Category:Documentation | Softimage User Guide Contents
Softimage User Guide Index
- 2D and 3D chains
- 2D motion blur
- 2D paint
- background color, choosing
- brush
- brush offset
- brush properties, setting
- brush strokes, painting
- channel mask
- clearing images
- cloning
- color shape properties, editing
- color shapes
- colors, choosing
- ellipse tool
- elliptical marquee
- flood fill tool
- foreground color, choosing
- freehand accuracy
- freehand tool
- lasso accuracy
- lasso tool
- line tool, using
- magic wand, setting properties
- mark out shapes tool
- marquee, hiding
- mask, channel
- merging
- operators
- paint brush tool, using
- paint mask
- paint menu
- paint selection mask
- raster
- rectangle tool
- rectangular marquee tool
- shape properties, setting
- shapes
- stencil
- stencil shapes
- stroke shape, editing properties
- tool properties, setting
- views
- workflow
- See also raster paint, vector paint
- 2D textures
- 2D Tracking
- 2-point constraints
- 3D motion blur
- 3D textures
- 3D views
- 3-point constraints
- Absolute shape reference mode, about
- acceleration
- acceleration limits on rigid bodies
- access keys
- Acclaim (ASF and AMC) files
- action clip effects
- action clips
- action sources
- actions
- active cameras
- active viewport, preview render with
- actors
- actual shape collision geometry for rigid bodies
- Add (Bound) (mixer shader)
- Add Compensate (Blend) (mixer shader)
- Add Forces compound
- add manipulation mode, rotating objects
- Add (mixer shader)
- additive
- additivity See color burn
- add-ons
- adjacent components, selecting
- age, modifying ICE particle values by
- age limit, ICE particles
- age percentage, modifying ICE particle values by
- AI files, importing
- AIFC files (Audio Interchange Format Compressed) files
- AIFF files (Audio Interchange File Format) files
- air friction See drag
- albedo map
- aliasing
- Align on Velocity compound
- Align Particle to Position compound
- Align Particles to Surface compound
- aligning
- alpha channels
- Alt key on Linux
- ambience
- ambient channel
- ambient illumination
- ambient occlusion
- ambient occlusion map
- AMC (Acclaim Motion Capture) files
- anchor (zero) keys in animation layer
- angles, cone of light
- angular motion
- ANI (animation) files, importing as action sources
- Animate toolbar
- animated randomize See shape jitter deformation
- animated texture See sequence texture
- animating, pivot pose
- animation
- animation (action) tracks in animation mixer
- animation construction region
- animation cues
- animation curves See function curves
- animation editor
- animation evaluation cycles
- animation icon
- animation layers
- Animation menu in Animation panel
- animation mixer
- Animation panel
- animation pivot
- animation trails
- anisotropic shading model
- annotating objects
- antialiasing
- APIs (application programming interfaces)
- application data paths
- applying
- approximation
- arc rotation
- archives
- area lights
- arguments (in scripting)
- articulated chains
- ASF (Acclaim Skeleton) files
- aspect ratio, setting
- assemblies
- assembling surface meshes
- Assembly language
- asset description language
- associate light
- atmosphere See ambience
- attenuating hair length
- attenuation See falloff
- attraction force
- attractors
- Attribute Color shader, using particle color in render tree
- attribute shaders (ICE)
- attributes
- audio
- audio clips
- audio sources, namespace
- auto button (autokeying)
- autokeying
- automatic discontinuity
- Automatic Envelope Assignment property
- auxiliary data
- AVI (Audio Video Interleave) files
- AVI files, creating from rendered sequences
- avoidance, between particles
- avoiding obstacles, ICE particles
- axes
- backdrops See rotoscopy
- backed-up scenes, restoring
- background images, matching See rotoscopy
- background plates See rotoscopy
- backgrounds
- backplates See rotoscopy
- baking
- baking animation, see plotting
- ball and socket constraint for rigid bodies
- barycentric coordinates for hair
- base layer (animation layers)
- base pose <Italic>See neutral poses
- base shape, modifying in shape manager
- batch rendering
- batch scripts
- beauty pass
- Behavior Export tool
- behavior states, ICE particles
- belly control in character rigs
- bend deformation
- bend resistance for cloth
- Bend Strands compound
- bending, ICE particle strands
- beveling
- billboard (2D) shader for particles
- billboards, ICE particles
- bind poses See reference poses
- binormals
- Biovision (BVH) files
- biped tags, matching actions clips
- bipeds
- birail
- bitmaps, on tray switcher buttons
- blend shape deformers See shape animation
- blending
- blending materials and textures, imported from SOFTIMAGE|3D
- blending modes, texture layers
- Blinn shading model
- blob shader (3D) for particles
- blobs, ICE particles
- blocking out a rough animation
- blur
- body
- bones
- boning
- Boolean
- Bounce Off Surface compound
- bouncing
- boundaries
- boundary flags
- bounding box display type
- bounding boxes, moving center to
- bounding plane constraint
- bounding shapes for rigid body collisions
- bounding volume constraint
- bounding volumes in envelopes
- bounding-box manipulators
- bracketing parameters
- branch deformations
- branch selection
- branches
- break tangent (fcurves)
- breaking chains
- bridge transition in animation mixer
- bridging
- Brownian noise for particles
- browsers
- brush properties
- brushing, points
- brushing hair See styling hair
- brushing hair
- BSP, using older acceleration method for mental ray
- BSP tree, for hair
- BSP2 acceleration method
- bulge deformation
- bump maps
- buttons, in tray switchers
- BVH (Biovision) files
- BVRN (Behavior render setup) files
- Bézier knots
- C0 continuity
- C2 continuity
- C3D mocap data files, retargeting to rig
- Cache on File node
- caching
- cage deformations
- Camera view
- cameras
- capturing
- Cardinal transition
- Cartesian coordinates, transformations using
- cartoon effects, toon shaders
- caster
- casters
- Catmull-Clark subdivision
- caustic
- caustics
- CAV See color at vertices
- Cell Scalar shader (ICE)
- center of mass, rigid bodies
- centering selected elements in views
- centers
- centripetal parameterization
- Cg language
- chains
- chamfering See beveling
- channel box, See keying panel
- channels
- character animation
- character designer
- Character Development Kit for SDK
- character key selecting
- character key sets
- character mapping, see retargeting animation, tagging
- character sets, see character key sets
- checkerboard for texturing
- Child Transform Compensation
- children
- ChldComp
- CHM (how to use this guide)
- chord-length parameterization
- cid (cycle ID) token for action clips
- Cineon, lookup table for FX Tree
- classic scaling
