The explorer displays the contents of your scene in a hierarchical structure called a tree. This tree can show objects as well as their properties as a list of nodes that expand from the top root.
You normally use the explorer as an adjunct while working in Softimage, for example, to find or select elements. Using the explorer, you can:
• Display and navigate among various elements.
• Select scene elements.
• Set the scope to determine the range of information shown.
• Set filters to determine the types of information shown.
• Find objects by name.
• Sort and reorder elements.
• Rename scene elements.
• Create parent/child relationships between objects by dragging and dropping.
• Add objects to groups, layers, and partitions by dragging and dropping.
• Duplicate elements by Ctrl+dragging.

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Many options you set in the explorer are stored in your preferences and reused the next time you start Softimage. |
Do any one of the following:
• Press 8 (use the key at the top of the keyboard, not the numeric keypad) or choose View > General > Explorer from the main menu bar. This opens the explorer in a floating window.
• Choose Explorer from a viewport’s Views menu. The explorer opens docked in that viewport.

The explorer displays elements in a tree-like hierarchy of nodes.

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• You can pan the view by dragging up and down in an empty area within the explorer. • If your mouse has a wheel, you can also use it to scroll up and down in an explorer window. Simply make sure the explorer has focus (click anywhere in the explorer) before using the wheel. |
Navigating in the Tree
You can also use keyboard shortcuts to navigate in the project tree. These keys apply only to the explorer and cannot be used in the schematic view.
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Key |
Does this |
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Up arrow |
Moves the selection up one node. |
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Down arrow |
Moves the selection down one node. |
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Right arrow |
Expands the node or, if already expanded, selects the first child node. |
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Left arrow |
Collapses the node or, if collapsed, selects the parent. |
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NumPad * |
Expands all branches below the selected node. |
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Page Up |
Scrolls the tree display upward. |
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Page Down |
Scrolls the tree display downward. |
Selecting Scene Elements in the Explorer
Selecting elements in the explorer is quite straightforward. In particular, you can select any element, even if it is unselectable or hidden in the 3D views.
• To select a scene element, simply click on its name in the explorer. Ctrl+click to multi-select individual nodes.
• To select a range of elements of a similar type, click on the first element’s name in the range, then Shift+click on the last element’s name in the range.
These two elements, plus all the elements of a similar type between them, become selected. Other types of elements in-between are not selected; for example, if you click on a 3D object and then Shift+click on another 3D object, then all visible 3D objects in-between become selected, but properties, shaders, and so on, remain unselected. When Shift+clicking in the explorer, models and 3D objects are considered to be one type, as are properties and materials (but not shaders).
Only the visible elements are selected; elements that are hidden under a collapsed node remain unselected.
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You can only select ranges of elements that are of the same type. If the second node picked is not the same as the first one, it is simply added to the selection and all nodes in between remain unselected. |
Keeping Track of Selected Elements in the Explorer
If you have selected objects in any 3D view, their nodes are also selected in the explorer. If their nodes are not visible in the explorer, choose View > Find Next Selected Node. The explorer scrolls up or down to display the first object node in the order of its selection. Each time you choose this option, the explorer scrolls up or down to display the next selected node. Once the end of the selection order is reached, the first object node is automatically selected.
Choose View > Track Selection if you want to automatically scroll the explorer so that the node of the first selected object is always visible.
Setting the Scope of the Explorer
The Scope button determines the range of elements to display. You can display specific parts of the scene, as well as preferences and other parts of the Softimage application itself.

Locking onto a Selected Object
The Selection option in the explorer’s scope menu displays information associated with the currently selected object.
If you click the Lock button with the Selection option active, the explorer continues to display the property nodes of the currently selected objects, even if you go on to select other objects using other views. Click Lock a second time to switch off the lock feature.

When Lock is on, you can also select another object and click Update to lock on to it and update the display.
Filters control which types of nodes are displayed in the explorer. For example, you can choose to display objects only, or objects and properties but not clusters or parameters, and so on. By displaying exactly the types of elements you want to work with, you can find things more quickly without scrolling through a forest of nodes.
The basic filters are available on the Filters menu (between the View menu and the Lock button). The label on the menu button shows the current filter. The filters available on the menu depend on the scope. For example, when the scope is Scene Root, the Filters menu offers several different preset combinations of filters, followed by specific filters that you can toggle on or off individually.

