Render Setup Dialog Box (Behavior)

To display: Set the current pass for the scene and choose File > Render Setup from the Behavior Export toolbar.

For more information, see Generating the Render Files [ Character Animation ].

File name

Specify a path and file name for the *.bvrn file which accompanies the generated MI and dotXSI files and describes the render setup to Behavior.

Target

Select the group that contains all the target render (high-resolution) models you want to map.

Frames

The desired Start and End range that contains the frames you want to capture for the scene. If there is no animation for the background (cameras, lights, props, etc.), set the Start and End frames to 1.

Map

Enable

Activates the mapping of the target render models to the Actor Class (actor) you specify.

Actor Class

Enter the name of the Actor Class to which you want to associate the target render models. An actor class is the “master actor” from which many instances can be created.

Generate

Processes the current pass in the scene and generates the MI file, dotXSI file, and BVRN render setup file in the folder that you specified.



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