Building Effects

Building effects in the process of linking networks of images/render passes and operators together in the FxTree to produce a composite or special effect.

This chapter covers:

• Importing images, image clips, and render passes.

• Adding operators to the FxTree workspace.

• Editing image and operator properties.

• Adjusting operator output options.

• Using masks and garbage mattes to control the areas in which operators are applied to input images.

• Previewing operators in the Fx Viewer.

• Rendering composites and effects.



Autodesk Softimage v.7.5