Saving and Loading Shader Presets

Presets are files that contain values for all settings in a property editor. You can load a preset or you can save the values in a property editor and name them as a preset. You can then load and use them again later. Presets have a .Preset file name extension.

Presets are useful if you want to select a particular shader and modify some of its attributes, save the settings, and load them as a shader preset for more than one object. It saves you from having to select each shader and set the same parameters each time for other objects.

 

A wide variety of shader presets is installed with Softimage. You can access these presets from the Presets Manager. To open the preset manager, choose View > General > Preset Manager from the main menu, then select Shaders from the drop-down list on the left side of the toolbar.

To save a shader preset

1. Open a shader’s property editor.

2. In the property editor, click the folder icon and choose Save Preset.

 

3. Select a directory and file name for your preset in the browser that appears. Click OK.

 

When you create a preset for a shader, all of the shader connected to it are included in the preset. Loading the preset re-establishes all of those connections.

Creating Preset Thumbnail Images

You can use the render region to generate a thumbnail image for your shader presets. These thumbnails are displayed in the browser and help you identify your presets.

To create a thumbnail image for the preset

1. Draw a render region (press q) around an area of your scene that displays the effect of the shader you want to save as a preset.

2. Open the shader’s property editor (choose Modify > Shader).

3. In the property editor, click the folder icon and choose Save Preset, then use the browser to select a directory and file name for your preset.

4. Select Use Region as Thumbnail. Your preset is saved with a thumbnail identical to the area shown in the render region. The option is dimmed if no render region is defined.

Loading Shader Presets

After you have saved a shader preset, you can apply it to any other object in your scene. You can also apply the same preset to several objects at once if multiple objects are selected.

 

A preset is loaded as a copy, so if you make changes to it, only that instance of the preset is affected.

To apply a preset to an object

Do one of the following:

• Open a browser and drag the preset onto a shader connection point in the explorer or render tree.

• Drag and drop a preset from the browser to a 3D view. The shader preset is immediately applied to the material node.

• From a shader’s property editor, click the folder icon and choose Load Preset and choose the preset from the browser.

 



Autodesk Softimage v.7.5