- cleaning
- cleaning up, polygon meshes
- clip effects
- clip relations
- clipping, intensity, motion blur and
- clipping planes
- clips
- image See image clips
- namespaces
- See also action clips, audio clips, compound clips, image clips, shape clips
- clone painting (2D paint)
- cloned parameters See proxy parameters
- cloning
- closing
- cloth simulation
- clouds
- clumping hair
- cluster animation
- cluster center deformation
- cluster shape combiner
- clusters
- CMYK in color editor
- coagulate force, ICE particles
- COG mode
- COG node in Behavior actor
- COLLADA files
- collapsing
- collision spheres for Behavior actor
- collisions
- CollisionScale attribute, ICE rigid bodies
- CollisionShape attribute, ICE rigid bodies
- CollisionSize attribute, ICE rigid bodies
- color, ICE particles
- color at vertices
- Color attribute
- color burn for particles
- color clipping in image processing
- color correction
- color gradients, shader for ICE particles
- color management
- color sampler shader
- colors
- colors at vertices, on polygon clusters
- combing hair
- command box
- command line, running scripts
- command line panel
- command logs
- command-line options
- commands
- comments
- comparing picture files
- compensation, offsets between constrained objects
- Component > Attach/Detach Volume Deform
- Component > Mark Hard Edge/Vertex
- Component > Move Point
- Component > Proportional
- Component > Proportional Setup
- Component > Relative Mode
- Component > Set Edge/Vertex Crease Value
- Component > View Plane Pivot Transform Tool
- Component > View Plane Proportional Transform Tool
- components
- composite standalone
- compositing
- compound, rigid bodies
- compound clips
- compounds, shaders in render tree
- conditional, expressions
- cone angle in light
- connection icon
- connection point for generators
- connection-mapping templates
- connections, scripted operators
- Constant display type
- constant interpolation for function curves
- Constant shading model
- constants, in expressions
- Constrain > Child Transform Compensation
- Constrain > Select Constraining Objs
- Constrain Strand Length compound
- constraints
- construction history See modeling relations, operator stack
- construction modes
- construction regions
- context menus
- continuity
- continuous rotation
- contour stretch UVs texture projection
- contours
- Control Displacement Instance Animation compound
- Control Instance Animation compound
- control objects
- control points See points
- control rigs for character animation See rigs
- control splines
- control vertices See points
- conversion nodes, inserting in the render tree
- conversion shaders
- converting
- convex hull collision geometry for rigid bodies
- Cook-Torrance shading model
- coordinates
- coplanar
- copying
- Coriolis force in fluid
- coupling behavior for constraints
- creases on subdivision surfaces
- Create > Text
- Create Strands compound
- critical zone at chain root
- cropping, clips in the animation mixer
- crossfading, between clips in animation mixer
- cross-platform, add-ons
- Crosswalk for Max
- Crosswalk for Maya
- Crosswalk for Softimage
- Crosswalk setup
- cubic projection
- curvature continuity
- Curve > Add-Point Tool by Bezier-Knot Points
- Curve > Add-Point Tool by CVs
- Curve > Add-Point Tool by Knot Points
- Curve > Align Bezier Handles
- Curve > Align Bezier Handles Back to Forward
- Curve > Align Bezier Handles Forward to Back
- Curve > Blend
- Curve > Clean
- Curve > Delete Point Tool
- Curve > Draw Cubic by Bezier-Knot Points
- Curve > Draw Cubic by CVs
- Curve > Draw Cubic by Knot Points
- Curve > Draw Linear
- Curve > Extract from Edges
- Curve > Extract from Subcurves
- Curve > Extract from Surface
- Curve > Extract Segment
- Curve > Fillet Intersection
- Curve > Fit on Curve
- Curve > Insert Bezier-Knot
- Curve > Insert Knot
- Curve > Intersect Surfaces
- Curve > Inverse
- Curve > Make Bezier-Knots Corners
- Curve > Make Knot Segments Linear
- Curve > Make Knots Bezier
- Curve > Make Knots Non-Bezier
- Curve > Merge
- Curve > Open/Close
- Curve > Raise Degree
- Curve > Remove Knots
- Curve > Reparameterize
- Curve > Set Knots Multiplicity
- Curve > Shift U
- Curve > Stitch
- Curve > Tweak Curve
- curve boundaries
- curve editor See fcurve editor
- curve net
- curves
- custom, preferences
- custom attributes in ICE
- custom color
- custom commands
- custom display host
- custom displays, viewports, displaying in
- custom filters, for smoothing geometry
- custom menus
- custom operators, self-installing' operators, custom self-installing
- custom parameter sets
- custom parameters
- custom property
- custom property editors with proxy parameters
- Custom Property Set Wizard
- custom shaders, using with distributed rendering
- custom slider panels, for shape weights
- custom variables, scripted operators
- customizing, viewport grid
- cutting, polygons
- cutting clips in animation mixer
- cutting hair
- cutting links in hierarchies
- CVs See points
- cycle ID (cid token) for action clips
- CycleChecking command
- cycles
- cycling
- cylindrical texture projection
- dampening, effect of dynamics on hair
- Darker (mixer shader)
- dds file format
- deactivating See muting
- death events See particle events
- deceleration
- default image (no_icon)
- default pass See beauty pass
- default reference planes
- deform motion
- deformation motion blur (local)
- deformations
- deformers
- degree
- degree 0 continuity
- degree 2 continuity
- deinterlacing, image clips
- Delaunay tesselation method
- Delete Particles Upon Age Limit compound
- DeleteAll command
- deleting
- deltas, with referenced models
- density
- dependency cycles between animated objects
- depth
- depth fading
- depth map
- depth of field
- depth-mapped shadows See shadow maps
- desaturation in image processing
- deselecting
- destabilizing images See 2D Tracking
- detaching
- polygons, see extracting polygons, disconnecting polygons
- See also disconnecting
- details, level of, see LODs
- device drivers
- Device Manager
- diagnostic rendering
- dicing, polygons
- Difference (mixer shader)
- difference of polygon meshes
- diffpic standalone
- diffuse channel
- diffuse illumination
- dihedral angle
- direction, of ICE particle emission
- direction constraints
- directional lights See infinite lights
- DirectX realtime shaders
- Disable from Here command
- disconnected polygons, fixing
- disconnecting, polygon mesh components
- discontinuity
- displacement
- displacement shaders
- Display > Hide and Deselect
- Display > Hide Unselected Objects/Polygons
- Display > Hide/Unhide Selection
- Display > Unhide All Polygons
- display, properties
- display attributes, ICE particles
- display modes, rendering to file
- display options
- display preferences
