Importing a Face Robot Shape Animation Rig
You can create a shape-based rig from a solved head in Face Robot, and export that rig as a dotXSI file. You can then import the rig into Softimage where you can tweak the animation as you like, and render out from it.
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Importing Face Robot rigs into Softimage is supported only for Windows. |
If you have a Face Robot animation rig already imported into an Softimage version 6.x scene, you can load that scene into Softimage version 7.x, but Softimage does not officially support this workflow. Additionally, you will not be able to take advantage of the ICE architecture that was introduced in v7. It’s recommended that you re-export the animation rig from Face Robot and then import it directly into Softimage v7.x instead of opening the Softimage v6.x rig scene in Softimage v7.x.
To import the Face Robot rig into Softimage
1. Using the Animation Rig Export tool in Face Robot, export the solved head as a shape-based rig in a dotXSI file.
2. In Softimage, choose File > Import > Face Robot Shape Animation Rig.
3. In the dialog box that appears, select the dotXSI file you exported from Face Robot and then click the Import button.
The rig with its animation controls (represented as small green boxes) is imported into Softimage in a model called Face_Animation_Rig.
If you exported the animation on the controls, you’ll see red ticks in the timeline at each frame, which represent the keys on the controls. To check the control’s fcurves, select a control and open the animation editor.
You can select the head and open the animation mixer to check that each control has a shape compound clip on a track that contains all its shape clips. Double-click on the shape compound clip to open it and see the shape clips.
Autodesk Softimage v.7.5