Final Gathering

Final gathering is a way of calculating indirect illumination without using photon energy. Instead of using rays cast from a light to calculate illumination, final gathering uses rays cast from each illuminated point on an object’s surface. The rays are used to sample a hemispherical area above each point and calculate direct and indirect illumination based on what the rays hit.

 

The overall effect is that every object in the scene becomes a “light source”, at least to some extent, and influences the color and illumination of the objects and environment surrounding it.

You can combine direct illumination and/or global illumination with final gathering to increase photorealism in your scenes. Used in the correct way, final gathering can create stunning, photorealistic lighting in a fraction of the render time needed for global illumination alone.

 

It is important to remember that the lighting created by final gathering and direct illumination are added together, meaning that a scene which uses both direct illumination and final gathering will be brighter than a scene which uses either one or the other.

Topics

Pros and Cons of Final Gathering

Final Gathering Workflow Overview

Setting Final Gathering Visibility Options

Setting Final Gathering Accuracy Options

Setting the Final Gathering Sampling Options

Setting the Final Gathering Falloff

Setting the Final Gathering Trace Depth

Using the Final Gathering Map

Using Final Gathering with Global Illumination

Lighting a Scene without Using Lights



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