The filters you set are saved and restored the next time you use the same scope. To restore the defaults for all scopes, you can restore the default preferences for the explorer view as described in Restoring Preferences [Data Management],
Note that the Groups filter toggle also affects partitions and layers.
Finding Elements in the Explorer
The search box on the right of the explorer command bar lets you search for elements by name, by type, or by keyword.
When you perform a search, the matching elements are displayed in a flat list and the scope automatically changes to Custom. If there is no match, nothing happens.
If you perform a new search immediately, the previous scope is used automatically so you don’t need to reset it.
To display all elements again, click the triangle to the right of the search box and choose All Items. Alternatively, select another scope.
Finding Elements by Name in the Explorer
The search box lets you search for elements by name using wildcards and regular expressions.
To search by name
1. Set the explorer’s scope to the desired range (see Setting the Scope of the Explorer).
The scope of the explorer determines the range of the search. For example, you can search for any object in the scene if the scope is Scene Root. However, if the scope is Current Layer, then the search is restricted to objects in the current layer.
2. Type a string in the search box. For a list of wildcards that you can use, see Valid search patterns.

3. Press Enter or click outside the search box.
To repeat a recent name search
• Click the triangle to the right of the search box, and choose a previous search string from the Recent Name Search list.

You can use a subset of regular expressions (regex) in name searches. You can include multiple wildcards in the same search string. Search strings are not case-sensitive.
For example, *left* finds FrontLeftLeg, BackLeftLeg, FrontLeftPaw, and BackLeftPaw.
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This pattern... |
Matches these characters... |
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? |
Any single character. |
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* |
Any string of 0 or more characters. |
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[abc] |
Any one of the characters a, b, or c. |
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[!abc] or [^abc] |
Any one character except a, b, or c. |
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[a-z] |
Any one character in the range between a and z. |
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[!a-z] or [^a-z] |
Any one character except those in the range between a and z. |
Finding Elements by Type in the Explorer
The filters available on the name search box let you search for elements by type.
To search by type
1. Set the explorer’s scope to the desired range (see Setting the Scope of the Explorer).
The scope of the explorer determines the types of element you can search for. For example if the scope is Scene Root, then you can search for nulls, curves, polygon meshes, and so on.
2. Click the triangle to the right of the search box, and choose an item from the Filters or Custom Filters submenu.

For information about adding your own custom filters, see the SDK Guide.
If there are user keywords on elements, you can search for them in the explorer. For information about adding keywords to elements, see User Keywords.
To search by keyword
1. Set the explorer’s scope to the desired range (see Setting the Scope of the Explorer).
The scope of the explorer determines the types of element you can search for. For example if the scope is Scene Root, then you can search for keywords on objects.
2. Click the triangle to the right of the search box, and choose an item from the User Keywords submenu. If the current scope is Custom, then the previously selected keyword appear with a checkmark.

