Texturing

Unfolding

Unfolding creates a UV texture projection by “unwrapping” a polygon mesh object using the edges you specify as cut lines or seams. When unfolding, the cut lines are treated as if they are disconnected to create borders or separate islands in the texture projection. The result is like peeling an orange or a banana and laying the skin out flat.

For more information, see Unfolding a Texture Projection [Texturing].

Checkerboard

You can display a checkerboard image in the texture editor workspace, as well as on objects in the 3D views in Textured and Textured Decal display modes while the texture editor is open. This is useful for seeing how the texture image gets stretched over different areas of an object.

For more information, see Displaying the Checkerboard [Texturing].

RenderMap

RenderMap now considers the Wrapping U and V parameters in the texture projection definition property editor. Previously, the generated rendermap would be black where the samples were outside the displayed image in the texture editor even when these options were on.

For more information about RenderMap in general, see Generating and Baking Surface Attribute Maps (RenderMap) [Texturing].

Image Property Editor

The Texture Space control in texturing property editors now updates automatically as you select objects in the scene, as long as the property editor is not locked. This helps to prevent accidentally making changes to all objects that use the same image.

 



Autodesk Softimage v.7.5