- display property, setting for scene layers
- display types
- DisplayInfo parameters
- displaying
- dissolving polygon mesh components
- distance constraints
- distance-based envelope assignment
- distances, filtering ICE particle emission by
- distant light See infinite lights
- distributed rendering
- dithering in image processing
- dog leg biped
- dollying cameras
- dominant field, using
- Doo-Sabin subdivision
- dopesheet
- dotXSI files
- drag force, ICE particles
- drag (force for simulation)
- drawing
- dripping, ICE particles
- driven keys See linked parameters
- driving, with camera
- DSC files, importing
- DSKeymap files
- dummy objects See implicit objects
- duplicating
- dynamic behavior
- dynamic friction
- dynamic property assignment
- dynamics, selecting objects with
- dynamics engine for rigid bodies (physX or ODE)
- EANI files (native Softimage binary)
- ear controls in character rigs
- eddy (force for simulation)
- edge flags See boundary flags
- edge loops, selecting
- edges
- Edit > Custom Properties
- Edit > Delete All
- Edit > Duplicate/Instantiate > Duplicate Multiple
- Edit > Duplicate/Instantiate > Duplicate Single
- Edit > Duplicate/Instantiate Options
- Edit > Info Selection
- Edit > Operator > Add Input
- Edit > Operator > Freeze Modeling
- Edit > Operator > Freeze Selected
- effectors
- effects
- elastic See gravity
- elasticity
- electric force See attractors
- elements, basic scene
- elliptical filtering
- elliptical marquee (2D paint)
- embossing when converting curves
- EMDL files
- Emit Blast compound
- Emit from Curve compound
- Emit from Position compound
- Emit from Surface compound
- Emit from Volume compound
- Emit Splash from Surface Collision compound
- Emit Trail at Surface Intersection compound
- emitter objects
- emitting
- Enable from Here command
- end angles for primitives
- end effectors of chains See effectors
- end frame in timeline
- endomorph See shape animation
- entering values outside range
- Envelope > Assign to No Deformer
- Envelope > Create Bounding Volume
- Envelope > Create Symmetry Mapping Template
- Envelope > Mirror Weights
- Envelope > Reassign Locally
- Envelope > Remove Deformers
- Envelope > Remove Envelope
- Envelope > Reset Actor
- Envelope > Select Deformer from Envelope
- Envelope > Set Envelope
- Envelope > Set Reference Poses
- envelopes
- environment maps
- environment script file
- environment shaders
- environment variables
- environment_shaders_EnvironmentBlur
- environments
- EPS files, importing
- equalize Bézier handles See slope handles, equal length
- equalizing action clips
- error threshold for IK solver
- Euler rotations
- evaluation cycles for animation
- events
- exclusive bounding volumes
- exiting Softimage
- expanding hierarchies
- explicit texture projection
- exploded meshes, fixing
- exploding
- Explore > Custom/Proxy Parameter Sets
- Explore > Groups
- explorer
- Explosion operator
- explosion shader
- explosion simulation
- exporting
- EXPR2 (expression) files
- expression editor
- expressions
- Extended Component Selection
- extending, surfaces to curves
- external action sources
- external files
- external files manager
- extracting
- extrapolation
- extruding
- fabric See cloth simulation
- Face Maker
- face mapping See local textures
- Face Robot, importing shape animation rigs into Softimage
- faces, rendering both sides
- facial animation, controls splines for rigs
- factory application data path
- falloff
- fan (force for simulation)
- fast manipulation
- fast playback
- fast skin shader
- fast subsurface scattering shader
- fast-moving emitters, ICE particles
- favorites
- FBX files
- fcurve editor
- fcurves See function curves
- field of view, setting
- field rendering
- fields
- File > Keyboard Mapping
- File > Preferences
- file input operator
- file types
- files
- fill actions
- filleting
- Filter by Distance to UV Location compound
- Filter by Null compound
- Filter by Object Intersection compound
- Filter by Texture Map compound
- Filter by Volume compound
- Filter by Weight Map compound
- filtering
- filters
- final gathering
- finding, elements in explorer
- fine surface approximation
- fitting
- fixed constraint for rigid bodies
- FK See forward kinematics
- FK/IK blending
- flags, boundary
- flares, lens, creating
- flat-liners, see static fcurves
- flexing (quickstretch)
- flip.exe (standalone flipbook)
- flipbooks
- flipping
- floating views
- flood fill tool
- floors (terrain actors) in Behavior
- Flow Along Curve compound
- Flow Around Surface compound
- flow path
- Fluid operator
- fluid simulation
- flying, with camera
- fog
- fold deformation
- font attributes
- fonts, installing on Linux
- foot node in Behavior actor
- foot roll
- footsteps deformation
- forces
- forcing IK behavior
- format, preferences
- formats See file types
- forward kinematics
- four-sided
- Fractal Scalar shader (ICE)
- Frame Cycle Control compound
- frame format
- frame of reference
- frame rates
- frames
- framesets, in layouts and relational views
- framing
- FRAW (raw function curve) files
- FRAW2 (raw function curve) files
- freeform selection tool
- freehand curves
- freehand tool (2D paint)
- Freeze M button
- freezing
- frequencies of animation
- friction
- frizzy hair
- function curves
- functions
- fur See hair
- Fx color selector
- FX Operator Selector
- FX operators
- about
- applying a channel mask to
- Color Adjust
- Color Curves
- Composite
- connection icons
- copying and pasting
- Distort
- editing properties
- Filter
- Grain
- Image
- inputs
- mask options
- mask shapes
- obey matte
- Optics
- output channels, setting
- output depth, setting
- output options
- output size, setting
- outputs
- paint clip
- Painterly Effects
- pasting and copying
- previewing
- property pages
- renaming
- Retiming
- Tracking See 2D Tracking
- Transform
- Transition
- vector paint
- See also Image operators, Composite operators, Transition operators, Image Adjust operators, Matte Extract operators, Filter operators, Effects operators, Painterly Effects operators
- Fx paint brush list
- FX Tree
- FX Viewer
- Fx viewer settings
- gamma correction
- GAP (generic attribute painting) See painting
- garbage mattes
- Gator
- Generate Strand Trails compound
- generating, Behavior actors from Softimage characters
- generators
- generic attribute painting (GAP) See painting
- geodesics
- geometric normals, on polygon meshes
- geometric objects, about
- geometry
- geometry approximation
- geometry shader objects
- geometry shaders
- geometry types
- GetMappingRule()
- GetNumMappingRules(]
- getthumb standalone
- getting image information
- gframe (global frame) token in action clips
- ghosting
- gimbal lock
- gizmo See manipulators
- global coordinates
- global frame, in action clip values
- global illumination
