Tools for Animating Transformations

These are a few key tools that you use frequently when animating transformations.

• The Transform panel, located in the main command panel on the right of the Softimage window, is where you can scale, rotate, or translate any object in Softimage.

• You can also use the mini Transform panel that is found at the top of the KP/L panel, which is one of the tabs of the main command panel. Having the Transform panel here makes it easier to access transformation values when keying using the keying panel and animation layers. The mini transform panel contains similar controls to the transform panel, but in a different layout.

For information on using the options in both the Transform and mini Transform panel, see Useful Tools for Transformation and Transformation Basics [ Transformations ].

Each type of transformation has different manipulation modes, the importance of which is described in Manipulation Modes versus Transformation Values.

 

 

• When you transform an object, you can find transformation information in the object’s Kinematics node in the explorer. Kinematics in this case refers to “movement,” not inverse or forward kinematics.

 

The Kinematics property editor contains the object’s set of transformation controls. The Kinematics property editor shows both the Local Transform and Global Transform properties, and can be used to modify an object’s scaling, rotation, and translation in X, Y, and Z, as well as other options.

You can also open an object’s Global or Local Transform property editor by itself.

 



Autodesk Softimage v.7.5