Category: Attributes
Shader Type: Texture
Output: Scalar value
The Attribute Scalar shader gets ICE attributes of the Scalar data type created for particles in the ICE tree. To use this shader, you must make sure that the particles first have the appropriate attribute created for it in its ICE tree.
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The attribute shaders are currently available only for ICE particles. |
For general information, see Bringing ICE Data into the Render Tree with Attribute Shaders.
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Attribute |
Name of the ICE attribute used to drive shader data. This attribute must be a Scalar type, such as a particle’s AgeLimit, Mass, or Size. The Default Value is used in case an attribute is missing or none has been selected. |
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Array Index |
If the value refers to an array type, you can specify an index value. |
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Default Value |
Set the value that you want the attribute to use in the render tree. |
Plug the Attribute Scalar output into any port on a shader that supports Scalar data, such as the input ports on the Particle Gradient shader. For example, you could drive the gradient color based on the age limit of the particles defined via the Attribute Scalar shader.

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