- global manipulation mode
- global render options
- global time
- global transforms
- global variables
- glow
- goals
- gradient
- gradients, shader for ICE particles
- graph editor See fcurve editor
- graphs
- gravity, ICE particles
- gravity (force for simulation)
- green box See animation icon
- grid
- grooming hair See styling hair
- groups
- growing the selection
- gtime (global time) token in action clips
- guide hairs
- guided extrude See birail, extruding
- hair
- Hair Geo shader
- Hair Renderer shader
- Hair toolbar
- handles See manipulators
- hard body See rigid body
- hard edges
- Hard Light (mixer shader)
- hardware, OGL
- hardware attribute-to-register mapping (glsl program)
- hardware rendering
- HDRI
- heads-up display
- height map, Ultimapper, activating in
- help on using this guide
- helper objects See implicit objects
- hidden polygons
- Hide/Reveal (Bound) (mixer shader)
- Hide/Reveal (Multiply) (mixer shader)
- hiding
- hierarchical (Softimage) scaling
- hierarchies
- high-density function curves
- high-level animation
- hinge constraint for rigid bodies
- history See modeling relations, operator stack
- HLE tools (function curves)
- HLS color
- holding, file input operators
- holding envelope weights
- holes, in polygon meshes
- HOME
- home (default) pose for Behavior actor
- hotkeys See keyboard shortcuts
- hotspots in synoptic views
- HRC files
- HSV color
- HTML files (synoptic)
- HUD
- Hue Offset
- hulls
- hydro-dynamics See fluid simulation
- ICE
- ICE attribute shaders
- ICE attributes
- ICE compound reference
- ICE compounds
- ICE layout
- ICE nodes, preset manager and
- ICE particle shaders
- ICE particle states
- ICE particles
- ICE rigid bodies
- ICE simulations
- ICE tree view
- ICE trees
- ICECache file format
- ICETree node, simulated
- icons
- ID numbers for particles
- IGES files
- IK See inverse kinematics
- IK assembly See skeletons
- IK/FK blending See FK/IK blending
- illumination
- illumination map
- image based lighting
- image clips
- image formats, types
- image information, getting
- image management
- image maps
- Image operators
- image planes
- image process for rendering
- image proxies
- image saved from region
- image sources
- images
- imf_copy standalone
- imf_diff standalone
- imf_disp standalone
- imf_info standalone
- imgconv standalone
- imginfo
- imgshow standalone
- immediate mode
- implicit
- Import > EPS File
- importing
- importons
- in_keymodifier variable in synoptic scripts
- in_mousebutton variable in synoptic scripts
- in_obj variable in synoptic scripts
- In_UpdateContext
- in-betweening
- incandescence, hair
- INCLUDE
- inclusive bounding volumes
- incremental snapping
- index, particles
- indirect illumination
- infinite lights
- infinite time value for clips in animation mixer
- Info Scene
- Info Selection
- Inherit Emitter Velocity compound
- inheritance, lock information
- Init_Color attribute
- initial state
- initializing a character for Behavior
- inputs, to shaders in render tree
- insetting
- installation application data path
- installing, fonts on Linux
- Instance Only shape key mode
- Instance Shape node
- InstanceGroup
- instances
- instantiating models
- intensity clipping, motion blur and
- interaction models
- interactive playback mode
- interleaving
- interparticle collisions
- interpolation
- intersecting objects, filtering ICE particle emissions by
- intersection of polygon meshes
- invalid polygon meshes
- invalid projects
- inverse kinematics
- inverting
- irradiance channel
- irradiance particles
- island heal
- IsnerSpine
- isolines
- isoparams See knot curves
- isoparms See knot curves
- isopoints
- iwarp, variable for action clips
- jitter, shape deformation
- joint limits, on Behavior actor
- joints
- journal file for recovery
- JScript
- junctions of surface meshes
- key points
- KEY (structure key) files, importing as action sources
- keyable parameters
- keyable parameters editor
- keyboard shortcuts
- keyframe icon, in a property editor
- keyframes
- keying panel
- keys
- keys in timeline
- keywords, user
- Kinematic Chain property editor
- kinematics
- kinetic friction
- kinky hair
- knifing
- knot curves
- knots
- KP/L panel
- l_fcv() expression for linked parameters
- l_interp() expression for multi-linked parameters
- l_interpOri expression for orientation linked parameters
- Lambert shading model
- Laminar flow for drag force
- LANG
- language preference
- lasso selection tool
- lasso tool (2D paint)
- lattices
- layer clip in animation mixer
- layering See blending
- layers
- layouts
- LC_NUMERIC
- LDA (length/distance/angle) surface approximation
- Leaf Falling Motion compound
- leaf-falling motion for ICE particles
- Legacy addons
- length, of curves
- lens distortion, toon inklines
- lens flares, about
- lens shaders
- lens shift settings
- levels of detail
- licensing, command-line options
- lifetime of particles
- light rig
- light shaders
- Lighter (mixer shader)
- lightmap shaders
- lightmaps
- lights
- limit bounding volumes for envelopes
- Limit by Time Range compound
- Limit Num Particles compound
- line tests for animation
- line tool (2D paint)
- linear
- linear acceleration (quickstretch)
- linear motion
- linear subdivision
- linear velocity (quickstretch)
- lines See hulls
- linked lights See selective lights
- linked parameters
- linking
- links
- linktab file
- Linux
- lip synching, displaying phoneme keys in dopesheet
- live playback mode
- loading
- local coordinates
- local frame, in action clips
- local manipulation mode
- local materials
- local models
- Local Relative shape reference mode
- local render options
- local subdivision
- local textures
- local time
- local transforms
- location
- locators See nulls
- locking
- locks
- locomotion skills in Behavior
- LOD (levels of detail)
- LODs, polygon reduction
- lofting
- LOGNAME
- lollipop texture projection
- Loop subdivision
- loopable skills in Behavior
- looping
- loops of components, selecting
- macros See custom commands
- magic wand (2D paint)
- magnet See proportional modeling
- magnet force See attractors
- main command panel
- main menu bar
- Make Preview See flipbooks
- manipulation, fast
- manipulation modes
- manipulators
- mappable parameters
- mapping
- maps
- mark out shapes tool (2D paint)
- marked parameters
- markers
- marking parameters
- marking sets
- mask options
- mass
- master, distributed rendering
- MAT panel
- match move
- matching , transformations
- matching, action clips
- MatchUVW
- material libraries
- material manager
- material menu, applying realtime shaders with
- material node
- material panel, about
- material phenomena
- material tag map, transferring
- material tags map, Ultimapper, activating in
- materials
- math operators
- mathematical expressions See expressions
