Character Animation

This section covers features about the many techniques and tools used for character animation in Autodesk® Softimage®. Each section focuses on a specific aspect of character animation:

What Is Character Animation All About?
Introduction to the process and concepts for character animation in Softimage.

Tips and Tools for Working with Characters
General tools that are useful for working with characters in Softimage.

Building Skeletons
Creating skeletons (chains).

Envelopes
Applying envelopes (skin) to a skeleton and weighting them.

Character Rigging
Setting up control rigs.

Animating Characters
Animating characters, notably forward kinematics (FK) and inverse kinematics (IK).

Motion Capture for Characters
Using mocap data in Softimage, including importing, plotting, and cleaning up mocap animation.

Softimage® Motor (Motion Transformation) for Characters
Using the Softimage Motor tools for retargeting any type of animation between characters, regardless of their size or proportions.

Preparing Softimage Characters for Export to Softimage Behavior
Setting up characters in Softimage to be exported as actors to Softimage Behavior.

 



Autodesk Softimage v.7.5