Getting Started with Predefined Rigs
Although you can create custom rigs based on your specific character needs, you can also load a number of predefined rigs that are ready for use “as is” or as a base for further modifications. These are default rigs based on the default settings of the proportioning guide.
The predefined biped rigs are based on the default settings of the proportioning guide, as described in Setting Up the Biped or Biped Dog Leg Guides. The rigs are skeletons that include control objects that you can position and orient to animate the various parts of the character’s body. See Creating a Biped or Biped Dog Leg Rig for more details about the rig.
To load biped rigs
• Choose Get > Primitive > Model > Biped - Rig from any toolbar to load a basic rig.
• Choose Get > Primitive > Model > Biped - Box, Biped - SI|3D Skeleton, or Biped - Skeleton from any toolbar to load other variations on the basic rig.
These are the same as creating rigs using the Character > Hierarchy from Guide commands (see Creating Character Hierarchy Setups from a Guide).
The predefined quadruped rig is based on the default settings of the proportioning guide, as described in Setting Up the Quadruped Guide.
The rig is a skeleton that includes control objects that you can position and orient to animate the various parts of the character’s body. See Creating a Quadruped Rig for details about the rig.
To load a basic quadruped rig
• Choose Get > Primitive > Model > Quadruped - Rig from any toolbar.
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