- mat-mentalimages_shaders_FastSubsurfaceScatteringLambertGammaShader
- matted hair
- mattes
- maximizing, viewports
- Maya interaction model
- MCP (main command panel)
- mean distance, fluid particle density
- Medial Axis tesselation method
- memo cams
- memory requirements for rendering
- memory sets See marking sets
- memory-mapped textures
- mental images file formats, getting information about
- mental ray, distributed rendering
- menus
- merge painting (2D paint)
- MergeScene
- merging
- mesh splitting factor, about
- meshes
- messages
- metacurve region in fcurve editor
- metashaders
- mi archives
- MI files, creating for Behavior
- mi2 format
- MI_FORCE_OLD_BSP
- MI_OUTPUT_HELPER_DISABLED
- MI_RAY3_SERVICE
- MI_RAY_HOSTSFILE
- MI_ROOT
- MIA files
- Microsoft High Level Shading Language (HLSL)
- MIDI board (PC1600) device driver
- MIDI keyboard device driver
- migrating preferences
- minimizing, floating views
- Minimum Polygon Count tesselation method
- MipMapping See pyramid mapping
- mirroring
- Mix mode (mixer shader)
- mixed viewing mode
- Mixed Weight shape key mode
- mixer See animation mixer
- mixing
- mixing modes, texture layers
- mocap, See motion capture data
- Model toolbar
- modeling construction region
- modeling relations
- models
- modes
- modifier stack See operator stack
- Modify Particle Color compound
- Modify Particle Size compound
- Modulate by Null compound
- Modulate by Volume compound
- Modulate Value by Age compound
- Modulate Value by Age Percentage compound
- Modulate Velocity Over Time compound
- modulating, shapes with weight maps
- moment of inertia, rigid bodies
- morphing See shape animation
- morphing images and sequences
- motion blur
- motion capture, changing bone axis alignment
- motion capture data
- motion guides See paths
- motion mixer See animation mixer
- motion path action See paths
- motion render channel
- motion trails
- .motor (normalized motion) files
- motors for rigid body constraints
- mouse
- mouse wheel, zooming
- MOV (Apple QuickTime) files
- MOV files, creating from rendered sequences
- move component tool, in texture editor
- Move Point tool, polygon meshes
- Move Towards Goal compound
- movie files, creating from rendered sequences
- moving
- Multi Goal Sequencer compound
- multiknots
- multiple-linked parameters
- multiple-point constraints
- multiplicity of knots
- multi-resolution texture mapping See pyramid mapping
- multi-thread rendering
- muting
- MWHOME
- MWIGNORE_DESKTOPINI
- MWREGISTRY
- MWWM
- MYMEDIAPATH
- MYPROJECTPATH
- nailing cloth areas
- name collisions, scripted operators
- names
- namespaces
- natural forces See forces
- natural forces
- navigation tools
- Neighboring Particles force compound
- net, curve
- net view
- neutral poses
- NLA See animation mixer
- node selection
- nodes (render tree)
- noise
- non-fixing point
- nonlinear animation See animation mixer
- non-manifold polygon meshes
- non-planar polygons
- non-rendering objects See implicit objects, control objects
- non-uniform parameterization
- normal map
- normal maps, bump mapping with
- normalized
- normalized motion (.motor) files
- normalizing, envelope weights
- normals
- normals-based envelope assignment
- notes, adding to custom parameter sets
- nudging, scene elements
- Null Controller force compound
- null parent object, see transform groups
- nulls
- NURBS
- about
- See also curves, surfaces
- NURBS boundaries
- obey matte
- OBJ files
- object attributes, displaying
- object manipulation mode
- object model
- object pivot
- Object Relative shape reference mode
- object render archives
- object view
- object visibility
- objects
- obstacles
- occlusion
- ODE rigid body dynamics engine
- offloading
- offset effect, for action clips
- offset map, for action clips
- Offset operator
- offsets, to mocap data
- offsetting , object's pose in animation mixer
- offsetting
- OGL
- OM See object model
- On-Frame-Change Script Command
- onion-skinning See ghosting
- OnSelectionChange Command
- opacity, brush
- Open GL See OGL
- OpenGL realtime shaders
- OpenGL Shading Language (GLSL)
- opening
- OpenScene
- operations
- operator selector See FX Operator Selector
- operator stack
- operators
- optimizing
- Orbit Around Controller compound
- orbiting
- orientation
- origin
- orthographic camera
- oscillation, in expressions
- output
- output format, preferences
- output options
- output path templates
- outputs from shaders in render tree
- overlapping points
- overrides
- oversampling, particles emitting on subframes
- Paint, 2D See 2D paint
- paint brush tool (2D paint)
- paint selection tool
- paint tools
- painting
- panes, in layouts and relational views
- panning
- par manipulation mode
- param, variable in action clips
- Parameter > Custom Property Wizard
- Parameter > Edit Custom Parameter Sets
- Parameter > Edit Parameter Definition
- Parameter > New Custom Parameter
- Parameter > New Custom Parameter Set
- Parameter > Remove Custom Parameter
- parameter connection editor
- parameter curves See function curves
- parameter maps
- parameterization
- parameters
- parametric surface approximation
- parent constraint
- parent-child relationships between objects (hierarchies)
- parenting
- parsing scripts
- Particle Density shader (ICE)
- particle events
- Particle Gradient Fcurve shader compound
- Particle Gradient shader (ICE)
- particle player for PTP files
- particle render types (basic shaders)
- particle renderer shader
- Particle Renderer shader compound
- particle shaders
- Particle Shaper shader compound
- Particle Strand Gradient shader compound
- particle types
- Particle Volume Cloud shader (ICE)
- particles
- Particles operator
- partition clusters
- partitions
- passes
- patches
- PATH
- path animation, see paths
- path controls
- paths
- paths (file)
- PC2 cache file format
- pencil tests
- penumbra, soft shadows
- Perlin noise for particles
- PerlScript, about
- permanent reference planes
- perspective cameras
- phenomena, material
- phonemes, displaying shape keys in dopesheet
- Phong
- photon, diagnostic rendering mode
- photon maps
- photon shaders
- photons
- physX
- PIC format
- picking
- picture files
- picture ratio
- pin constraint See ball and socket constraint
- pinning, constraining object in place
- pinning cloth areas
- pivot
- pivot point
- pivoting, with camera
- pixel probe
- pixel zoom
- planar polygons
- planar texture projection (XY, XZ, YZ)
- plane manipulation mode
- planes
- planting See pinning
- playback
- Playback menu
- playblast See flipbooks
- playing
- Plot > Curve
- plotting
- plug-ins, command-line options
- Plugins operators, about
- point clouds, selecting only ICE particles
- Point force compound
- point locator, see surface location
- point objects See nulls
- Point Oven plug-ins
- points
