Render Setup Dialog Box (Behavior)
To display: Set the current pass for the scene and choose File > Render Setup from the Behavior Export toolbar.
For more information, see Generating the Render Files [ Character Animation ].
|
File name |
Specify a path and file name for the *.bvrn file which accompanies the generated MI and dotXSI files and describes the render setup to Behavior. |
|
Target |
Select the group that contains all the target render (high-resolution) models you want to map. |
|
Frames |
The desired Start and End range that contains the frames you want to capture for the scene. If there is no animation for the background (cameras, lights, props, etc.), set the Start and End frames to 1. |
Map
|
Enable |
Activates the mapping of the target render models to the Actor Class (actor) you specify. |
|
Actor Class |
Enter the name of the Actor Class to which you want to associate the target render models. An actor class is the “master actor” from which many instances can be created. |
|
Generate |
Processes the current pass in the scene and generates the MI file, dotXSI file, and BVRN render setup file in the folder that you specified. |
Autodesk Softimage v.7.5