sitoon_paint_and_host

Type:
Shader
Spdl File:
%XSI_HOME%\Application\phenolib\spdl\sitoon\sitoon_paint_and_host.spdl
Number of connectable parameters:
30
Outputs:
1

Parameter Name

Scriptname

Description

Valid Values

Data
Type

Range

UI Range

result

result

sitoon_paint_and_host output parameter

Color

lights

lights

Light List

Array

ambience_enable

ambience_enable

enable ambience contribution

Bool

ambience

ambience

scene ambience

Color

ambience_amount

ambience_amount

ambience influence

Float

0.0 - 1.0

0.0 - 1.0

ambience_mix_mode

ambience_mix_mode

ambience transfer mode

0

Normal

1

Add

2

Multiply

3

Screen

4

Overlay

5

Lighten

6

Darken

7

Difference

8

Hue

9

Saturation

10

Value

11

Soft Light

12

Hard Light

13

Exclusion

Integer

ambience_ambient_only

ambience_ambient_only

ambience in shadow areas only

Bool

surface

surface

base surface color

Color

glossy_enable

glossy_enable

enable glossy highlight

Bool

glossy_color

glossy_color

glossy highlight color

Color

glossy_cover

glossy_cover

glossy highlight coverage

Float

0.0 - 1.0

0.0 - 1.0

glossy_softness

glossy_softness

glossy highlight edge softness

Float

0.0 - 1.0

0.0 - 1.0

glossy_mix_mode

glossy_mix_mode

glossy highlight transfer mode

0

Normal

1

Add

2

Multiply

3

Screen

4

Overlay

5

Lighten

6

Darken

7

Difference

8

Hue

9

Saturation

10

Value

11

Soft Light

12

Hard Light

13

Exclusion

Integer

glossy_use_illuminance

glossy_use_illuminance

light color influences highlight color

Bool

diffuse_enable

diffuse_enable

enable diffuse highlight

Bool

diffuse_color

diffuse_color

diffuse highlight color

Color

diffuse_cover

diffuse_cover

diffuse highlight coverage

Float

0.0 - 1.0

0.0 - 1.0

diffuse_softness

diffuse_softness

diffuse highlight edge softness

Float

0.0 - 1.0

0.0 - 1.0

diffuse_mix_mode

diffuse_mix_mode

diffuse highlight transfer mode

0

Normal

1

Add

2

Multiply

3

Screen

4

Overlay

5

Lighten

6

Darken

7

Difference

8

Hue

9

Saturation

10

Value

11

Soft Light

12

Hard Light

13

Exclusion

Integer

diffuse_use_illuminance

diffuse_use_illuminance

light color influences highlight color

Bool

incident_a_enable

incident_a_enable

enable rimlight

Bool

incident_a_order

incident_a_order

over/under highlights

0

Under Highlights

1

Over Highlights

Integer

incident_a_color

incident_a_color

rimlight color

Color

incident_a_cover

incident_a_cover

rimlight coverage

Float

0.0 - 1.0

0.0 - 1.0

incident_a_softness

incident_a_softness

rimlight edge softness

Float

0.0 - 1.0

0.0 - 1.0

incident_a_invert

incident_a_invert

invert rimlight profile

Bool

incident_a_mix_mode

incident_a_mix_mode

rimlight transfer mode

0

Normal

1

Add

2

Multiply

3

Screen

4

Overlay

5

Lighten

6

Darken

7

Difference

8

Hue

9

Saturation

10

Value

11

Soft Light

12

Hard Light

13

Exclusion

Integer

incident_a_vec_select

incident_a_vec_select

choose direction

0

Camera

1

Custom

2

Over

3

Under

4

Left

5

Right

6

Above Left

7

Above Right

8

Below Left

9

Below Right

Integer

incident_a_space_select

incident_a_space_select

choose coordinate system for vector

0

World

1

Camera

2

Object

Integer

incident_a_vec

incident_a_vec

user-specified incident vector

Vector3D

-1.0 - 1.0

incident_b_enable

incident_b_enable

enable rimlight

Bool

incident_b_order

incident_b_order

over/under highlights

0

Under Highlights

1

Over Highlights

Integer

incident_b_color

incident_b_color

rimlight color

Color

incident_b_cover

incident_b_cover

rimlight coverage

Float

0.0 - 1.0

0.0 - 1.0

incident_b_softness

incident_b_softness

rimlight edge softness

Float

0.0 - 1.0

0.0 - 1.0

incident_b_invert

incident_b_invert

invert rimlight profile

Bool

incident_b_mix_mode

incident_b_mix_mode

rimlight transfer mode

0

Normal

1

Add

2

Multiply

3

Screen

4

Overlay

5

Lighten

6

Darken

7

Difference

8

Hue

9

Saturation

10

Value

11

Soft Light

12

Hard Light

13

Exclusion

Integer

incident_b_vec_select

incident_b_vec_select

choose direction

0

Camera

1

Custom

2

Over

3

Under

4

Left

5

Right

6

Above Left

7

Above Right

8

Below Left

9

Below Right

Integer

incident_b_space_select

incident_b_space_select

choose coordinate system for vector

0

World

1

Camera

2

Object

Integer

incident_b_vec

incident_b_vec

user-specified incident vector

Vector3D

-1.0 - 1.0

host_bypass

host_bypass

bypass ink rendering

Bool

host_backcull

host_backcull

ink front-facing surfaces only

Bool

host_modify_spread

host_modify_spread

modify ink spread

Float

0.0 - 100.0

0.0 - 2.0

host_modify_detect_n_delta

host_modify_detect_n_delta

modify ink surface-direction threshold

Float

0.0 - ?