- points of articulation See joints
- Poly. Mesh > Add Edge Tool
- Poly. Mesh > Add Polygon Tool
- Poly. Mesh > Add Vertex Tool
- Poly. Mesh > Bevel Components
- Poly. Mesh > Birail
- Poly. Mesh > Blend
- Poly. Mesh > Bridge Boundary Points/Edges
- Poly. Mesh > Bridge Polygons
- Poly. Mesh > Collapse Component
- Poly. Mesh > Curve Net
- Poly. Mesh > Curves to Mesh
- Poly. Mesh > Delete Component
- Poly. Mesh > Disconnect Components
- Poly. Mesh > Duplicate Polygons
- Poly. Mesh > Duplicate Polygons Along Curve
- Poly. Mesh > Extract Polygons
- Poly. Mesh > Extrude Along Axis
- Poly. Mesh > Extrude Along Curve
- Poly. Mesh > Extrusion - 2 Profiles
- Poly. Mesh > Extrusion Along Axis
- Poly. Mesh > Extrusion Along Curve
- Poly. Mesh > Filter Edges
- Poly. Mesh > Filter Polygons
- Poly. Mesh > Four Sided
- Poly. Mesh > Inset Polygons
- Poly. Mesh > Inverse Normals
- Poly. Mesh > Invert Polygons
- Poly. Mesh > Knife Tool
- Poly. Mesh > Local Subdivision
- Poly. Mesh > Loft
- Poly. Mesh > Merge
- Poly. Mesh > NURBS to Mesh
- Poly. Mesh > Revolution Around Axis
- Poly. Mesh > Revolution Around Curve
- Poly. Mesh > Slice Polygons
- Poly. Mesh > Split Edge Tool
- Poly. Mesh > Split Polygon Tool
- Poly. Mesh > Subdivide Polygons/Edges
- Poly. Mesh > Subdivision
- Poly. Mesh > Weld Boundary Points/Edges
- Poly. Mesh > Weld Two Points
- Poly. Mesh >Boolean
- polygon meshes
- polygons , cutting
- polygons
- polylines
- polymatricks property editor
- polymesh hulls
- polymeshes See polygon meshes
- polynode bisectors
- popping hair
- pop-up explorer
- pose constraints
- pose offsets
- pose-based shape deformations
- poses
- pose-to-pose animation
- position constraints
- positional continuity on NURBS
- Post Simulation construction region (ICE)
- post-process See image process
- pre-collision scripts See particle events, scripted action
- preferences
- Preferences window
- preferred angles
- preferred axis of rotation for chains
- preferred rotation for bone, resetting
- premultiplication, texture layer color input
- preset files
- preset manager
- presets
- previewing
- primitive > camera
- primitive > light
- primitives
- printver standalone
- progress window, rendering
- project manager
- projection
- projection plane
- projections
- projects
- Prop option
- propagation
- properties
- Property > Brush Properties
- Property > Geometry Approximation
- property > glow
- property > lens flare
- Property > Map Paint Tools > Brush Properties
- Property > Map Paint Tools >Paint Tool
- property > motion blur
- Property > Paint Properties
- Property > Paint Tool
- Property > Paint Vertex Colors Tool
- Property > Point Oven Morph
- Property > Polygon Cluster Visibility
- Property > Symmetry Map
- Property > Transform Setup
- property > volumic
- Property > Weight Map
- property, custom
- property editors
- property maps See weight maps
- PropertyFixup groups
- proportional guide for rigs
- proportional modeling
- proportional volume
- proxies
- PROXY
- proxy parameters
- pseudo-roots for pinning subchains
- PTP files
- puffing hair
- purely implicit projection
- push deformation
- Push Paint tool
- pyramid mapping
- Python, about
- PYTHONHOME
- PYTHONPATH
- QT (Apple QuickTime) files
- quadrangulating polygons
- quadrupeds
- quaternion rotations
- queries
- quick loop mode for audio
- quickstretch
- radius
- rail See birail, extruding
- ramps, color for particles
- random values in text boxes
- random variation for particles (noise)
- Randomize Around Value compound
- Randomize Color compound
- Randomize Color Using Gradient compound
- randomize deformation
- See also shape jitter deformation
- Randomize Direction compound
- Randomize Emitter Value compound
- Randomize Rotation by Cone compound
- Randomize Value by Range compound
- Randomize Vector by Cone compound
- randomizing
- range of frames for timeline
- ranges of components, selecting
- rapid motion blur see rasterizer
- raster motion render channel
- raster paint
- rasterizer
- rate
- ratio
- raw function curves
- ray3.exe, rendering
- ray3hosts file, distributed rendering
- ray3xsi.bat file, distributed rendering
- raycast selection tool
- See also rectangle-raycast selection tool
- rayhosts file
- rayserver (raysatxsi5_0server, ray3xsi5_0server), distributed rendering
- raytraced shadows
- raytracing
- raytracing depth, and toon trace depth
- real-time message logging
- realtime playback
- realtime shaders
- receivers
- recombing hair
- recovery journal file
- rectangle selection tool
- rectangle-raycast selection tool
- rectangular marquee (2D paint)
- redoing
- reducing, polygons
- ref manipulation mode
- reference frames
- reference planes
- reference poses
- referenced files
- referenced models
- references in ICE
- reflection
- reflection channel
- reflection maps
- reflective occlusion
- reflectivity maps
- refraction
- refraction channel
- regex
- region tool
- regions
- regular expressions
- relational expressions
- relational views
- relations
- relationships, in relational views
- relative input for math operations
- relative mode
- relative values, for linked parameters
- relaxing, geometric components
- relaxing constraints See removing, constraints
- remote execution of scripts
- removing
- renaming
- Render > Preview
- Render > Refresh
- render archives
- render channels
- render engine, choosing
- render hairs
- render manager
- render map
- render options
- render pass camera
- render passes See passes
- render progress window
- render regions
- render tree
- rendering
- RenderMap
- about
- ambient occlusion map, generating
- ambient occlusion options
- applying
- bidirectional tracing
- clusters, applying to
- creating for multiple objects
- depth map, generating
- format options, setting
- general options, setting
- generating
- generating using unique UVs
- illumination map, generating
- image format
- multiple objects
- normal map, generating
- output file options, setting
- property
- sampling options, setting
- satellite rendering and
- surface attributes, deactivating
- surface color map
- surface position map, generating
- texel coverage map, generating
- U and V basis maps, generating
- uses
- using
- virtual camera options, setting
- workflow overview
- RenderVertex
- reordering
- reparameterizing
- repeating commands
- reprojecting, texture projections
- resampling, function curves
- resetting
- resolution plane, for chains
- restarting
- restoring
- retargeting animation
- reversing, animation
- reversing animation, timewarps
- revolving
- RGB
- rich text files
- rigid bodies
- rigid body
- rigs
- rimlights, toon shaders
- ripple option
- roll division
- Roll Particles compound
- roll-frame normal for path
- rolling
- roots
- rotation, ICE particles
- rotational acceleration (quickstretch)
- rotational velocity (quickstretch)
