To display: Choose File > Import BVH Actor from the Behavior Export toolbar.
For more information, see Importing a Biovision Actor and Actions into Softimage [ Character Animation ].
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File name |
The .bvh file for the Biovision actor that you want to import into Softimage. |
Import Options
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Scale |
A scale factor that you want to apply to the actor upon importing. |
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Filter Tag |
Filters some of the extraneous nodes in the actor’s hierarchy. To filter out these nodes, add some unique substring of the names of these nodes in this text box and they will be removed from the actor when it’s imported. To specify multiple Filter values, use a semicolon (;) to separate the values (such as LeftHand;RightHand) |
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Subtree |
Removes a whole branch of the actor’s hierarchy when it’s imported. You can enter the full name of the branch’s root node (for example, hands) to delete it. To specify multiple Subtree values, use a semicolon (;) to separate the values (such as LeftHand;RightHand) |
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Keep Subtree Root |
Keeps the root of the subtree that you want to remove. For example, you may want to keep the palm of a hand but get rid of the fingers. |
Actor Options
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Actor Name |
The name of the Biovision actor when it’s imported into Softimage. |
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Create Box Hierarchy |
Adds a box as an envelope to the actor’s nodes when it’s imported into Softimage. If you don’t select this option, the actor’s hierarchy is represented as nulls. |
Autodesk Softimage v.7.5