Tips, Optimizing & Troubleshooting (Cameras)

The following will help you optimize your scene’s cameras, as well as troubleshoot common problems.

 

Keep in mind that speed optimizations usually sacrifice quality, while quality optimizations usually decrease speed.

Camera Tips

If you need to know how far an object is from the render camera, you can use the Distance to Output Camera setting to show the distance (in Softimage units) in a 3D view.

This can be useful when trying to build a scene or set up your lighting. It is also used to help define clipping plane distances. Click the eye icon on a viewport’s menu bar and choose Distance to Output Camera.

Camera Optimization

Clipping Planes (Speed Optimization)

A way to reduce image complexity is to define clipping planes to set a maximum and minimum distance for the camera to render. By default, the near clipping plane is very close to the camera and the far clipping plane is far away.

However, if an image contains objects that are complex but very far away, you may want to set the far clipping plane so that such objects are not rendered. These options are set in the Camera property editor.

Troubleshooting

Here are some common problems and their solutions.

Camera perspective is absurdly distorted

This sometimes happens when extreme zooms are made from one end of the scene to the other. The easiest way to fix this is to press r in a 3D view to reset the camera’s viewpoint (this also resets its position).

My camera roll wont keep its animation

Unfortunately, you cannot use the l (L) roll key to keyframe your camera’s roll. You must use the steps outlined [here].

 



Autodesk Softimage v.7.5