Building effects in the process of linking networks of images/render passes and operators together in the FxTree to produce a composite or special effect.
This chapter covers:
• Importing images, image clips, and render passes.
• Adding operators to the FxTree workspace.
• Editing image and operator properties.
• Adjusting operator output options.
• Using masks and garbage mattes to control the areas in which operators are applied to input images.
• Previewing operators in the Fx Viewer.
• Rendering composites and effects.
Autodesk Softimage v.7.5