Sorting and Reordering Elements in the Explorer
You can sort the elements in the explorer according to various criteria using options in the View menu. In addition, you can reorder elements to change the default, or creation, order.
The sort orders are remembered for each scope and they are updated and saved in your Explorer Preferences [Preference Reference].
For more information about defining your preferences in general, see User Preferences.
Sorting Basic Elements
To sort objects, sources, clips, and other basic elements, choose the desired option from the View > General Sort submenu of the explorer:
• None (creation) uses the default order, based on when an element was created or parented.
• Alphabetical sorts the elements alphabetically. Any numeric suffix is sorted in correct numerical order, so Object2 comes before Object10. The children of an object are always listed after any parameter sets of the object.
• Type + Alphabetical sorts the elements by type first, and then alphabetically within each type. The types depend on the scope. For example with the Scene Root scope, the explorer lists all the cameras in alphabetical order, then all the lights, models, referenced models, nulls, chains, curves, polygon meshes, NURBS surfaces, text, particle clouds, hair objects, control objects, forces, dynamic constraints, implicits, and geoshaders, each in alphabetical order. If the scope contains only one type of element, this option is equivalent to Alphabetical.
• Used + Alphabetical sorts the elements into used and unused groups, and then sorts alphabetically within each group. This option is available only with the Sources/Clips scopes.
Sorting Parameters
To sort parameters, choose the desired option from the View > Parameter Sort submenu of the explorer:
• None (creation) uses the default order based on when the parameter was created.
• Alphabetical sorts the parameters alphabetically. Any numeric suffix is sorted in correct numerical order, so Param2 comes before Param10.
• Layout uses the order in which the parameters appear in their property editor. If a parameter does not appear in the corresponding property editor, it is not listed.
Reordering Scene Objects in the Explorer
By default, elements in a scene are ordered according to when they were created or when they became children of their parent. This underlying order is reflected in the explorer and schematic views when elements are not sorted, and is also used when selecting the next or previous sibling using the buttons on the Select panel or the Alt+arrow keys.
You can change this underlying order in the explorer using the Reorder tool. The Reorder tool allows you to reorder:
• Child objects of a parent.
• Objects in a group.
• Passes in the pass list. Note that the order of passes in the Pass Selection menu on the Render toolbar and main menu bar is based on the sort order set in the explorer.
• Layers in the layers list.
• Clusters in a cluster container.
To reorder scene objects in the explorer
1. Make sure that View > General Sort > None (creation) is checked.
2. Choose View > Reorder Tool.
The mouse pointer changes to show that the tool is active.
3. Drag an element above or below another one in the scene explorer.
Repeat to reorder more objects.
4. When you have finished, exit the tool by pressing Esc.
Using Context Menus in the Explorer
You can right-click on any element in the explorer to perform a variety of functions, such as expanding or collapsing hierarchies, renaming or deleting nodes, or opening property editors.
Right-clicking certain nodes provides specific options. For instance, you can use a constraint node’s context menu to activate or deactivate the constraint. Right-clicking a container node (for example, the node that contains all of an object’s constraints) displays a menu for activating, deactivating, or deleting all the nodes in the container at once.
In general, when you open a context menu:
• If the element under the mouse pointer is not selected, then only that element is affected by the menu command you choose.
• If the element under the mouse pointer is selected, then all selected elements are affected.
• The exception is when you use the context menu in the explorer to mute/unmute deformations or activate/deactivate constraints. These commands act like toggles, and affect only the deformation or constraint under the pointer. A check mark in the menu indicates whether the node is currently muted or active.
Renaming Scene Elements in the Explorer
You can rename elements in your scene using the explorer. You can rename lights, cameras, geometric objects, render passes, and layers.
To rename scene elements
1. Do one of the following:
- Right-click on any element node in the explorer and choose Rename from the menu.
or
- Select the element you want to rename in the explorer and press F2.
If you have multiple nodes selected, pressing F2 lets you rename the last node you selected.
2. Type a new name. You can click with the mouse or use the arrow keys to shift the cursor position. You can drag with the mouse or use the Shift+arrow keys to select text.
3. To finish, either press Enter or click outside the highlighted name area.
If the new name is not unique in its namespace, a number is appended automatically.
You can view other smaller versions of the explorer (pop-up explorers) elsewhere in the interface. They are used to view the properties of selected scene elements.
Select Panel Explorer
Explorer filter buttons in the Select panel offer a shortcut by instantly displaying filtered information on specific aspects of currently selected objects.
The Explore button opens a pop-up menu of additional filters for specifying the type of information you wish to obtain on the scene. Click outside a pop-up explorer to close it.
Object Explorers
You can quickly display a pop-up explorer for a single object — just select the object and press Shift+F3. If the object has no synoptic property or annotation, you can press simply F3. Click outside the pop-up explorer or press those keys again to close it.
Explorer filter buttons in the schematic view offer a shortcut by instantly displaying property information on a selected scene element.

To display information on an element in the schematic view, right-click on its node and choose Explore from the menu.
For more information on the schematic view, see the following section.
Autodesk Softimage v.7.5