This section covers features about general and low-level animation in Autodesk® Softimage®:
• Animating in Softimage
An overview of all the ways in which you can animate in Softimage, including some common tools used for animation.
• Tasks for Any Type of Animation
Covers many animation tasks that are general to any type of animation, such as plotting, copying, or removing animation.
• Playing Animation
Describes the different issues around playing back your animation, from setting up your frame rates and frame formats, to playback options and flipbooks.
• Animating with Keys
Explains the many ways in which you can set keys, the most fundamental way of animating in Softimage.
• Editing Keys in the Timeline
Describes how to view and edit keys for animated objects in the timeline.
• Animating Transformations
Covers the various issues surrounding animating transformations (scaling, rotation, and translation), from global and local transformations to keying transformation parameters, and much more in between.
• Editing Function Curves
All about editing keyframed animation in the fcurve editor (sometimes known as the animation editor).
• Editing Animation in the Dopesheet
All about editing keyframed animation in the dopesheet.
• Animation Layers
Describes how to animate with keyframes in layers on top of your original animation.
• Animating along Paths and Trajectories
Describes the various ways in which you can animate objects on paths and trajectories.
• Animating with Constraints
Covers the many different types of constraints available in Softimage, such as direction, orientation, symmetry, and pose.
• Linking Parameters
Explains how to link parameters together in an animation relationship.
• Animating with Expressions
Describes how to create mathematical expressions to solve many animation problems.
• Device Drivers
Describes how to set up device drivers for use with Softimage in order to animate objects with the information captured from the attached device.
Autodesk Softimage v.7.5