When materials are shared, shaders with texture projections have shader instance data. This instance data is stored in the XSI_ShaderInstanceData template.
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This template corresponds to the CSLShaderInstanceData class. |
3.5
XSI_ShaderInstanceData {
<sObjectName>,
<nbParameters>,
<parameter>,
}SI_MaterialLibrary MATLIB-tex_test { 1, XSI_Material DefaultLib.Material { ... XSI_Shader Image { "Softimage.txt2d-image-explicit.1", 4, 30, 21, "Name","STRING","Image", "tspace_id","STRING","Texture_Projection", ... XSI_ShaderInstanceData { "Model1.sphere", // Full name of a Softimage object 1, // Number of instance values "tspace_id","STRING","Texture_Projection1", // Instance value } } ... } }
Autodesk Softimage v7.5