0.0 - 2.0

host_override_enable

host_override_enable

enable local overrides

Bool

host_override_color

host_override_color

override ink color

Color

host_override_mix_mode

host_override_mix_mode

override ink transfer mode

0

Normal

1

Add

2

Multiply

3

Screen

4

Overlay

5

Lighten

6

Darken

7

Difference

8

Hue

9

Saturation

10

Value

11

Soft Light

12

Hard Light

13

Exclusion

Integer

host_detect_transparency_threshold

host_detect_transparency_threshold

transparency threshold

Float

0.0 - 1.0

0.0 - 1.0

host_exterior

host_exterior

enable silhouette ink

Bool

host_interior

host_interior

enable interior ink

Bool

host_blend_group

host_blend_group

contour blending group (0 = no blending)

Integer

-30000 - 30000

host_blend_objects

host_blend_objects

contour blending objects

Reference

host_blend_z_delta

host_blend_z_delta

occlusion distance threshold

Float

0.0 - ?

0.0 - 1.0

host_unblend_group

host_unblend_group

force contour between different groups

Integer

-30000 - 30000

host_refract_enable

host_refract_enable

transparency and refraction

Bool

host_refract_mode

host_refract_mode

color-composition mode

0

Standard Blend

1

Preserve Colors

Integer

host_refract_filter

host_refract_filter

transmitted color

Color

host_refract_index

host_refract_index

index of refraction

Float

0.0 - 5.0

host_refract_pri_enable

host_refract_pri_enable

modify surface ink

Bool

host_refract_pri_rgb

host_refract_pri_rgb

amount to modify surface ink color

Float

0.0 - 1.0

0.0 - 1.0

host_refract_pri_mode

host_refract_pri_mode

mode for modifying surface ink color

0

Normal

1

Add

2

Multiply

3

Screen

4

Overlay

5

Lighten

6

Darken

7

Difference

8

Hue

9

Saturation

10

Value

11

Soft Light

12

Hard Light

13

Exclusion

Integer

host_refract_pri_alpha

host_refract_pri_alpha

amount to modify surface ink alpha

Float

0.0 - 1.0

0.0 - 1.0

host_refract_sec_enable

host_refract_sec_enable

modify refracted ink

Bool

host_refract_sec_rgb

host_refract_sec_rgb

amount to modify refracted ink color

Float

0.0 - 1.0

0.0 - 1.0

host_refract_sec_mode

host_refract_sec_mode

mode for modifying refracted ink color

0

Normal

1

Add

2

Multiply

3

Screen

4

Overlay

5

Lighten

6

Darken

7

Difference

8

Hue

9

Saturation

10

Value

11

Soft Light

12

Hard Light

13

Exclusion

Integer

host_refract_sec_alpha

host_refract_sec_alpha

amount to modify refracted ink alpha

Float

0.0 - 1.0

0.0 - 1.0

host_reflect_enable

host_reflect_enable

transparency and reflection

Bool

host_reflect_mode

host_reflect_mode

color-composition

0

Standard Blend

1

Preserve Colors

Integer

host_reflect_filter

host_reflect_filter

reflected color

Color

host_reflect_pri_enable

host_reflect_pri_enable

modify surface ink

Bool

host_reflect_pri_rgb

host_reflect_pri_rgb

amount to modify surface ink color

Float

0.0 - 1.0

0.0 - 1.0

host_reflect_pri_mode

host_reflect_pri_mode

mode for modifying surface ink color

0

Normal

1

Add

2

Multiply

3

Screen

4

Overlay

5

Lighten

6

Darken

7

Difference

8

Hue

9

Saturation

10

Value

11

Soft Light

12

Hard Light

13

Exclusion

Integer

host_reflect_pri_alpha

host_reflect_pri_alpha

amount to modify surface ink alpha

Float

0.0 - 1.0

0.0 - 1.0

host_reflect_sec_enable

host_reflect_sec_enable

modify reflected ink

Bool

host_reflect_sec_rgb

host_reflect_sec_rgb

amount to modify reflected ink color

Float

0.0 - 1.0

0.0 - 1.0

host_reflect_sec_mode

host_reflect_sec_mode

mode for modifying reflected ink color

0

Normal

1

Add

2

Multiply

3

Screen

4

Overlay

5

Lighten

6

Darken

7

Difference

8

Hue

9

Saturation

10

Value

11

Soft Light

12

Hard Light

13

Exclusion

Integer

host_reflect_sec_alpha

host_reflect_sec_alpha

amount to modify reflected ink alpha

Float

0.0 - 1.0

0.0 - 1.0



Autodesk Softimage v7.5