Overview of the Animation Mixer

The animation mixer looks like a digital video editor, but instead of editing video sequences, you create animation sequences, transitions, and mixes. It takes all the underlying animation data and packages it into clips. Each clip is an instance of an animation source that you create. On the frames “covered” by the clip, the data stored in the source drives the animation.

Once you have a library of animation sources created, you can bring them into the mixer in a completely non-destructive manner (the original animation data stays untouched), making it easy to experiment with the animation. After you start mixing, you can always go back and change the original data and all your changes will automatically be applied; or you can add animation on to the original animation source, as you may want to do when cleaning up motion capture data.

Using the animation mixer, you can map animation from one character to another using connection mapping templates. Any changes made to the sequences are automatically filtered through these templates.

 

Opening an Animation Mixer

The animation mixer can only display the mixer for one model at a time. Whether the mixer window is currently empty or already showing a model, you can open a different model.

If the animation mixer is in a floating window, the name of the current model is displayed in the window’s title bar.

 

You can also load and manipulated image clip sequences in the animation mixer. For information, see Manipulating Image Clips in the Animation Mixer [ Texturing ].

To display the animation mixer

Do one of the following:

• To display it in a viewport, choose View > Animation Mixer from the viewport’s menu bar.

or

• To display it in a floating window, either choose View > Animation > Animation Mixer on the main menu bar or select an object and press Alt+0 (zero).

To open the animation mixer for a model

1. Select any child or descendant of a model.

2. Do either of the following:

- Click the Update icon in the mixer’s command bar.

or

- Choose View > Update from Selection on the mixer’s command bar (or press the u key)—this loads the model and displays its tracks.

To lock and refresh the mixer

• Click the Lock icon on the command bar to “lock” the mixer and prevent it from updating if you select a different object.

Click the button again to deactivate it (and update the mixer if the selection has changed).

• To update to a new object while keeping the mixer locked, select the model or object and click the Update icon .

This refreshes the mixer’s contents to the currently selected object.

To open a mixer container

• Double-click it or right-click and choose Expand.

You can navigate down into only one container at a time. However, you can display multiple animation mixers at once in floating windows with different models in each.



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