This guide describes some of the basic types of elements you might find in a scene in Autodesk® Softimage®, and some of the very basic things you can do with them.
• Basic Scene Elements
Overview of working with basic scene elements in Softimage.
• Selecting
The many ways to select objects, components, and other elements to modify and manipulate them.
• 3D Objects
Description of the types of objects in Softimage and how to organize them by grouping, duplicating, cloning, deleting, and so on.
• Properties
The basics of working with properties which are a set of related parameters that control some aspect of the objects in a scene.
• Parameter Maps
Certain parameters are mappable — you can vary the parameter’s value across an object’s geometry by connecting a weight map, texture map, vertex color property, or other cluster property.
• Components and Clusters
Components are elements, like points and edges, that define the shape of 3D objects, while clusters are named groups of components.
• Hierarchies
The basics of creating, selecting, and navigating the hierarchical relationships between objects.
• Scene Layers
Layers are containers — similar to groups or render passes — that help you organize, view, display, and edit the contents of your scene.
Autodesk Softimage v.7.5