To display: Select a node on a Behavior-generated actor and choose Node > Add Joint Limit from the Behavior Export toolbar.
For more information, see Setting Joint Limits [ Character Animation ].
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Use for BVR IK |
Specifies the joint limit is to be used to restrict the joint’s movement during IK locomotion activities in Behavior. This is usually used for a character’s knee joints. |
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MinXYZ / MaxXYZ |
Allow you to set the limit in degrees of the node’s minimum/maximum movement along its local X, Y, and Z axes. Drag the Min/Max sliders to see the node interactively move to that angle, or enter a value in the text boxes. Make sure that the range of motion you allow accommodates any animation that you create for the actor. |
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Home |
Returns the node back to its home pose. |
Autodesk Softimage v.7.5