You can constrain an object to the center of a cluster using the Constrain > Object to Cluster command. This is useful for tracking the position of components as an object deforms.
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Looking for a “Cluster to Object constraint? Use cluster centers! When you create a cluster, you can automatically create a cluster center or add it later using the Deform > Cluster Center command in the Model or Animate toolbar. For information on cluster centers, see Cluster Centers [ Modeling and Deformation Basics ]. |

To constrain an object to a cluster
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If you want to constrain an object to an existing cluster, select that cluster first, isolate it in the explorer (press E), and lock the explorer. This makes it easy to pick the cluster after you choose the constraint command. |
1. Select the object to be constrained.
2. Choose Constrain > Object to Cluster.
3. Do one of the following:
- Pick an existing cluster.
or
- Pick a geometric object, then pick some components or a cluster on it.
If you pick components, a cluster is created automatically.
If you pick multiple component types, you are prompted to confirm which component type to use. You can avoid this prompt by specifying a component selection filter first.
The object is constrained to the geometric center of the selected components.
4. In the Object to Cluster constraint property editor, you can also do the following to set up the constraint:
• Set position offsets on any axis of the constrained object using the X, Y, Z sliders in the property editor. See Creating Offsets between Constrained and Constraining Objects for more information.
• Set tangency constraints (see Tangency Constraints) and normal (up vector) constraints (see Up-vector Constraints) to control the orientation of the constrained object.
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