Category: Attributes
Shader Type: Texture
Output: Integer value
The Attribute Integer shader gets ICE attributes of the Integer data type created for particles in the ICE tree. To use this shader, you must make sure that the particles first have the appropriate attribute created for it in its ICE tree.
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The attribute shaders are currently available only for ICE particles. |
For general information, see Bringing ICE Data into the Render Tree with Attribute Shaders.
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Attribute |
Name of the ICE attribute used to drive shader data. This attribute must be an Integer type, such as the Number of Points in a point cloud. The Default Value is used in case an attribute is missing or none has been selected. |
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Array Index |
If the value refers to an array type, you can specify an index value. |
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Default Value |
Set the value that you want the attribute to use in the render tree. |
Plug the Attribute Integer into any port on a shader that supports Integer data, such as the input ports on the Particle Gradient shader. For example, you could drive the gradient color based on custom particle attribute that you’ve created and brought into the render tree with an Attribute Integer shader.
When you plug this shader into ports that only accept scalar values, an Integer to Scalar converter node is automatically created to convert the values.
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