.0 - 1.0

max_samples

max_samples

maximum number of super-samples

Integer

0 - 30

2 - 8

max_trace_depth

max_trace_depth

maximum ray-trace depth for contours

Integer

1 - 5

1 - 3

detect_obj_bg

detect_obj_bg

detect object-environment contours

Bool

detect_obj_obj

detect_obj_obj

detect object-object contours

Bool

detect_mat_mat

detect_mat_mat

detect material-material contours

Bool

detect_paint

detect_paint

detect paint contours (host materials only)

Bool

detect_transparency

detect_transparency

detect transparency contours (host materials only)

Bool

detect_shadow

detect_shadow

detect shadow contours (host materials only)

Bool

detect_facet_enable

detect_facet_enable

ink at triangle boundaries

Bool

detect_facet_merge_coplanar

detect_facet_merge_coplanar

merge adjacent coplanar facets

Bool

detect_n_delta_min

detect_n_delta_min

surface-direction threshold

Float

0.0 - 180.0

0.0 - 90.0

detect_n_delta_max

detect_n_delta_max

surface-direction threshold (max)

Float

0.0 - 180.0

0.0 - 180.0

detect_z_delta_min

detect_z_delta_min

distance threshold

Float

0.0 - ?

0.0 - 100.0

detect_z_delta_max

detect_z_delta_max

distance threshold (max)

Float

0.0 - ?

0.0 - 100.0

detect_delta_fade_amount

detect_delta_fade_amount

depth-fade thresholds

Float

0.0 - 1.0

0.0 - 1.0

detect_delta_fade_dist_min

detect_delta_fade_dist_min

start distance

Float

0.0 - ?

0.0 - 100.0

detect_delta_fade_dist_max

detect_delta_fade_dist_max

end distance

Float

0.0 - ?

0.0 - 100.0

host_mat_only

host_mat_only

ink on host materials only

Bool

near_epsilon

near_epsilon

tolerance for sorting coincident samples

Float

0.0 - ?

0.0 - 0.1

aperture

aperture

shape and distribution of spread

0

Area

1

Angular

Integer

state_modify

state_modify

update state contents

Bool

variation

variation

amount to randomly vary spread

Float

0.0 - 1.0

0.0 - 1.0

variation_frequency

variation_frequency

spatial frequency for spread variation

Vector3D

0.0 - 100.0

variation_animation

variation_animation

animate variation

Float

0.0 - 100.0

variation_basis

variation_basis

basis of variation

0

Ray Direction

1

Intersection Point

2

Intersection Normal

Integer

variation_space

variation_space

coordinate system for point/vector

0

World

1

Camera

2

Object

Integer

variation_profile

variation_profile

bias/gain for spread variation

Float

0.0 - 1.0

variation_profile_math

variation_profile_math

power function for profile

7

Bias

8

Gain

Integer

7 - 8

variation_var_min

variation_var_min

minimum variation

Float

0.0 - 1.0

0.0 - 1.0

variation_var_max

variation_var_max

maximum variation

Float

0.0 - 1.0

0.0 - 1.0

variation_spread_min

variation_spread_min

modify spread at minimum variation

Float

0.0 - ?

0.0 - 5.0

variation_spread_max

variation_spread_max

modify spread at maximum variation

Float

0.0 - ?

0.0 - 5.0

pressure_s_enable

pressure_s_enable

pressure (saturation)

Bool

pressure_s_org_min

pressure_s_org_min

pressure (saturation) input min

Float

0.0 - 100.0

0.0 - 5.0

pressure_s_org_max

pressure_s_org_max

pressure (saturation) input max

Float

0.0 - 100.0

0.0 - 5.0

pressure_s_dest_min

pressure_s_dest_min

pressure (saturation) output min

Float

0.0 - 10.0

0.0 - 1.0

pressure_s_dest_max

pressure_s_dest_max

pressure (saturation) output max

Float

0.0 - 10.0

0.0 - 1.0

pressure_v_enable

pressure_v_enable

pressure (brightness)

Bool

pressure_v_org_min

pressure_v_org_min

pressure (brightness) input min

Float

0.0 - 100.0

0.0 - 5.0

pressure_v_org_max

pressure_v_org_max

pressure (brightness) input max

Float

0.0 - 100.0

0.0 - 5.0

pressure_v_dest_min

pressure_v_dest_min

pressure (brightness) output min

Float

0.0 - 10.0

0.0 - 1.0

pressure_v_dest_max

pressure_v_dest_max

pressure (brightness) output max

Float

0.0 - 10.0

0.0 - 1.0

pressure_a_enable

pressure_a_enable

pressure (alpha)

Bool

pressure_a_org_min

pressure_a_org_min

pressure (alpha) input min

Float

0.0 - 100.0

0.0 - 5.0

pressure_a_org_max

pressure_a_org_max

pressure (alpha) input max

Float

0.0 - 100.0

0.0 - 5.0

pressure_a_dest_min

pressure_a_dest_min

pressure (alpha) output min

Float

0.0 - 10.0

0.0 - 1.0

pressure_a_dest_max

pressure_a_dest_max

pressure (alpha) output max

Float

0.0 - 10.0

0.0 - 1.0

bg_comp_enable

bg_comp_enable

composite image with backgound

Bool

bg_comp_color

bg_comp_color

background color

Color

fisheye_enable

fisheye_enable

enable fisheye lens

Bool

fisheye_amount

fisheye_amount

amount of hemispherical distortion

Float

0.0 - 1.0

0.0 - 1.0

fisheye_scale_x

fisheye_scale_x

fisheye scaling factor (x)

Float

0.1 - 10.0

0.1 - 2

fisheye_scale_y

fisheye_scale_y

fisheye scaling factor (y)

Float

0.1 - 10.0

0.1 - 2

fisheye_scale_uniform

fisheye_scale_uniform

fisheye uniform scaling

Bool

bulge_enable

bulge_enable

enable bulge lens

Bool

bulge_amount

bulge_amount

amount of bulge distortion

Float

0.0 - 100.0

0.0 - 1.0

bulge_scale_x

bulge_scale_x

bulge vector (x)

Float

-1.0 - 1.0

bulge_scale_y

bulge_scale_y

bulge vector (y)

Float

-1.0 - 1.0



Autodesk Softimage v7.5