Fluid

The Fluid simulator applies hydrodynamic properties to particles, so you can create liquid-based effects such as water flowing out of a bottle or honey dripping from a spoon.

 

Fluid simulation uses its own particle operator (FluidOp operator) and emitters: only the implicit squares, disks, and cubes emitter object can be used with it—not any other object in Softimage.

However, many tools that are available for the particle operator are also available for Fluid. See Basics for Particle-based Simulations for general information that applies to all particle-based simulators.

By default, the Blob shader is attached to the fluid’s particle type, which renders the particles as a liquid that exhibits hydrodynamic qualities. For more information on rendering, see Rendering Particles and Fluid.

 

If you need the flexibility of the regular particle system but want fluid-looking particles, use the Blob shader with the Particle simulator.

Like other particle simulations, you can have the fluid particles collide with obstacles or be influenced by natural forces. You can use only the following natural forces with fluid simulations: eddy, fan, gravity, and wind. For more information on these, see Collisions with Obstacles [ Simulation Basics ] and Forces for Simulations [ Simulation Basics ].



Autodesk Softimage v.7.5