Scaling Clips

Scaling a clip makes it longer or shorter, slowing down or speeding up its animation, respectively. You can scale a clip interactively by dragging, scale it to the location of the playback cursor at a specific frame, or use a clip’s Time Control property editor.

You can scale action, shape, and compound clips, including clips that have extrapolation (cycles, bounces, or holds). Scaling a compound clip also scales the clips within it accordingly.

 

You cannot scale audio clips interactively, but you can use the Scale parameter in the Time Control property editor.

Scaling a clip is affected by rippling, which controls how other clips on a rippled tracks move in relation to the scaled clip—see Rippling Clips.

 

To prevent clips from being scaled or affected by rippling, you can lock them by right-clicking them and choosing Toggle Lock.

To scale a clip interactively

• Click the middle of either clip edge so that a yellow box appears and then drag in either direction.

 

• To scale multiple clips, Shift or Ctrl+click them and drag the edge of any clip.

To scale a clip to a specific frame

1. Select a clip.

2. Move the playback cursor to the frame to which you want the clip to be scaled.

The frame must be after (to the right of) the start of the selected clip; either within the clip to scale down or further right to scale up. You cannot scale negatively, you cannot scale to a frame before (to the left of) the start of the selected clip.

3. Choose Edit > Scale to Current Frame from the mixer’s command bar.

 

To scale forward one frame at a time, press Shift+Alt+right-arrow. To scale back, press Shift+Alt+left-arrow.

 

To scale a clip with the Time Control property editor

Scaling a clip using its Time Control property editor lets you enter the exact scaling values.

1. Display the Time Control property editor by right-clicking the clip and choosing Time Properties or pressing Ctrl+t.

2. On the General property page, set the Time Reference > Scale to the desired value.

This Scale value refers to how much time has been scaled. For example, if you increase the scaling, you speed up the relative time of the clip, which decreases the duration of the clip. Therefore, if you scale time by a factor of 2, the length of the clip is cut in half (the animation is two times faster). Smaller values result in a longer clip.

 



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