- rotations
- rotoscopy
- rotospline See garbage mattes
- rounding, polygon mesh components
- rsh (remote shell)
- RTF files
- RTKNode property (Behavior)
- sample points
- sampling
- sampling rate, audio
- SAS binding semantics (effects shaders)
- SasUiControl variable (.fx files)
- satellite rendering, RenderMap and
- saving
- scalar shaders, for particles
- Scale Keys See Sequence commands
- scale orientation (shearing), plotting animation
- scaling
- scanline rendering method
- scanlines, interleaving
- scene colors, setting
- scene layer control, customizing
- scene layer manager, about
- scene layers
- scene material
- scene TOC
- scenes
- schematic, reordering objects
- schematic view
- SCM (surface continuity manager)
- SCN (scene) files
- scntoc files
- Screen (mixer shader)
- script editor
- scripted expressions See scripted operators
- scripted operators
- scripting, particle events
- scripting commands
- scripting Crosswalk
- scripting languages
- scripts
- scrubbing
- scrubbing audio, synchronizing with animation
- SDK
- search area, in 2D Tracking
- searching, elements in the explorer
- secondary shape modeling construction mode
- secondary shape modeling construction region
- second-order continuity
- seeds, particles
- segmented rendering, for hair
- segments
- segments of hair
- Select > Extended Component Selection
- Select > Grow Selection
- Select > Select Adjacent
- Select > Select Edge Loop
- Select > Select Members/Components
- Select > Select n-Sided Polygons
- Select > Select Single Object in Region
- Select > SI|3D Selection Model
- Select > Softimage|3D Selection Model
- Select panel
- selectability
- selecting
- selection, soft See proportional modeling
- selection filters
- selection interaction models
- selection modes
- selection tools
- selective lights
- self-installing custom operators
- self-shadows, particles
- semantics
- separating
- Sequence commands, scaling and offsetting animation
- sequence textures
- sequences standalone
- Set Instance Geometry compound
- Set Particle Age Limit compound
- setenv.bat, environment variables
- SetMappingRule()
- setthumb standalone
- shader menu, applying shaders with
- shader stack
- shaderballs
- shaders
- shading models
- shading normals, on polygon meshes
- shadow maps
- shadow passes
- shadow rigs
- shadow shaders
- shadows
- shape animation
- shape clips
- shape jitter deformation
- shape keys
- shape manager
- shape modeling construction mode
- shape modeling construction region
- shape shader for particles
- shape sources, namespace
- shape tracks in animation mixer
- shape weight fcurves
- ShapeInstanceTime attribute
- shapes
- shared image clips
- shared materials, on clusters
- shared render options
- shattering hair interpolation
- shear deformation
- shear resistance for cloth
- shearing, scaling
- shelves
- shifting
- shortcut keys See keyboard shortcuts
- shrinking the selection
- shrinkwrap
- shutter speed, scene motion blur
- SI_BROWSER_DONT_CHECK_CHILDREN_FOLDERS
- SI_DBDIR
- SI_HAIR_CHUNK_SIZE
- SI_HELP_PROGRAM_ENV
- SI_HOME
- SI_IMAGE_PATH
- SI_LINKTAB_LOCATION
- SI_LOCATION
- SI_TXT_EDITOR_ENV
- SI_USERHOME
- SICOREPATH
- Simulate Particles node
- Simulate Rigid Bodies node
- Simulated ICE Tree node
- simulation, spring-driven controls in character rigs
- simulation accuracy for rigid bodies
- Simulation construction region (ICE)
- simulation environment, rigid body
- simulation environments, ICE simulations
- simulation time control, ICE simulations
- simulations
- sine waves, ICE particle strands
- size
- SI|3D interaction model
- SI|3D selection model
- skeletons
- sketching
- skills
- skin See envelopes
- skin shader
- skinning
- skirting ratio for extruding polygon mesh components
- slave, distributed rendering
- slicing
- Slide on Surface compound
- slide projector
- slider constraint
- sliders
- sliding
- slope handles
- slopes, of function curves
- smooth operator
- smoothing
- snapping
- snapshots of function curves for editing
- snipping surfaces
- soft body
- Soft Light (mixer shader)
- soft material shader
- Softimage
- Softimage default selection model
- Softimage interaction model
- Softimage scaling
- Softimage units
- SOFTIMAGE|3D
- soloing
- solvers for inverse kinematics
- sorting
- sound See audio
- sources
- spatial texture projection
- Spawn on Collision compound
- Spawn on Trigger compound
- Spawn Particle Trails compound
- spawning
- SPDLDISABLECACHE
- specular channel
- specular illumination
- speed, ICE particles
- speed of particle emission
- sphere shader (3D) for particles
- spherical constraint See ball and socket constraint
- spherical texture projection
- Spin Particles compounds
- spine deformations
- spines
- spinning, ICE particles
- splashing, ICE particles
- spline, interpolation for function curves
- splitting
- splitting factor
- SPM server, mental ray licenses
- SPM_HOST
- Spotlight view
- spotlights
- spread, cone of light
- spread angle, particle emission
- Spread from Controller compound
- spreadsheet
- spring constraint
- spring nets for cloth
- spring operator
- SpringOp
- springs
- sprites
- stabilizing images See 2D Tracking
- stack
- standalone flipbook (flip.exe)
- standalones
- standard transition in animation mixer
- stand-ins
- start angles for primitives
- start frame in timeline
- starting Softimage
- State compounds
- state ID, ICE particles
- State Machine compound
- states, ICE particles
- static actions (poses)
- static blur, for particles
- static fcurves, removing animation from
- static friction
- static kinestate properties, pose offset
- static particle clouds
- stepped keys (constant fcurve interpolation)
- Stick to Surface compound
- sticking
- sticky key mode
- stiffness
- stitching
- storing
- STORMPATH
- strand multiplier for increasing hair
- Strand Sin Wave Movement
- strands of hair, selecting
- Strauss shading model
- streaking in texture projection
- stretch resistance for cloth
- stretching
- Stretchy mode for hair
- structure keys, importing actions
- styling hair
- subchains
- subcharacter key sets
- subcurves
- subdees See subdivision surfaces
- subdividing
- subdivision geometry shaders
- subdivision surfaces
- subdivisions
- subprojections
- subregion, rendering
- subsurface scattering, fast
- subsurfaces
- subtracting polygon meshes
- SUMATRAPATH
- support objects, texture
- supra keys
- Surf Mesh > Assemble
- Surf Mesh > Continuity Manager
- Surf Mesh > Snap Boundary
- Surf. Mesh > Birail
- Surf. Mesh > Curve Net
- Surf. Mesh > Extrusion - 2 Profiles
- Surf. Mesh > Extrusion Along Axis
- Surf. Mesh > Extrusion Along Curve
- Surf. Mesh > Four Sided
- Surf. Mesh > Loft
- Surf. Mesh > Revolution Around Axis
- Surf. Mesh > Revolution Around Curve
- surface approximation
- surface attributes, transferring
- surface color map
