To display: Select a curve or a number of objects, then choose Create > Skeleton > Create Tail from the Animate toolbar.
A tail is a chain where each bone is controlled by a spring so that it reacts to the skeleton’s animation (secondary animation).
For more information, see Creating a Tail [ Character Animation ].
|
Number of bones |
Number of bones to be created in the tail control. |
Autodesk Softimage v.7.5