sitoon_paint

Type:
Shader
Spdl File:
%XSI_HOME%\Application\phenolib\spdl\sitoon\sitoon_paint.spdl
Number of connectable parameters:
14
Outputs:
1

Parameter Name

Scriptname

Description

Valid Values

Data
Type

Range

UI Range

result

result

sitoon_paint output parameter

Color

lights

lights

Light List

Array

ambience_enable

ambience_enable

enable ambience contribution

Bool

ambience

ambience

scene ambience

Color

ambience_amount

ambience_amount

ambience influence

Float

0.0 - 1.0

0.0 - 1.0

ambience_mix_mode

ambience_mix_mode

ambience transfer mode

0

Normal

1

Add

2

Multiply

3

Screen

4

Overlay

5

Lighten

6

Darken

7

Difference

8

Hue

9

Saturation

10

Value

11

Soft Light

12

Hard Light

13

Exclusion

Integer

ambience_ambient_only

ambience_ambient_only

ambience in shadow areas only

Bool

surface

surface

base surface color

Color

glossy_enable

glossy_enable

enable glossy highlight

Bool

glossy_color

glossy_color

glossy highlight color

Color

glossy_cover

glossy_cover

glossy highlight coverage

Float

0.0 - 1.0

0.0 - 1.0

glossy_softness

glossy_softness

glossy highlight edge softness

Float

0.0 - 1.0

0.0 - 1.0

glossy_mix_mode

glossy_mix_mode

glossy highlight transfer mode

0

Normal

1

Add

2

Multiply

3

Screen

4

Overlay

5

Lighten

6

Darken

7

Difference

8

Hue

9

Saturation

10

Value

11

Soft Light

12

Hard Light

13

Exclusion

Integer

glossy_use_illuminance

glossy_use_illuminance

light color influences highlight color

Bool

diffuse_enable

diffuse_enable

enable diffuse highlight

Bool

diffuse_color

diffuse_color

diffuse highlight color

Color

diffuse_cover

diffuse_cover

diffuse highlight coverage

Float

0.0 - 1.0

0.0 - 1.0

diffuse_softness

diffuse_softness

diffuse highlight edge softness

Float

0.0 - 1.0

0.0 - 1.0

diffuse_mix_mode

diffuse_mix_mode

diffuse highlight transfer mode

0

Normal

1

Add

2

Multiply

3

Screen

4

Overlay

5

Lighten

6

Darken

7

Difference

8

Hue

9

Saturation

10

Value

11

Soft Light

12

Hard Light

13

Exclusion

Integer

diffuse_use_illuminance

diffuse_use_illuminance

light color influences highlight color

Bool

incident_a_enable

incident_a_enable

enable rimlight

Bool

incident_a_order

incident_a_order

over/under highlights

0

Under Highlights

1

Over Highlights

Integer

incident_a_color

incident_a_color

rimlight color

Color

incident_a_cover

incident_a_cover

rimlight coverage

Float

0.0 - 1.0

0.0 - 1.0

incident_a_softness

incident_a_softness

rimlight edge softness

Float

0.0 - 1.0

0.0 - 1.0

incident_a_invert

incident_a_invert

invert rimlight profile

Bool

incident_a_mix_mode

incident_a_mix_mode

rimlight transfer mode

0

Normal

1

Add

2

Multiply

3

Screen

4

Overlay

5

Lighten

6

Darken

7

Difference

8

Hue

9

Saturation

10

Value

11

Soft Light

12

Hard Light

13

Exclusion

Integer

incident_a_vec_select

incident_a_vec_select

choose direction

0

Camera

1

Custom

2

Over

3

Under

4

Left

5

Right

6

Above Left

7

Above Right

8

Below Left

9

Below Right

Integer

incident_a_space_select

incident_a_space_select

choose coordinate system for vector

0

World

1

Camera

2

Object

Integer

incident_a_vec

incident_a_vec

user-specified incident vector

Vector3D

-1.0 - 1.0

incident_b_enable

incident_b_enable

enable rimlight

Bool

incident_b_order

incident_b_order

over/under highlights

0

Under Highlights

1

Over Highlights

Integer

incident_b_color

incident_b_color

rimlight color

Color

incident_b_cover

incident_b_cover

rimlight coverage

Float

0.0 - 1.0

0.0 - 1.0

incident_b_softness

incident_b_softness

rimlight edge softness

Float

0.0 - 1.0

0.0 - 1.0

incident_b_invert

incident_b_invert

invert rimlight profile

Bool

incident_b_mix_mode

incident_b_mix_mode

rimlight transfer mode

0

Normal

1

Add

2

Multiply

3

Screen

4

Overlay

5

Lighten

6

Darken

7

Difference

8

Hue

9

Saturation

10

Value

11

Soft Light

12

Hard Light

13

Exclusion

Integer

incident_b_vec_select

incident_b_vec_select

choose direction

0

Camera

1

Custom

2

Over

3

Under

4

Left

5

Right

6

Above Left

7

Above Right

8

Below Left

9

Below Right

Integer

incident_b_space_select

incident_b_space_select

choose coordinate system for vector

0

World

1

Camera

2

Object

Integer

incident_b_vec

incident_b_vec

user-specified incident vector

Vector3D

-1.0 - 1.0



Autodesk Softimage v7.5