- surface continuity manager
- surface curves
- Surface force compound
- surface location
- surface meshes
- surface position map, generating
- surface shaders
- surface tension, fluids
- surfaces
- swapping UV
- sweep See birail, extruding
- swimming, texture projections
- switchers see tray switchers
- Syflex Cloth in Softimage
- Sym button
- symmetrical manipulation
- symmetry
- symmetry mapping templates
- symmetry maps
- synchronizing
- synoptic properties
- synoptic view editor
- synoptic views
- syntax conventions, VBScript
- system locks
- SYSTEMDRIVE
- tab-style property editors
- tag channels, displaying in render region
- tagging See selecting
- tagging
- tails
- tangency, on curves
- tangent handles See slope handles, function curves
- tangents
- taper deformation
- target render models for Behavior
- task size, rendering
- TCP/IP service protocol, using same port number for distributed rendering
- tearing UV samples in the texture editor
- tear-off menus
- Telnet
- template, in 2D Tracking
- templates
- terminators See subchains
- terrain actor (floor) in Behavior
- tessellating, converting curves
- tessellation See surface approximation
- texel coverage map, generating
- text
- text boxes
- texture coordinates, about
- texture editor
- texture layer editor
- texture layers
- texture maps
- texture projection
- texture projections
- texture shaders
- texture support
- texture support objects
- texture UV coordinates, editing multiple sets
- textured decal display type
- textures
- this
- this_model, token in expressions
- three-point constraints
- threshold, sampling for aliasing
- thumbnail images
- thumbnail viewer
- thumbnails
- time
- Time Control property editor
- time range
- time-display format, animation editor
- timeline
- timers, ICE particle
- timewarps
- tips of hair, selecting
- tokens
- tool shaders
- toolbars
- tools
- toon shaders
- topology
- topology operators
- toric force (for simulation)
- torus, force for simulation
- track point, in 2D Tracking
- tracking
- tracks
- trails
- trails for animated objects
- trajectories, animation on (path)
- transferring, clusters and properties
- Transform > Align Objects
- Transform > Freeze commands
- Transform > Ignore Transformation Setups
- Transform > Kinematics
- Transform > Match commands
- Transform > Move Center to Vertices
- Transform > Remove Neutral Pose
- Transform > Reset commands
- Transform > Set Neutral commands
- Transform > Transform Components Independently in Local Mode
- transform groups for parenting
- Transform Operators, tracking See Also 2D Tracking
- Transform panel
- transform setup
- transformations
- transient reference planes
- Transition shape key mode
- transitions
- translations
- translucency, hair
- transparency
- transparency map
- transparency maps
- tray switchers
- tree deformations
- tree selection
- trees
- triangulating polygon meshes
- triangulation, OpenGL
- triggers, for ICE particle states
- triggers for particle events
- trim curves
- trimming
- tri-wings
- tspace_id
- tumbling
- turbulence
- turbulence force
- Turbulize Around Value compound
- Turbulize Color Using Gradient compound
- Turbulize Emitter Value compound
- Turbulize Particle Velocity compound
- Turbulize Strands compound
- Turbulize Value by Range compound
- turbulizing
- tweak component tool
- twist deformation
- Twist Strands compound
- twisting, ICE particle strands
- two-point constraints
- type, finding elements by
- UIWidget variable (.cgfx files)
- Ultimapper
- umbra, soft shadows
- undoing, camera moves
- undoing changes, number of levels
- unfolding texture projections
- unhiding
- uni manipulation mode
- uniform parameterization
- union of polygon meshes
- unique UVs texture projection
- units, Softimage
- unlocking, points on hair
- Unstick from Surface compound
- unwelding, see disconnecting
- up vectors
- UpdateContext
- user application data path
- user data
- user keywords
- user locks
- user tools, editing configuration files
- user-defined normals
- USERNAME
- UV
- UV basis maps, generating
- UV coordinates
- UV position boxes, in texture editor
- UV texture coordinates
- vacuum See eddy
- valid polygon meshes
- value-map expressions in action clips (clip effect expression)
- value-mapping templates, for action clips
- variables
- variance, particles
- VBScript
- vector, aligning ICE particles along
- vector paint
- vector shaders, for particles
- velocity
- velocity limits on rigid bodies
- verbosity, in render messages
- versioning, scenes saved with
- vertex bleeding
- vertex colors
- vertex shader input semantics (effects shaders)
- vertical sync
- vertices, See also points
- View manipulation mode
- view plane pivot transform tool
- viewing
- viewpoint buttons
- viewpoints
- viewports
- views
- virtual sliders for changing parameter values
- viscosity, of fluid
- visibility
- visibility options
- visibility property, on polygon clusters
- vol manipulation mode
- volume
- volume controls, approximating envelope for rig creation
- volume deformations
- volume shaders
- volume shading, ICE particles
- volumic lights, creating
- vortex deformation
- vortex (force for simulation)
- v-sync
- v-synch, disabling on graphics cards for faster playback
- walk cycles
- walking, with camera
- warp, variable for action clips
- warping, images and sequences
- warps
- WAV (Windows waveform) files
- waves
- wavy hair
- weight, token in action clip values
- weight editor
- weight maps
- weight paint panel
- weighting, animation layer clip in mixer
- weights
- welding
- wet hair
- white hair
- wiggling, of hair with dynamics
- wind force, ICE particles
- wind (force for simulation)
- Window > Close All
- Window > Minimize All
- Window > Restore All
- window managers
- windows
- wireframe
- wireframe color, setting for scene layers
- workgroup application data path
- workgroups
- workspace, Softimage
- wrapping, textures
- x-ray shading, on envelopes
- XSI explorer
- XSI_BINDIR
- XSI_CPU
- XSI_CPU_OPT
- XSI_CURVER_HOME
- XSI_CURVER_VERSION
- XSI_CUSTOM_BUFFERED_IO
- XSI_DSPRESETS
- XSI_EMULATE_OPENGL
- XSI_EXT
- XSI_GTK_INIT_ON_STARTUP
- XSI_HOME
- XSI_LOG_LOAD_TIME
- XSI_LOG_LOAD_TIME_FILE
- .xsi_n.n (Linux environment script), editing environment variables
- XSI_NO_VSYNC
- XSI_NOSIGNAL_CATCHING
- XSI_NOSTD_REDIRECT
- XSI_OPERATOR_EVALUATION_TRACKING
- XSI_PLAYER
- XSI_PLUGINS
- XSI_PRELOAD_DLLS_LIST
- XSI_USERHOME
- XSI_USERROOT
- XSIA (asset description language)
- xsibatch
- xsikm files
- XSIMIXER (animation mixer) files
- xsipref files
- xsiprojects files
- XSISDK_ROOT
- xsitb files
- XY
- XYZ
- XZ
- yielding (quickstretch)
- YZ
- Z-depth, pass
- Z-depth information for shadow maps
- zero (anchor) keys in animation layers
- zeroing out joints (neutral poses)
- zero-order continuity
- zooming